r0b0t Posted October 29, 2012 Posted October 29, 2012 I know your trolling me but the point of my little rant was simply this. No matter how efficient the net code and no matter how much bandwidth you have, all it takes is a bad route between you and your opponent to make your game super laggy. I am just trying to displace the misconceptions that net code or how much bandwidth you have are the only problems here.
Solless Posted October 29, 2012 Posted October 29, 2012 I would like a netcode that yes, does have consistency. I've seen way way too many 0 bars. Most matches I get are some 1 bars, a few 2s, and I can just feel the latency. Also royally screws up my input for Overdrive moves. I've lost count how many times I put in notation for Tyrant Rave and got 6HS instead. Also something I want is a (pardon my language) mother fucking REPLAY FUNCTION! HOW THE HELL did it ship without that!?
Kyosuke Kagami Posted October 29, 2012 Posted October 29, 2012 "I know your trolling me" No, I was seriously asking But yeah, now I understand what you mean. Guess I'll just stick with "same area only" criteria.
doragonkoroshi Posted October 30, 2012 Posted October 30, 2012 Do you mean rematch or record match or record/playback training mode dummy? I know rematch function is kind of a big deal, but the game loads so fast that you can just pick your characters again and get back to it. It's faster than if you had it on event mode on an arcade cab. If you're talking about recording matches, well... it's not like anybody is having much luck with online play anyway, so you would never really get many solid matches for recording anyway. If you're talking about training mode, I'm pretty sure that's in there as the training mode is just like in the ps2 version as far as I know.
Solless Posted October 30, 2012 Posted October 30, 2012 Do you mean rematch or record match or record/playback training mode dummy? I know rematch function is kind of a big deal, but the game loads so fast that you can just pick your characters again and get back to it. It's faster than if you had it on event mode on an arcade cab. If you're talking about recording matches, well... it's not like anybody is having much luck with online play anyway, so you would never really get many solid matches for recording anyway. If you're talking about training mode, I'm pretty sure that's in there as the training mode is just like in the ps2 version as far as I know. Nooo. I mean a replay function. SF3S Online has it, SSFIV: AE has it, SFxT has it, don't remember if UMvC3 had it, BB games have it, P4A has it. I know people are not always having the best matches online, but for me at least that would help a lot with some things that looked like they shouldn't have hit at all. Like it took me 3 to 4 matches to figure out a charged May 6H (which can charge hella fast) has to be blocked high and sometimes seemed to need to be FDed against in the air. Would've figured it out a lot sooner if I could have watched the match over again and see what all was going on.
YukiBlue Posted October 30, 2012 Posted October 30, 2012 I play with a guy who lives at the bottom of the UK whilst I live near the top. Felt like LAN. Anywhere else in Europe...Though....
doragonkoroshi Posted October 30, 2012 Posted October 30, 2012 Nooo. I mean a replay function. SF3S Online has it, SSFIV: AE has it, SFxT has it, don't remember if UMvC3 had it, BB games have it, P4A has it. I know people are not always having the best matches online, but for me at least that would help a lot with some things that looked like they shouldn't have hit at all. Like it took me 3 to 4 matches to figure out a charged May 6H (which can charge hella fast) has to be blocked high and sometimes seemed to need to be FDed against in the air. Would've figured it out a lot sooner if I could have watched the match over again and see what all was going on. Oh, I guess it would help. I'm just saying it doesn't look like they put a whole lot of work into the netplay in the first place, so let's get it so the matches are playable, then worry about replay. Also, all ground normals and a lot of specials done from the ground require air fd, for future reference. So like even sol's VV, even though he leaves the ground when he does it, since it starts on the ground, you must fd. This is not necessarily true for projectiles.
Ctrlaltwtf Posted October 30, 2012 Posted October 30, 2012 The netplay is doing some seriously weird shit today. Now it likes to freak out on the character select screen and pop up the "Communicating..." message like over and over to the point where you can't even get out of the menu....
r0b0t Posted October 30, 2012 Posted October 30, 2012 "I know your trolling me" No, I was seriously asking But yeah, now I understand what you mean. Guess I'll just stick with "same area only" criteria. Well, I was trying that same area stuff, but I have not had a lot of luck with the search criteria every time I try and narrow down the search it almost never finds a match. ASW definitely could of done more for the game, that much remains true.
