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Posted

His C super seems painfully weak unless the damage significantly increases at higher drill levels, which wouldn't make too much sense considering that it's not a drive.

Other than that I completely agree that RCs and CAs are probably where most of the meter will be going.

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Posted
His C super seems painfully weak unless the damage significantly increases at higher drill levels, which wouldn't make too much sense considering that it's not a drive.

Other than that I completely agree that RCs and CAs are probably where most of the meter will be going.

If you mean the 'drill through' super I think you can combo after it if done in OD. I remember it launching the opponent much higher than normal in some video and it looked liek you could catch them with Cs after.

Posted

This Amane player (Wish we knew his/her name) is one of the more solid ones I've seen play, along with Shadow. There's another that goes by Puro (There's only one video of him IIRC) that could develop into quite the player. His spacing on Amane's long ranged attacks are utilized quite well but he lacks the use of the Spiral Drive. Once he starts using Spiral, he will be quite the Amane player to follow.

Posted
His C super seems painfully weak unless the damage significantly increases at higher drill levels, which wouldn't make too much sense considering that it's not a drive.

It gets much stronger when Overdrive is active. Here it does 3.5k from a raw hit. Like STenSatsu pointed out it looks like you could combo after it since it knocks the opponent so high.

Posted
It gets much stronger when Overdrive is active. Here it does 3.5k from a raw hit. Like STenSatsu pointed out it looks like you could combo after it since it knocks the opponent so high.

Yeah, and you could see Amane moving a fair amount of time before the opponent landed so it indeed does appear to have some combo potential.

Posted

Interesting. I did not expect his 632146 C to scale so strongly with drill level. It shouldn't be just OD making it stronger, all OD does is set your drill level to 3, so, any time your drill is at 3 that move should become scary. It feels like a total waste of 50 heat at level 1 though, I can tell you that. If I manage to get the machine to myself I will try to see damage at level 1, 2, 3 and overdrive level 3 (to see if there is a difference, my guess is no but everything is worth testing at this stage).

632146 D has its purpose, even if it does cause your drill to overheat. It does good chip and good damage and does full screen carry even on block. Being in the corner is pretty scary given how squishy Amane is so, it can be worth it to get out of that situation.

Lots of good stuff in that most recent video, I am going to have to watch it a few more times once I get off work but before I get to the arcade. Lots of good stuff to steal from that. I think 3k damage off of a random air-to-air mid screen is pretty awesome, even if you have to RC to do it.

His C super seems painfully weak unless the damage significantly increases at higher drill levels, which wouldn't make too much sense considering that it's not a drive.

Other than that I completely agree that RCs and CAs are probably where most of the meter will be going.

Don't forget Crush Triggers! Given how much barrier damage Amane can do already, I think CTs might end up being a pretty good use of meter for Amane. I think you could end up forcing some people to block your CTs after you catch them with a ground drill.

So many things to test!

Posted

Even CTs in combos will likely be good meter use. They seem to have 100 p2 and good minimum damage all around. Plus, the long knockdown time could allow more complex drill oki. They also seem good for higher damage midscreen hit confirms but I haven't seen much midscreen CT combo exploration outside of Haku.

Posted
Don't forget Crush Triggers! Given how much barrier damage Amane can do already, I think CTs might end up being a pretty good use of meter for Amane. I think you could end up forcing some people to block your CTs after you catch them with a ground drill.

So many things to test!

It has so much potential- Make them use all their barrier over the course of the round, trap them with a drill, then CT them and follow up with the best combo off of the best starter possible while they are in danger state for massive damage.

Posted

I would like to see what the LV 2 version of that distortion looks like and see if it's possible to follow it up. If so, that would make things very interesting.

Posted

Now. I may be getting slightly ahead of myself here but, watching some of the recent Amane videos, one of the combos the guy does is 6A > 5B > 5C > 6C > j5C > j6C > j2C > 236 A/B (not sure) > j5D

Later in the same video he does j2b > 236C > RC > 2C > 6C > j5C > j6C > j2C > 236 A/B > j5D.

