STenSatsu Posted November 27, 2012 Posted November 27, 2012 Main problem I see is people with strong frame traps because you are basically gonna have to stick out an attack and pray you picked the right time to get away. Also, another way to get them into the air is 236c in the corner. 236c in corner into 5b(or 5a>5b if needed)>2d>j.6d might work? Just guessing that you can cancel 5b into drills since Ican't remember off the top of my head.
WillWork4Instal Posted November 27, 2012 Posted November 27, 2012 Personally, I'm hoping for Lisa Lisa from Jojo's, even though 'Jojo's' and 'static colours' don't exactly get along. How about Lag Seeing, Tegami Bachi? He has a scarf, and a nice royal blue coat with slight gold accents. Oh and before I forget, would using back-Zettou cause negative penalty?
soujiro seta Posted November 27, 2012 Posted November 27, 2012 Wow, haven't been here in forever. Lol I bought Extend but only played it for like 3 days after launch. I heard about CP from friend and had to check it out. I had a lot of interest in bullet. Azrael and amane weren't even on my mind and I didn't care how they played. Now, after watching so many videos, I don't care about bullet anymore, and I am going to main Azrael. Surprisingly, amane, the zoner (I don't play zoners), has sparked my interest the most, even more so than azrael. This is like a solar eclipse and lunar eclipse and planetary eclipse (no such thing) happening at the same time. You guys don't understand, I don't like zoning heavy characters so even I don't understand why my body is shaking for amane. I can't remember who, but someone said it best earlier. I see Amane as a character that is meant to annoy/frustrate his opponent (through chip and space control). You are supposed to make them want to come to you (that's why his chip is insane), and in trying to advance you protect the skies. It doesn't matter if they're blocking, cause with that much chip it might as well be a combo. The difference is when the drills hit you can prolong into a more dmging combo. I think once people get the hang of the "i'm going to frustrate you and make you come to me, then i'll push you back and control your movement" type gameplay then he will shine. Half a screen away seems to be his sweet spot. I have a feeling he will be the best of all the new characters, but his potential will take a while to unlock. He doesn't have much health too and no reversal so you can't make mistakes ( i like that for some reason, don't know why but i do).
Eshi Posted November 27, 2012 Posted November 27, 2012 In recent videos, Amane obvously struggles against Makoto and Hazama, Tao I can see being a problem due to her movement ability and Valkenhayn is pretty iffy to me. Amane seems to do fairly well against everyone else though. Makoto? What makes you say that?
DerQ Posted November 27, 2012 Posted November 27, 2012 I can't remember who, but someone said it best earlier. I see Amane as a character that is meant to annoy/frustrate his opponent (through chip and space control). You are supposed to make them want to come to you (that's why his chip is insane), and in trying to advance you protect the skies. It doesn't matter if they're blocking, cause with that much chip it might as well be a combo. The difference is when the drills hit you can prolong into a more dmging combo. :3 Amane's drill shall pierce the heavens
Aloci Posted November 27, 2012 Posted November 27, 2012 Makoto? What makes you say that? I think it's because she can move around the stage quickly. Amane will have a hard time landing C normals or tossing down Drills in neutral. Plus she can stay on him pretty well and that hurts since he lacks a good reversal. I personally don't think it'll be too hard for him. His AA 6A seems pretty godlike. Backdash into fabhop + j.B/j.C might work pretty well if he has good invincibility on his backdash (It'd be amaaaazing if fabhop had invul. frames). It's still early, so we'll just have to wait and see how he handles the other characters once more players start to get more solid/proficient with him. The only character I see Amane really having trouble with is V-13 or whatever her name is in this version. I don't know enough about Mu to judge that match-up though.