VessMan Posted November 1, 2012 Posted November 1, 2012 Incase for Lobby there should online Training mode and Spectate and improving the Netcode. But for the game itself, Tutorial Mode, and Mission Mode to improve this game once +R Patch comes out in NA/EU
Sym_ Posted November 2, 2012 Posted November 2, 2012 So judging from Elven's post it sounds like the PSN version is just as bad. So disappointing...I was hoping with the PSN release would come an update/fix to the netcode. I'm starting to lose all hope, I think Arc is pretty intent on leaving us with a half assed netcode. Oh well...with such a bad online experience I don't see a full resurgence of the scene honestly. Once the hype dies down all the new players will get tired of losing and drop off like flies. Good online play is a really solid avenue for expanding/improving your player base. I hope I'm wrong and Arc fixes it...guess we'll have to wait and see.
Mightfo Posted November 2, 2012 Posted November 2, 2012 netplay only matters as far as stimulus goes what really matters is people actually playing offline/getting other people to play with them/finding other people who are interested but unaware of what goes on in their area or the potential size of their local scene as opposed to sitting around wishing the netcode was better(Here's a hint: netcode will never compare to offline play let alone being at a meetup. ever)
Sym_ Posted November 2, 2012 Posted November 2, 2012 netplay only matters as far as stimulus goes what really matters is people actually playing offline/getting other people to play with them/finding other people who are interested but unaware of what goes on in their area or the potential size of their local scene as opposed to sitting around wishing the netcode was better(Here's a hint: netcode will never compare to offline play let alone being at a meetup. ever) Thanks for the hint...if you had any clue what scene I was from you probably wouldn't have wasted your time with such a useless post. I never even remotely suggested online play was a good substitute for offline play. It can however be a good way for new players to gain experience/confidence and learn matchups so they don't show up to every offline session and get BODIED by better players who already understand the game on a higher level. Playing catch up in a game like GG can be rather overwhelming. Realistically you are not going to be able to play on a competitive level unless you have access to multiple sessions on a weekly basis. As it stands most of America DOESN'T have that luxury.
Star-Demon Posted November 2, 2012 Posted November 2, 2012 netplay only matters as far as stimulus goes what really matters is people actually playing offline/getting other people to play with them/finding other people who are interested but unaware of what goes on in their area or the potential size of their local scene as opposed to sitting around wishing the netcode was better(Here's a hint: netcode will never compare to offline play let alone being at a meetup. ever) Tell that to KOF. Big differences between the city, the country, and the suburbs, especially between countries like Japan and countries like the USA.
ElvenShadow Posted November 2, 2012 Posted November 2, 2012 Yea... good online is kind of important for America because people live so far. It won't really matter for the Japan scene. I will be hitting the arcade every weekend as usual. I just like having online for weekdays when I can't make it out to Tokyo arcades / no one goes to local Gunma arcade on weekdays. There is still a chance they will fix it. Once I figure out how to get matches from searches to work, I don't think the online will be all that bad. Hopefully disabling UPnP will fix it. I will post an update about this when I get off work. Only 5 and a half more hours to go!
Mightfo Posted November 2, 2012 Posted November 2, 2012 (edited) sym the reason i responded like that is because you went on about the resurgence of the scene being prevented by not having good netcode. the scene will only resurge with offline, which can be helped by those coming from online, but only so much. i am sorry if i appeared super snarky or something. my stupid avatar probably didnt help. i really dont think netcode quality means very much to whether or not a scene blows up, theres very little correlation between good/bad netcode and scene success and failure as far as i can see. the problem is when a bunch of people in an area dismiss a game because its online isnt good enough instead of trying to figure out who else might be in an area and playing offline with them. people need to focus on how to cultivate that sort of thing instead of this sort of online-first attitude. good online is a great thing but only means so much and should not define *most* players' approach to a game as it seems to, especially when they live in a city of millions of people again, online of course can be extremely useful but imo people should really put more effort into trying to find/fuel/start offline scenes. obviously if you live in a town with a population of like 5000 that is basically hopeless and you can be as obsessed with the netcode as the defining attribute of a game as youd like Edited November 2, 2012 by Mightfo
Satousp Posted November 14, 2012 Posted November 14, 2012 online is totally dead, at least in europe. I was the only european on xbla for last week, impossible to find opponents
ekuah Posted November 14, 2012 Posted November 14, 2012 hmm, i wouldnt say its dead. most people do private matches, at least its the case here in germany. with quick match i got maybe 1 of 20 which had good connection, so i also only do private matches.
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