Now, this will probably be the first thing I test when I get to the arcade today but, assuming j5D functions like standing 5D you should be able to special cancel it, which means you can special cancel it into 236C, which means, assuming hit stun decay does not stop you, you should be able to combine the two combos into:

6A > 5B > 5C > 6C > j5C > j6C > j2C > 236 A/B > j5D > 236C > RC > 2C > 6C > j5C > j6C > j2C > 236 A/B > j5D > 236C > (Drill set up)

Like I said, may be jumping the gun a bit but the possibilities this character has is getting me quite excited. This is some Nu/Lambda level air combo stuff.

Posted

The first air normal he does is j.5C? I always thought that was j.4C since the description for it is "Diagonally downwards striking scarf attack."

Posted
Interesting. I did not expect his 632146 C to scale so strongly with drill level. It shouldn't be just OD making it stronger, all OD does is set your drill level to 3, so, any time your drill is at 3 that move should become scary.

Each DD of every character is powered up in OD, so it might actually be something you don't get by just having Drill Lvl 3.

Posted

I simply love Amane playstyle, but we have to find something vs rushdown characters such Azrael or Makoto. Because I remember the hard time I get when I started playing Relius. Now I know how to deal with some rushdown. For example, with Relius; any hit I can do after a rushdown, I instantly call Ignis by doing 214A (Val Lanto). This give me some space but especially the advantage on block (+16) for my rushdown.

We need some frama data before people start playing Amane efficiently.

Posted
Each DD of every character is powered up in OD, so it might actually be something you don't get by just having Drill Lvl 3.

Ah, I did not know that. Good to know, thanks. For Amane's 632146C DD:

Level 1: 1.5k damage

Level 2: 1.9k damage

Level 3: 2.5k damage

OD: 3.5k damage

Each rank popped the enemy up higher in the air but I did not combo off of it yet. On hit it overheats the drill, on whiff the drill level does not seem to move at all.

Posted

From what I've seen so far, Amane's main strength and tactic seems to be drill on block, so the main aim is generally to setup it right? It seems, that the blocked drill, either normal blocked or barrier blocked, is more profitable than the drill on hit?

Posted (edited)
Amane has a j4C? I thought all he had was j5C, j2C and j6C.

Also j5D can combo into j236C :3

Now THAT is awesome news.

Anyways I wanted to point out something in the new Ama vs Az video. In this video at 1:47 Ama starts a combo off an AA 5A with his back to the corner, and after a 6C which throws Az behind him and into the corner he uses Hariken stance to cancel 6C into 2B. He does AA 5A > 5B > 5C(1) > 6C > 236D~D > 2B > 6A

I can't tell if he just dropped the rest of the combo or whatever but Harican seems like it could potentially be a useful thing in the corner.

Edited by SolarMisae
Posted
Now THAT is awesome news.

Anyways I wanted to point out something in the new Ama vs Az video. In this video at 1:47 Ama starts a combo off an AA 5A with his back to the corner, and after a 6C which throws Az behind him and into the corner he uses Hariken stance to cancel 6C into 2B. He does AA 5A > 5B > 5C(1) > 6C > 236D~D > 2B > 6A

I saw that too actually. It's basically what I was hoping for :D

Stance canceling normals for longer combos. Hopefully there's some midscreen potential as well.

God I love this character <3

Posted
Now THAT is awesome news.

Anyways I wanted to point out something in the new Ama vs Az video. In this video at 1:47 Ama starts a combo off an AA 5A with his back to the corner, and after a 6C which throws Az behind him and into the corner he uses Hariken stance to cancel 6C into 2B. He does AA 5A > 5B > 5C(1) > 6C > 236D~D > 2B > 6A

I can't tell if he just dropped the rest of the combo or whatever but Harican seems like it could potentially be a useful thing in the corner.

It seems to be a good corner combo, it's a shame he dropped it mid. Also I see a good range of mix-ups with this such as a drill pressure into a overhead float... Thoughts?

Everyone's gay for :BR:... I mean :AM:

Also sig'ing this if you don't mind? xD

Posted

I noticed in the Amane vs Makoto vid, 6D moved closer to Amane on hit. Is it just me seeing things?

Also, can we get more corner combos starting with foward throw or ones involving Gekiran? I'm not sure of the combo-ability of Gekiran in the corner, but the throw looks promising.

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