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[CP] Taokaka Combo Thread - Now with 33% less loops!


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Posted
I don't really like that route much, because I think you can do more damage using j.236B>j.D~A>j.4D~A>6C (which is really height dependent in EX and I assume CP as well unless A cancel got buffed recovery.

It's because of the amount of untechable time on the new low to the ground 5D blowback I believe.

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Posted
You can also end with 5D using the route I gave?

You're right.

I have no clue then. Maybe people want the taunt in the combo. Maybe the taunt lowers hitstun enough that when they're out of the blowback animation that you can reset them with j.2B or some other meaty right after. I've seen that used in a few matches. Maybe there is a reasonable explanation to why some Tao players are still using that route.

Posted

It might just be in routes with less time since taunt>236C ends the combo faster. I saw both routes being used in that tournament

  • 1 month later...
Posted

Update:

  • Started the template, added most starters
  • Added simple target combos
  • Added some common notes
  • Made space for the challenge mode combos

Posted

So many combos... should probably shortlist all the BnBs somewhere

Posted

Yeah, we're going to be doing that in the opening post, split up by starter and mid-screen/corner.

Posted

Anyone know what the timing is like for the segment:

6C -> 214D -> j.C -> j.D~C -> j.2D~A -> 6C

Like, which parts are slightly delayed? I have very poor success rates at connecting the last 6C.

Posted

I'd like to know when j.2D~A combos into stuff in general. What makes it work.

I've been able to get things like CH j.D~B -> land -> jump -> j.C -> JC -> j.B(2) -> j.2D~A -> 5C -> JC -> j.B(2) -> j.D~A -> 5D~A -> etc..., although I haven't been able to get the timing of the specific combo you're talking about yet.

Posted

I'm getting a bit better at it, seems like the key is to delay just before the j.2D~A so that taokaka is a bit higher than the opponent.

Also, it requires a N starter, S starters wont work. So, j.C, j.B, j.2B, 2C, 6C, 5[C] > 6C.

2/5A, 2/5B will not work as they are Short starters.

Posted

5B seems like it results in much shorter combos this time around.

I've been doing this in the corner, but there's probably better combos you can do.

5B -> 2C -> 5[C] -> 6C -> 236CC -> 5D~A -> 6C -> 236AA -> 5D~A

Posted

Dont think you should do that, with the SMP on 5D~A, you won't get your oki.

5B > 2C > 5[C] > 6C

4D6~B > 6C >

236A > 5D~A > 6C >

236C~A

That's fine too, or if you want a real oki then omit change "236A > 5D~A > 6C" to "236CC > 5D~A"

Or, an interesting setup is go with the original combo i listed, and change 236C~A into "236CC > 2D~A" They'll recover on top of you so you can try set up a 6A.

Posted

I didn't know about 4D6~B, so that's why I never got that combo before! Are there any other hidden inputs like this?

Posted

Haha, yeah it took me forever to find out that 4D now has 2 versions, I kept failing the combo cause I didnt know about 4D6. S

It was always written as 4D~B. Spent many 100yens at the arcade =(

Posted

I just did some testing, theres 3 versions. 4D4, 4D5, 4D6.

Both 4D5~B and 4D6~B combos fine, but 4D4 does not connect after 6C

Posted

corner air to air CH j.D~B -> 5C -> 2D~B -> JC7 -> j.B(2) -> ... -> j.2D~B -> 5C -> JC -> j.B(2) -> j.D~A -> 6C -> 4D6->B -> 6C -> 236CC -> 2D~6 -> j.236Bx5

This combo system is way too fun.

Posted (edited)

Was hoping to steal combos from here lol. Guess I gotta actually look.

Edit- Nevermind. This works for now anyways.

Edited by Kurumster
Posted
Was hoping to steal combos from here lol. Guess I gotta actually look.

Edit- Nevermind. This works for now anyways.

I want to be sure that the combos are the right ones to go in the opening post before posting them. Don't want to give people bad information.

Posted (edited)

Update:

- Added midscreen 2C, 6C, 236CC

- Added corner 2A, 2B, and 5B

- Added alternate corner enders

Edited by XDest
Posted (edited)

finally found something that works off 5b/2b in corner against rachel

5b/2b > 2C > 5[C] > C6 > 214d > j2db > 236AA > 5da > 6c > 236c > 5da 2.8K~

i think you might be able to extend a bit, outside of doing 236cc j236b ender, if you get a better starter

this mu sux btw

Edited by MikeySupreme
Posted

Well the problem there is the SMP without using something like the taunt ender, Rachel would get away for sure. We're probably better off using cat spirit encore against Rachel to be perfectly honest. With normal oki you have to deal with all of her wakeup wind shenanigans.

5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 5D~A -> 6C -> 236C~B

or maybe 5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 6D~6 -> j.4D~A -> taunt -> 236C -> 5D~A

Posted (edited)

Who else falls under the same hitbox as Rachel where 6C > 4D~B doesnt work?

Edited by k336
Posted (edited)

5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 5D~A -> 6C -> 236C~B

this is probably better yeah.

also some random stuff from tsujikawa

CH jdb > land > 66> 2db > jb > j2da > 2da > j5?d > 236bx1 > j4da> 6c > [4db] > 6c > 236cc > 5da

2b >5b > 2c > 5[c] > 6c > 214d > j.C > 236b x1 > j2db > 236aa > 5da > 6c > 236c ~ ender

http://youtu.be/QOXgCQWQ-S0?t=51m47s

i think i wrote those down right, i cant get 236aa on the last one

Edited by MikeySupreme

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