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[CP] Tsubaki Yayoi Video Compilation (Updated 4/1/14)


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Posted

It's something I've been actually been doing for a long time without fully understanding the benefit. If I'm doing this correctly, then it is a safe jump setup, and it's another setup I can add to the strategy guide.

What's more interesting is that is works against Mu's DP too. Most (if not all other) safe jump setups wouldn't work against Mu because the 1f guard point prevents it.

Posted (edited)
Wow, this matchup looks 117 times more painful now that 214D doesn't go through projectiles. =/

Yeah, I'm not too sure if this matchup became worse or not now(how's this even possible...), 214D was THE tool in this matchup and they took it away. And the nerfs to Mu's stuff doesn't really matter outside of Habaya.

[4]6D > 236D is hardly a good substitute for 214 because of it's cost and the fact that Mu tends to be in the air or too far away so you can't even hit her with it anyways unless she does something stupid.

But, welcome to playing Tsubaki I guess. :V

Tsubaki OD Combo Compilation

Description in video.

I'm never going to remember all of them but it sure helps to have a visual guide! Thanks Keebs!

Edited by Daedron
Posted

Good video, but wish you'd left the text on the screen longer - even if it meant having to pause. I literally did not see the "loses to delay techs" part the first time because I was too busy watching the 'action'.

Posted (edited)

Yeah, I could have done so on some parts, especially where I explained the 5CC > 6C~B OS. I guess my ability to work within a time limit faltered. Lesson learned though!

Anyway: Tsubaki and Izayoi Combo Movie

Edited by Kiba
Posted (edited)

Oh man that 3CC into 5A. I thought it was impossible to combo out of 3CC without a rapid or CH.

Scratch that. They look do-able in the video, but landing the 5A is near impossible for me. Actually, I have yet to land the 5A after trying out a bunch of different approaches. The frame window is incredibly small.

Hell, if any of you can confirm that it works, that would be great because I have been at this for a couple hours and it is not working at all.

Edited by chzchan
Posted

You probably need to land the 3CC at a specific height/timing as well, all together it probably is a 1 frame link.

Posted

So it isn't really practical unless you have godly timing. Also, I am guessing that it is heavily character specific.

That's disappointing.

Posted

ONLINE GODSGARDEN

Kuresu (TS) vs Puromete (LI) - To 30:52. Kuresu started off a little strong using the safe jump setups (22:20 which caught Puromete's roll, and 27:10 where he baited the DP) which were quite cool, though near the end he seemed let Puromete get out for free by making charging a priority in the last set (from 29m)

Matoi (TK) vs Kuresu (TS) - To 2:14:14

Not sure if Kuresu knows that 5D > 2B after corner air enders is very unreliable in catching rolls.

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