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Posted

The one that goes into j.HS j.tatami does more, although I don't know which characters it works on besides testament. Baiken's regular dust combo does hell of a lot now, usually not worth getting fancy.

  • 2 weeks later...
Posted

The one that goes into j.HS j.tatami does more, although I don't know which characters it works on besides testament. Baiken's regular dust combo does hell of a lot now, usually not worth getting fancy.

which one is that - the one from komorebi?
  • 2 weeks later...
Posted

I'm having trouble with the fastfall dust corner combos Hellmonkey posted last page. when I try to IAD j.d after 2.k-> 5s-> 5h-> tatami FRC I either AD to low for j.d to hit, AD at the proper height but opponent air recovers before j.d hits, or press Dust right as I AD preventing j.d from activating. I've tried for hours to get this right with no success. if anyone could give me advice on how to make this work or a link to a video showing a properly executed fastfall dust combo I'd really appreciate it. Thanks in advance.

Posted

I'm having trouble with the fastfall dust corner combos Hellmonkey posted last page. when I try to IAD j.d after 2.k-> 5s-> 5h-> tatami FRC I either AD to low for j.d to hit, AD at the proper height but opponent air recovers before j.d hits, or press Dust right as I AD preventing j.d from activating.

I've tried for hours to get this right with no success. if anyone could give me advice on how to make this work or a link to a video showing a properly executed fastfall dust combo I'd really appreciate it. Thanks in advance.

I made up a quick little video for you. I didn't finish the combo or anything, but you'll get the idea anyways.

http://youtube.com/watch?v=e-pNn3JtR8o

The quality is crappy, I apologize, but this is what you're trying to do right? Basically, you just want to wait a little bit after the FRC before you IAD D. The timing is different than Slash.

I started mine off with 5P because I was in the corner and it would move me away more to get the IAD D off, but you can get it to work starting with 2K. You have to space yourself correctly though.

Edit-I also have a question of my own. What is that combo with the j.HS link?

Posted

thanks for the vid IllogicalDreamr:) I managed to pull off the fastfall dust several times although I still can't do a full combo. Before I always started the combo to close to my opponent to land IAD j.D. I didn't realise that was the problem until you mentioned spacing.

Posted

Remember that the j.D should be hit relatively late, and your air dash should be as low as possible. There is a window of time you can do j.D and still get a fastfall, you want to get the end of that window because you will fall fastest and closest to them. Also the combos vary with spacing and character, so make sure you're launching from a proper distance against someone you can mat after a fastfall j.D. Realize that you should be fairly distant from them with your tatami mat, if you're too close it won't work because to get the delayed fastfall (waiting until the end of the window that the j.D will fastfall) you will whiff the j.D as it will go too far into the corner. Also Zakuta, I think you should update the first post with combos/information to make it easier for people to find what they're looking for and so questions aren't repeated. I'd go ahead and edit it in if I could..

Posted

Yeah, I should do that.

In fact, I was thinking of putting a whole thread together full of crap, like other forums have. I was ultimately being lazy ~_~ but now I am willing to put ye olde foot down. If anyone has anything they'd want to add into the epic Baiken 101 Thread I'll be making soon, either post in the thread and I'll make edits to throw into the main post, or PM me with whatever and whatever's good/useful I'll add.

Posted

Also, if you want to do fast fall dust combos, try doing AD j.P-D -> Land -> Tatami -> FRC -> Loop instead (depending on the character, you may need the FRC). They look better than the other fast fall combos :3

Posted

Obviously the dustloops and dust combos should be included. I think it'd also be nice to say which characters you have to superjump after a tatami to combo j.P j.S j.D, and the best way to get knockdowns off of a tatami midscreen per character (whether you get the knockdown off a j.P j.S j.D or if you have to go straight to j.D, etc.) The combos after a youzansen, the setups with FRC youzansen, the combos after a FRC'd or non-FRC'd tetsuzansen, the combos off a CH baku, the combos after the followups, combos off CH or non CH youshijin, combos off of FRC sakura when they're airborne and grounded, combos off of CH tatami, combos off of airborne j.HS CH... probably some more :P

Posted

don't forget the all-important double unblockable set-up :P btw, i was reading through the thread a while back, and i think Zakuta said you can follow a TK YZS with RC iad.tatami. is that right?-- i've been trying to get that for the past little while, and i've had no luck with it. (any extra set-up to do it? special kind of iad.tatami required? etc.)

