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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?


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Posted

I suppose the main reason I picked up Makoto was because of hype. She'd just come out for CS and I had dropped Jin to play Tsubaki, Makoto seemed so cool and Alexandria got my blood going, when I started playing her I knew I was hooked.

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Posted (edited)

Yo, dunno if this is the right thread or not, but I got some vids of me playing a random Japanese player. I was wondering if there is anything you guys could suggest to improve my play.

http://www.youtube.com/watch?v=EHq0d65ofKY

Also I swear that Japanese players are conditioned for throws. Like, I'll sometimes play Melty Blood with Makoto and do stuff like 2A > dash > 2A > dash > grab and whiff the grab, and then immediately 2A and it's always a CH. I thought it was a fluke at first, but after playing a couple of players and getting the same result I'm pretty sure this is the case. It's pretty hilarious.

Edited by farranpoison
Posted

Nice, i actually learned a couple of stuff from this video, anyway i'll try my best to add tips:

-Try baiting the mashing or jump outs by giving them a false gap like eg: 2A > 2A > 2B > 44 > 6C it works great and a better alternative to 5B > jc since we lost it

-I don't know how credible is 214CD in CP, but try to go for it if you are forced into doing 5B > 6C because of Barrier pushback, eg: 2A > 2A > 5B > 6C > 214CD. a lot of players use IB barrier to push you out forcing you into resetting or going through weak, easy to anticipate strings like 2A > 5B > 6C were they could poke you out easily.

-Getting 5CC gatling quickly then going for 6B can do wonders eg: 2A > 5CC > 6B, they either eat your overhead or miss the chance to IB the 5CC which makes 6B gatling a frame trap instead of a gap.

-Yeah, Makoto tick throw set ups are sick.

Remember, doing meaty j.2C over Makoto can beat her Corona Upper lol, its legit.

You can use CSEX critique thread.

Posted (edited)

Till now i haven't seen anyone doing PF neither BBS after Shooting Star... Do we know if it's still super cancelable or not?

Edit: OD duration?

OD発動時持続時間(キャンセル発動すると通常時と比べて時間が半減する模様)

マコト OD持続時間

100%時:3カウント

50%時:5.5カウント

10%時:10カウント

他のキャラと比べて体力50%時の持続時間が短い。

Edited by StarGazer
Posted
No longer jump cancel-able :I:

But hey you are right, the new pathing looks less susceptible to stuff like Ragna 5B or Jin 5C.

That's going to be a nice change for us. And what is not jump cancel-able?

Posted (edited)

You cant jump after Astroid Vision B/C, eg: 214B > j.A whiff > Jump, and 214B > j.B > jump > j.D are no longer possible anymore.

Edited by StarGazer
Posted

That's not TOO bad... I thought we lost something major for a second. Do you know if Lightning Arrow is useful again? I mean it had SOME use in Extend, but was pretty much "last ditch" for neutral game if you wanted to be unpredictable. I really hope it is useful again, because that attack needs to combo normally, without the need for a counter, and its usefulness would increase three-fold.

Posted

This is a straightforward Shooting Star not a Cosmic Ray, or were you referring to it in the first place?

Any reason for using comic ray, over shooting star?

Using Cosmic Ray in OD combos over Shooting Star?!? why not both!

If you were talking about usage in neutral then each move has its own use, no need to take one over the other.

Posted

For neutral Shooting Star to punish people that like to mash and Cosmic Ray for reset/long distance ground approach. Everything StarGazer said is correct too and I'm sure you already know as a Makoto main that she has to really play by the "shit is situational" mentality.

On another note Shooting Star without the need to 214A is beastly. :)

Posted (edited)
On another note Shooting Star without the need to 214A is beastly. :)

And if it Wall-Sticks, that's even less recovery for the opponent. Shooting Star is going to be a deadly counter move now that we don't need AV to pull it off. I'm assuming it's still crap on block, but if it's used correctly, it's going to be scary.

And is Stargazer (the move, not person) turned to crap, or is it still comboable?

Edited by Teutonicknight
Posted

Stargazer is still useful as a mix up or as a crouch confirm.

So in the videos Ryota and Matsu are using 2C > 214B j.C j.B > land > j.B j.D and i freakin love it, good idea to bypass double jump limitation on AV B/C.

On another note: Makoto execution looks hilariously easy in CP, and with the new Lander Blow/Cosmic Ray her pressure looks easy too.

Posted

Gonna play Makoto in CP. Just letting you all know. Your boards are going to become a lot more retarded with me here.

Regards.

Posted
Gonna play Makoto in CP. Just letting you all know. Your boards are going to become a lot more retarded with me here.

Regards.

Teach me how to gomikuzu. I need someone with epic kicks to go with the waifu's epic punches.

Also, welcome.

Posted

http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=mk&pref=0

Guess who is the 1# Makoto player in ranking? Yes, its Goro (unless someone else changed his ID to Goro lewl)

Should we make a video discussion thread?

Discuss in videos things here on this thread, the video thread should be left for posting videos only.


Out of BBCP topic, i finally made it to 8K before 2013

Played all my matches with Makoto no matter how casual it was, i only play other characters either to teach friends or to show them how amazing and diverse BB characters can be.

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