Jump to content
Dustloop Forums

[CP] Tsubaki Yayoi Video Compilation (Updated 4/1/14)


Recommended Posts

  • Replies 603
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted (edited)

If they're already up I don't think I'll bother lol. :3 Busy working on the recent Central Hachiouji stream with Kuresu~ I'm getting an aneurysm at how long merging these parts from the stream and uploading them are taking aha

EDIT: 11/28 Central Hachiouji

UEDA (Taokaka) vs Kuresu (Tsubaki)||Part 2

Chibaken (Hakumen) vs Kuresu (Tsubaki)

Shino (Noel) vs Kuresu (Tsubaki)

Matsu (Makoto) vs Kuresu (Tsubaki)

Kuresu (Tsubaki) vs nao (Bullet)

Edited by Kiba
Need some help? :D
Posted

The above post has been edited with a lot more matches.

Posted

Part 6 of Chibaken series and part 4 of Ojisan series have the wrong time stamps. Just so you know.

Posted (edited)

Thanks I'll get on that once I reach a laptop lol.

Done, I linked the wrong vid.

Edited by Kiba
Posted

Lambchops/Nu has always been a series of guessing games. Two good guesses could've mean a completely different outcome in that match....

Still, I'd have to agree that gravity cooldown seemed way too short and I noticed that 5B was able to punish their wake up back dash which is good news on 5B's active frames.

Posted
Lambchops/Nu has always been a series of guessing games. Two good guesses could've mean a completely different outcome in that match....

Still, I'd have to agree that gravity cooldown seemed way too short and I noticed that 5B was able to punish their wake up back dash which is good news on 5B's active frames.

It looks like they've changed how the cooldown for Gravity Seed works - in CS you got a shorter cooldown if you hit with it, which made it more useful as a combo tool - here it looks like you get a shorter cooldown (You'll notice that the gauge is never empty after he uses it) if you don't "hit" with the actual damage part, making it more of a zoning tool? Or maybe it's mode dependant. Dunno.

Posted

You're right. Dia mode uses 30% of the gravity gauge when she uses it. Luna mode uses 70% of the gauge if she whiffs it. Dia's gravity well doesn't have an actual hitbox so she will always 'whiff' it and it can't be used in combos. Luna's gravity works almost the same way that Lambda's did.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...