Chris Chaos Posted November 27, 2012 Posted November 27, 2012 Makoto? What makes you say that? I'll copy/paste from my notes what I've collected after watching Amane vs Makoto: Makoto is a character that when she gets in, it is going to be very difficult to get her out. Her mobility and speed grants her the ability to quickly get in against Amane and apply a pressure that will force you to block in hope that you have meter for a counter assault (which can be baited) due to his lack of a reversal or Mashing 2/5A during dropped combos (HIGH RISK DECISION) to do a small combo that pushes Makoto out. Playing lame, Amane can keep her out but if you allow Makoto to get in easily especially when if you find yourself in the corner, she can dish out a lot of damage. Makoto's parry also forces you to limit the use of Hariken since you gain no Spiral Meter if she parries it, Makoto is fairly safe in this situation and could counter you afterwards if you approach without caution. Avoid the corner when facing such characters. I won't go into numbers of the match up because it's too early for that and I need to see more videos to waiver my decision. Who knows, later on something could develop and change the game. As I've said before, these are notes from the match up videos that are available for these characters.
C0R Posted November 27, 2012 Posted November 27, 2012 I don't know enough about Mu to judge that match-up though. It'll probably be one of his worst match-ups.
Aloci Posted November 27, 2012 Posted November 27, 2012 It'll probably be one of his worst match-ups. Sadfaec. As long as he wrecks 'Kune, I'll be happy. Fuck 'Kune.
WillWork4Instal Posted November 27, 2012 Posted November 27, 2012 It's weird, now that I'm watching the newer Amane videos, it feels weird that people AREN'T dropping combos. I expect it everytime and am stunned when the pull it off. I hope he wrecks Kune' and Nu, so very much. And all we have to do against Makoto is block. She won't hurt us if we block. Blocking wins games
Silmerion Posted November 27, 2012 Posted November 27, 2012 http://www.nicovideo.jp/watch/sm19455035 I've noticed in a lot of Amane matches that there's downtime where the players are at opposite sides of the screen. My thinking is that's the perfect time to get a free 6D and build some meter, but I haven't seen that utilized much.
Aloci Posted November 27, 2012 Posted November 27, 2012 And all we have to do against Makoto is block. She won't hurt us if we block. Blocking wins games I come from Marvel, so sorry if this is a noob question but... What's this term "Bl-ock-ing" mean? I've noticed in a lot of Amane matches that there's downtime where the players are at opposite sides of the screen. My thinking is that's the perfect time to get a free 6D and build some meter, but I haven't seen that utilized much. You could drill stance too. You could just sit there charging your gauge for however long it lasts, and be threatening the opponent with either a drill summon or a cancel into a C normal.
toanenadiz Posted November 27, 2012 Posted November 27, 2012 I'll copy/paste from my notes what I've collected after watching Amane vs Makoto: Sounds like the Makoto vs Lambda match-up
Chris Chaos Posted November 27, 2012 Posted November 27, 2012 (edited) It'll probably be one of his worst match-ups. I have to agree, I can only imagine how silly this match up would be... @Toan: The match up is pretty similar, the only difference is that Amane's knot is the attack and Lambda's sword is, but Lambda's sword is Active once in motion, Amane's attacks are not. Also, Amane does have mid-ranged tools to slow Makoto down but using them is a much higher risk than reward depending on Drill LV. Edited November 27, 2012 by Shinsyn
Silmerion Posted November 27, 2012 Posted November 27, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=-NmlcCBFyTA#t=412s http://www.youtube.com/watch?feature=player_detailpage&v=-NmlcCBFyTA#t=718s Pretty great play here.
WillWork4Instal Posted November 27, 2012 Posted November 27, 2012 Amane's D moves would be slower than most of Makoto's close attaks, yes? And Mu is a given weakpoint, for no matter which character (usually). Azrael is really going to be a close matchup; depending on the player it could go both ways (more in Az's favor). The matchup I don't have a good idea about is Bang. What should we do? On a side note, you people (Toasty,Derq,Solar,Star) are making me feel unworthy with your Amane avatars. I'm trying to do something artsy to feel a part of this Amane cult. *is failing at drawing Amane on MS Paint *
Toasty Posted November 27, 2012 Author Posted November 27, 2012 As annoying as something like Makoto/Haku using their counters to escape the drill oki, I can see it adding to the metagame quite a bit. They'll more than likely be expecting a drill on wakeup after you score a knockdown and may try to parry, but a slightly delayed drill will get them CH'd for their effort. Of course a delayed drill might give them time to escape, but CH vs. no oki makes for increased risk/reward on both sides, which imo will make things quite interesting. I come from Marvel, so sorry if this is a noob question but... What's this term "Bl-ock-ing" mean? Oh, just that thing you won't have to do if you can keep your opponent out. You shouldn't worry about what it is. I never do. :3
Silmerion Posted November 27, 2012 Posted November 27, 2012 Drill oki seems enormously risky if you're not careful with spacing - look at how much Amane gets punished in the videos I posted above. The animation is so long.