  • 2 weeks later...
Posted

throw corner combo vs Axl: throw 5h 236k frc> jump j.s j.d> AD j.s j.d 131 damage. 135 against Testament but requires SJ at start. Doesn't work on lightweights. 5h knocks you back quite a bit making it very hard if not impossible to follow up with FRC airmat etc. found a variant without the first j.s that works but I've only tried it against Testament: throw 5h 236k frc> SJ j.d> AD j.s j.d FRC> 236k land> jump j.s j.d FRC> AD j.s j.d 160 damage. By comparison throw 236k FRC> jump j.s j.d> AD j.s j.d FRC> air mat land> jump j.s j.d> AD j.s j.d does 151 damage. It might be possible to land the last AD j.s j.d without the frc. also without this last segment this combo does 151 damage the same amount as the other combo.

Posted

I devised the first combo for use against Axl who I can't hit with a tatami after a throw. The second combo I created to maximize damage. throw 5h 236k FRC> SJ j.d> AD j.s j.d FRC> 236k land> jump j.s j.d FRC> AD j.s j.d does 160 damage and costs 75% tension (and it's probably doable without that last frc). throw 236k> jump/SJ j.p j.d> AD j.s j.d FRC> 236k land> jump j.s j.d> AD j.s j.d this does 142 damage and costs 25% tension. So you're looking at a difference of 18 damage and either 25 or 50% tension. I think the extra 18 damage would be worth it, if I could do the combo without that last frc. Even if you don't think the extra damage is usually worth it, it's still useful when it will finish your opponent. However I don't use either of these combos at the moment because I only land the j.d frc tatami 1/10 of the time. Now compare my first combo to a simular combo using 326k no FRC j,p: throw 5h 236k frc> jump j.s j.d> AD j.s j.d for 135 damage. throw 236k jump/sj j.p j.d AD j.s j.d for 111 damage. A difference of 24 damage and 25% tension (maybe 20% since adding 5h and using j.s instead of j.p should net an extra 5.04%, unless their's some kind of tension gain penalty for frcing). I think the extra damage is worth it.

Posted

When you FRC, you don't gain tension or the amount gained is severly dampened for a while. Also I'm fairly sure you'll get the most damage with 5HS 236K FRC iad j.D land 236k j.PSD SD

Posted

is that the standard for axl? it almost seems like a bug that you can't hit him with a tatami after a corner throw.

also:

Baiken still does a lot of damage - it may be harder to clock it, but I feel it's worth it...and it's frikkin hard to time YZS RC > IAD Tatami, which works much better than a standard mat!

Does this actually work? (i can't get it) No one has mentioned it ever since you posted it way way back, and I haven't even seen anyone try YZS RC iad.tatami at midscreen in matches :?:
Posted

Also I'm fairly sure you'll get the most damage with 5HS 236K FRC iad j.D land 236k j.PSD SD

That probably would do more damage but does it work? I tried it out, but I couldn't land the iad j.d because 5h 236k launches higher then just 236k. I find that I have to wait longer between 9 and 6 in the iad motion to get the right height, and this brings me closer to the opponent before the ad begins so my j.d whiffs.

edit: Nevermind I got it to work. It does 146 damage vs axl.

Posted

hi could i please get an answer from someone that knows:

Baiken still does a lot of damage - it may be harder to clock it, but I feel it's worth it...and it's frikkin hard to time YZS RC > IAD Tatami, which works much better than a standard mat!

does that iad.tatami follow-up actually work (midscreen/corner)? i can't get it but would like to know thx.
Posted

It's very difficult! It's main use would be midscreen as when you're in the corner, you'd just do a regular mat. It has a height requirement though, as if you do the YZS too low, Baiken will say Tatami Gaeshi and nothing will come out.

I can land it on May better than I can against some other characters though 0_o

Posted

wow, gotta be a 1-frame link lol. what are your starters for that? ============= Hellmonkey: I was just wondering, when do you use 6H instead of f.S for combos? I've seen you mention several times that 6H is just bad in combos, but I noticed that in short combos you get more damage out of using 6H instead of f.S, so I was wondering what combos you are referring to.

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