Hellmonkey Posted August 9, 2007 Posted August 9, 2007 6HS has really bad guard balance minus, so any long combo such as 6HS jc j.D FRC ad tatami dustloop, you'll get less damage with a 6HS due to the guard balance change. It's fine if you're just doing 6HS j.D for the knockdown, I do that often.
rtl42 Posted August 9, 2007 Posted August 9, 2007 could you give a specific follow-up? maybe the follow-ups i'm doing aren't optimal, because i still get 6H doing more damage than f.S -- mind you, it's marginal, but still more.
Hellmonkey Posted August 10, 2007 Posted August 10, 2007 off of what? it'll change depending on the combo, but the easiest way to see it is using 5HS vs 6HS, in almost every situation 5HS will net you more damage.
Villainous Posted August 10, 2007 Posted August 10, 2007 Ok I keep seeing tatami dustloop all over the place. Is it just something like tatami FRC j.P j.S j.D -> IAD j.S j.D FRC Tatami jump up and repeat?
rtl42 Posted August 10, 2007 Posted August 10, 2007 off of what? it'll change depending on the combo, but the easiest way to see it is using 5HS vs 6HS, in almost every situation 5HS will net you more damage. i was trying: CH Youshijin -> 6H / f.S -> j.S-D FRC ad.tatami -> land -> j.S-D I didn't follow-up the last j.S-D because I wanted to compare damage at that point, but maybe that's not an accurate way to compare the damage from 6H/f.S, as you obviously will be following-up.
Hellmonkey Posted August 10, 2007 Posted August 10, 2007 the proration from youshijin may be the cause of this, I'd have to check, but yes you should just 6HS air combo -> j.D after a CH youshijin.
SHINIGAMI_mkl Posted August 14, 2007 Posted August 14, 2007 i've tryed this throw combo: corner throw>2K>5S>j.D FRC>ad j.tatami>5S or 2D>j.SD>ad j.SD it worked on both lights and mids (baiken and anji), and this other one that worked on anji: corner throw>2K>5S>j.SD FRC>ad j.tatami>land>j.SD>ad j.SD i'm not sure how much damage that was but it was fair enough for 25% corner
Hellmonkey Posted August 14, 2007 Posted August 14, 2007 Just do 5HS tatami FRC after the throw and fastfall dustloop, if you want to spend the tension. I personally like just doing tatami -> j.P dustloop since the damage is prorated on throws so much (50%!) and you get tension as opposed to losing it (so if you connect with something nonprorated after the corner knockdown you can get some good damage in), as well as being able to apply better pressure (yzn RC, tatami FRC or tetsuzansen FRC to keep pressure on, etc) afterwards.
Zakuta Asura Posted August 14, 2007 Author Posted August 14, 2007 After throw I just do the standard run in 2K > 5S©> JC > j.P-S-D ...add in AD > j.P_S-D if it's gettable. Tatami > combo I'll use on characters I find it easier to land on. As for the guard balance shit earlier, 5H > RC > 2D > Tatami > D-Loop does more damage than 6H > 2D > Tatami > D-Loop...and you know that 6H does more damage than 5H.
Hellmonkey Posted August 15, 2007 Posted August 15, 2007 Well, it's obvious that 5HS better but between 6HS and 5S, 6HS is probably the better choice if you're following it up the same.
IllogicalDreamr Posted August 22, 2007 Posted August 22, 2007 Ok, so how do you do the Yozansen FRC? I can't do this at all. And the times I do manage to get it, I'll get a negative edged tatami or something stupid like that after.
RageBot Posted August 26, 2007 Posted August 26, 2007 I am practicing the new dust combo on Slayer, and I never manage to hit with the second j.S-D (after the *wait*) Slayer is just outside of the j.S range. So my question is, are there characters that this combo won't work on, or do I need to train more?
IllogicalDreamr Posted August 26, 2007 Posted August 26, 2007 I am practicing the new dust combo on Slayer, and I never manage to hit with the second j.S-D (after the *wait*) Slayer is just outside of the j.S range. So my question is, are there characters that this combo won't work on, or do I need to train more? I've gotten it to work on Slayer before, just practice it more. I think you might need to change the angle of which you go up and with the slashes.
Darksoul173 Posted August 28, 2007 Posted August 28, 2007 Dont know if it was posted before and im not sure about how to call it but what about falling air dust combos i mean stuff like 2K 5S 2Dtatami FRC jSD falling jD FRC AD jHS 2D jSD
Hellmonkey Posted August 28, 2007 Posted August 28, 2007 Waste of tension vs. her other options. (and low j.HS in a dustloop is a pain to time correctly in matches)
Diveman Posted August 30, 2007 Posted August 30, 2007 how can i do the 2D -> j.D or the f.s --> j.D i cant do it, is there any trick to do it perfectly?
Hellmonkey Posted August 30, 2007 Posted August 30, 2007 It's just timing. 2D -> j.D only works on a few people (may, faust, pot i think), 5S -> j.D works on taller, standing characters.
Wutai_Shinobi Posted September 18, 2007 Posted September 18, 2007 I've been trying out a few combos that have been posted and came up with a problem~ Is a tatami impossible to combo from (maybe except on CH) unless it's FRC'd? I seem to be unable to follow up before the opponent recovers~ this could be because I'm using Training mode. I remember GGXX's training mode let the AI recover earlier than it was meant to if set to recover neutral. Is that happening here at all?
tolore Posted September 18, 2007 Posted September 18, 2007 it depends on spacing and who you are fighting. i personally can't do tatami combo's on dizzy without FRCing but i can on the rest of the cast, but if they are too far away from you when the mat hits you have to FRC it.
Hellmonkey Posted September 18, 2007 Posted September 18, 2007 From a close enough distance, you can combo ground tatami to superjump j.P vs almost all of the cast. I think the only character you can't do it against is Baiken. Vs May and I think Bridget you have to slightly delay the tatami mat after a 2D as they float too high if you do the mat immediately. Dizzy might be like that too, I know I have comboed it before (i did it just yesterday). I'm in an airport so this is all off the top of my head.
Wutai_Shinobi Posted September 18, 2007 Posted September 18, 2007 ah, Thank you. What you each said is very helpful. Learning how to follow up a tatami sans-tension has already improved my game quite a bit hehe~ now I just need to practice practice practice the FRC for the all other cases. /thumbs-up
tolore Posted September 18, 2007 Posted September 18, 2007 hmm i never though about delayed tatami after sweep, i'll have to try that.
RageBot Posted September 19, 2007 Posted September 19, 2007 Can someone post a movie of the new dust combo? I try it for a pretty long time, and just don't manage to do it.
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