Aloci Posted November 27, 2012 Posted November 27, 2012 (edited) I really liked how aggressive the Amane was being vs Hakuman in that first video. It almost feels like Amane is a rushdown character that just happens to rushdown from midscreen lol He's looking to get fairly solid damage off of every random hit. I love it. On a side note, you people (Toasty,Derq,Solar,Star) are making me feel unworthy with your Amane avatars. I'm trying to do something artsy to feel a part of this Amane cult. *is failing at drawing Amane on MS Paint * Hey I have an Amane avatar too D: It's just cropped in a way that no one can tell lol. As annoying as something like Makoto/Haku using their counters to escape the drill oki, I can see it adding to the metagame quite a bit. They'll more than likely be expecting a drill on wakeup after you score a knockdown and may try to parry, but a slightly delayed drill will get them CH'd for their effort. Of course a delayed drill might give them time to escape, but CH vs. no oki makes for increased risk/reward on both sides, which imo will make things quite interesting. Of course you could also just cancel the stance and go for a CH 5C/2C. That could lead to some huge damage for making them guess <3 Of course I don't know how the Haku/Makoto counters react to a full screen C normal... Oh, just that thing you won't have to do if you can keep your opponent out. You shouldn't worry about what it is. I never do. :3 Oh good :D I'll focus on my button pushing practice then :D Edited November 27, 2012 by Aloci
DerQ Posted November 27, 2012 Posted November 27, 2012 On a side note, you people (Toasty,Derq,Solar,Star) are making me feel unworthy with your Amane avatars. I'm trying to do something artsy to feel a part of this Amane cult. *is failing at drawing Amane on MS Paint * Give me a simple concept and an image to work with, I can bust out something as simple as mine in photoshop with certain ease. Mind you though, it would be really simple.
susano Posted November 27, 2012 Posted November 27, 2012 Seeing Mr.Fabulous in action made me a believer. But holy hell does his drills do chip damage.
Toasty Posted November 27, 2012 Author Posted November 27, 2012 Drill oki seems enormously risky if you're not careful with spacing - look at how much Amane gets punished in the videos I posted above. The animation is so long. Drill oki is almost guaranteed after a 3C, but yeah outside of that it does come with some risk. However using drills outside of 3C can make the opponent jump, which is exactly where Amane wants them to be for his best combos.
Chris Chaos Posted November 27, 2012 Posted November 27, 2012 Finally got Amane fighting Rachel: BBCP 11/25/2012 Singles Tournament Part 1/5 - Amane vs Rachel It's not really a match where Amane plays too solid but you can look at it and see what worked and did not work. Earlier, someone asked if Fab-hop had any invul? The answer is no, in the match Amane tries to get out the corner with it but is stopped by Rachel's lightning.
Toasty Posted November 27, 2012 Author Posted November 27, 2012 Seeing this made me happy. Because apparently he's playing Amane. :3
Aloci Posted November 27, 2012 Posted November 27, 2012 Finally got Amane fighting Rachel: BBCP 11/25/2012 Singles Tournament Part 1/5 - Amane vs Rachel It's not really a match where Amane plays too solid but you can look at it and see what worked and did not work. Earlier, someone asked if Fab-hop had any invul? The answer is no, in the match Amane tries to get out the corner with it but is stopped by Rachel's lightning. I'm not surprised. Fabhop invul would be a bit much :3
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