Jump to content
Dustloop Forums

Recommended Posts

  • Replies 1.3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Yo this http://youtu.be/T6wm1o8NxG8?t=9m50s'>part right here. Guy does his drill and is forced to block, uses counter assault and pushes back the opponent into the drill. For the record, drill level 3 remains active for so long you'd get a free combo. It would probably be very situational, but I wonder if you could make them respect your hariken drills. Can you imagine scaring an opponent to press buttons for so long?

Posted
A fatal counter overhead?

Yes please.

However, I have not been able to combo off of it, or seen someone combo off of it on a regular hit. It is an odd overhead.

Posted
A fatal counter overhead?

Yes please.

Bang was never happy with his, watch out!

Posted
Bang was never happy with his, watch out!

This is so true... I won't get too hype over it until I see something proving that I should.

Posted

To be honest, I don't really feel like Amane needs a good overhead. I mean, sure, getting through your opponent's guard is always good but, with how much chip Amane can do he is the character who cares the least if his opponent is blocking or not. Amane could not have an overhead at all and he probably would not be that much worse for it.

That said, I would not be surprised if we find some neat applications for it down the road. I am now wondering if you can cancel the jump back animation at all with either his command hops or other special cancels, or if you have to ride the whole thing out no matter what. Most people I have seen have tried to combo his Cs off of his overhead to pretty much no success.

Posted
To be honest, I don't really feel like Amane needs a good overhead. I mean, sure, getting through your opponent's guard is always good but, with how much chip Amane can do he is the character who cares the least if his opponent is blocking or not. Amane could not have an overhead at all and he probably would not be that much worse for it.

That said, I would not be surprised if we find some neat applications for it down the road. I am now wondering if you can cancel the jump back animation at all with either his command hops or other special cancels, or if you have to ride the whole thing out no matter what. Most people I have seen have tried to combo his Cs off of his overhead to pretty much no success.

I was pretty much assuming something like 6B x 236A, j.B/j.2B into Stuff.

His jump B seems to have a good hitbox so maybe it'd cross up and we'd still get a combo?

I'm assuming that crouching still adds a few +frames so maybe we can get something off of j.2B? I don't really know how that move works when hitting an opponent.

Posted (edited)

I only want to know something, is his 2C can be cancelled in his 5C even on block? on hit it does actually, this very important against Nu-13. Because the matchup vs Nu-13 will depend on the speed of his C compared to the speed of her Drive attacks. So hit confirm from low to high is necessary since 5C doesn't hit crouching opponents. Can anyone answer this? Thx.

Edited by FatalCounter
Posted
I only want to know something, is his 2C can be cancelled in his 5C even on block? on hit it does actually, this very important against Nu-13. Because the matchup vs Nu-13 will depend on the speed of his C compared to the speed of her Drive attacks. So hit confirm from low to high is necessary since 5C doesn't hit crouching opponents. Can anyone answer this? Thx.

If you can do it on hit you can probably do it on block.

But, to be honest, in the Amane vs Nu-13 fight I can't really see using Cs outside of combos. Amane is never going to win the zoning fight against Nu-13. Amane's "zoning" is just too slow and has too many angles it can't cover. I personally do not think of Amane as a zoner at all.

Posted
Amane has a j4C? I thought all he had was j5C, j2C and j6C.

Oh? The translated loketest notes said that he had one. So j.5C is the diagonal-down strike?

Posted

This guy is playing pretty risky, he starts the game off tossing out his fatal against Tsubaki who has the potential of hitting him with a 22C which I'm sure is faster, but it leads to almost 4K meterless if he hits so I can't say it's a bad idea.

3:36 Oh Amane, how unfortunate...

The Amane vs Jin match up went as I expected, I've been taking notes and my assumptions were spot on, most likely because I've been a Jin main since CT and have been keeping an eye on him as well.

Posted
Oh? The translated loketest notes said that he had one. So j.5C is the diagonal-down strike?

I believe so. Unless j.4C has a very similar animation and just a slightly different angle, he has no j.4C. j.5C is definitely angled diagonally-downward, but isn't the one which is almost straight down (which is j.2C).

Posted
I believe so. Unless j.4C has a very similar animation and just a slightly different angle, he has no j.4C. j.5C is definitely angled diagonally-downward, but isn't the one which is almost straight down (which is j.2C).

Thanks for the clarification! Time to edit all of the combos I've written down haha.

Posted
Looks like I have a whole bunch of combos to fix too!

That's partly my fault. Sorry for posting incorrect notations!! I was basing the normals from the loketest info. :[

Posted

Hm, perhaps j.4C makes j.2C comes out.

I think the main point here is that Amane has 3 jumping C attacks

j.5c which comes out diagonally downward

j.6c which comes out parallel to the ground

j.2c/j.4c which comes out nearly straight down

Posted

And since a 6B FC combo was in question earlier, here's one now!

The inputs/heat gain are already in the combo thread, but I couldn't really read the damage so I left it blank. If anyone can read in potato, feel free to give it your best shot.

Posted
And since a 6B FC combo was in question earlier, here's one now!

The inputs/heat gain are already in the combo thread, but I couldn't really read the damage so I left it blank. If anyone can read in potato, feel free to give it your best shot.

Not fully potato-fluent, but looks like 3901 to me~

Posted

Yeah, 3901 damage (if our reading of the final number [1] is wrong, we can say he got buffed, and I'd think we'd all like that)

Oh, and Amane has a Valkenhayn clone in her intro, I think that's wonderful~

Sorry Amane players, but being a Tsubaki user I think that astral was the best thing ever

Posted

I wanna see a good Azrael and Amane go at it. I suspect that Amane cant do any knockdown -> chip shenanigans since he has the projectile absorb, and something tells me you don't want to give Azrael 14 super fast fireballs in this match. He could probably wake up bacdash out of it if he didn't want to absorb anyway.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...