Appledash- Posted August 7, 2013 Posted August 7, 2013 Thanks for the answers. Litherian was especially thorough I have to say that I really like Noel's new combos. I love Noel but I have more trouble confirming off her normals than other characters, and it looks like that got easier for her in CP. Can't say for sure since I haven't got my hands on the game, but whatever. '^_^
LunaKage Posted August 7, 2013 Posted August 7, 2013 sorry man I posted that right before bed lol but Litherain expanded on what I was trying to say, it's why I like having him around :3
Litherain-XIII Posted August 8, 2013 Posted August 8, 2013 Yep im just doing my job as.....well i guess you can call me LunaKage's right hand man in situations like this as of late lol.
Appledash- Posted August 8, 2013 Posted August 8, 2013 I prefer Noeluigi. I am desperately searching for something clever to say about this but I'm drawing a blank.
LunaKage Posted August 8, 2013 Posted August 8, 2013 I'm still wondering why nobody uses 5B > 5C > Overdrive > 5C > 5D > d.5C > d.6C > 214A for the overdrive confirm, instead they opt to 5B > 5C > Overdrive > 5C > 5D > Spring Raid. Due to Muzzle Filter having 1500 minimum damage now, I'd assume that it would be something we would want to combo into EVERY situation we get. At first I thought maybe it had something to do with proration, but then I saw it used in a couple of the corner combos in that "Overdrive Oki" video, and those combos kept going quite a bit after muzzle filter. I'm drawing a blank, there must be a reason why no Noel player goes into Muzzle Filter as their standing Overdrive BnB, but I guess the only way to find out is to try it myself and compare the two combo routes.
Chaoschao222 Posted August 8, 2013 Posted August 8, 2013 Positioning, possibly. They may just wanna get to a certain part of the screen, and think MF's side-switching outweighs its damage. Though if they still don't go for that combo for the kill, Iunno.
Canine Posted August 8, 2013 Posted August 8, 2013 Positioning wise wouldn't doing doing 5B>5C>sjc>jC>jD>d6A>d5C>d5B>Assault Through after a Muzzle filter not only switch sides back but also get some corner carry and a wall bounce if you were still in overdrive by then? If you weren't in overdrive but still in the corner hitstun probably wouldn't have scaled harshly enough for you to get up 22B oki either :u I dunno I don't think the combo would've been too lengthy at that point.
Chaoschao222 Posted August 8, 2013 Posted August 8, 2013 I'd be surprised if 5B > 5C > OD > 5C > 5D > d.5C > d.6C > MF > 5B > 5C > sjc > j.C> j.D > d.6A > d.5C > d.5B > AT worked in anything but critical health for Noel. Her OD doesn't last particularly long. Not to mention the combo decay. SR allows them to keep the opponent on one side and directly in front of them, so there's no need to side switch then side switch them back. Again, I dunno if that's why they choose to do SR over MF, I'm just throwing out possibilities for choosing flash kick over damage :x
LunaKage Posted August 8, 2013 Posted August 8, 2013 The combo should work as long as you didn't use an S starter, all we need the OD for is to combo 5C > 5D, after that it's not required. In theory of course.
00Bubbles00 Posted September 3, 2013 Posted September 3, 2013 Is there are any major differences in bnb combos done off a CH than non-CH if the first hit is not 5C? I'm not noticing anything from the vids.
Litherain-XIII Posted September 4, 2013 Posted September 4, 2013 It depends on what particular hit you are getting. overall they all lead to the use of either 5B > 6A > j.C > j.D route or it was a 3C > 22C > dash cancel > 5B > 5C > j.C > j.D route. The first can be used on non CH relatively mid close to opponents or from 5A / 2A / 2B hit confirms. The latter route can be done from a regular 3C or from any crouching hit confirm that leads to a 3C or starting with 6B but its not worth it when concerning 6B since you wanna go 6B > 5D to get off a combo instead. Otherwise anything else that gets you into a 3C hit can use the 2nd combo route as far as I know based on vids.
LunaKage Posted September 4, 2013 Posted September 4, 2013 I... don't think that's what he meant. You wanna know if there are any other CH confirms other than 5C right? Well off the top of my head: CH 5C > 3C CH 5C > 214A(on standing) CH 5B > 3C CH 2B > 3C CH 6A > Throw Whiff > 66 > 5B CH 6A > IAD > j.C > 66C CH 2C > 3C CH TK Revolver Blast > 66C Those are all I can think of for now, maybe I missed a few.
00Bubbles00 Posted September 4, 2013 Posted September 4, 2013 Thanks for the response, Luna is right about what I was looking for. There is also: CH 5C > 6B CH 5C > 5D (possibly range dependant for follow up after 5D) CH 5B > 6B (on crouching only) .... not particularly practical.
hipikachu Posted September 4, 2013 Posted September 4, 2013 I... don't think that's what he meant. You wanna know if there are any other CH confirms other than 5C right? Well off the top of my head: CH 5C > 3C CH 5C > 214A(on standing) CH 5B > 3C CH 2B > 3C CH 6A > Throw Whiff > 66 > 5B CH 6A > IAD > j.C > 66C CH 2C > 3C CH TK Revolver Blast > 66C Those are all I can think of for now, maybe I missed a few. CH 5C>6B has been a long-time favorite link of mine (Dammit got ninja'd) CH 6C>6C(2) believe it or not, doesn't link outside of CH/AA Are we including CH Drive Starters too? I know they're not considered BnBs exactly, BUT I wanna feel useful so: Any CH Drive (except 6D)>214A is a useful pseudo-reversal tool. (I like to CH 2D>214A when I call out a standing low from the opponent) CH 5D/j.D goes into 3C nicely for stupid damage.
Litherain-XIII Posted September 12, 2013 Posted September 12, 2013 Ok found something interesting that caught my attention but wanna make sure of something. What do you guys think of this? 4D seemed to beat sledge hammer and it looked like it was charged a bit too. shouldn't it have been guard pointed and gone through 4D? im not sure http://www.youtube.com/watch?v=Oa0wuUCFcwk&feature=player_detailpage#t=100
LunaKage Posted September 12, 2013 Posted September 12, 2013 Ok found something interesting that caught my attention but wanna make sure of something. What do you guys think of this? 4D seemed to beat sledge hammer and it looked like it was charged a bit too. shouldn't it have been guard pointed and gone through 4D? im not sure http://www.youtube.com/watch?v=Oa0wuUCFcwk&feature=player_detailpage#t=100 That's pretty normal actually. It happens in Extend too.
Litherain-XIII Posted September 12, 2013 Posted September 12, 2013 yeah I know that but needed anothers opinion. ive seen this happen too in EX but it seemed a bit different so iwanted to make sure I wasn't trippin
LunaKage Posted September 12, 2013 Posted September 12, 2013 I think the more noteworthy thing was that in the same match, Noel hit Tager out of 2D with her 4D. Tager's 2D is normally the 4D killer, so what's the deal with that?
Chaoschao222 Posted September 12, 2013 Posted September 12, 2013 4D has such a long startup compared to Hammer's GP, it's not surprising. I think the more noteworthy thing was that in the same match, Noel hit Tager out of 2D with her 4D. Tager's 2D is normally the 4D killer, so what's the deal with that? Only has Body property now.
Alpha152 Posted September 12, 2013 Posted September 12, 2013 Nice, didn't know about the attribute change to his 2D. This will make dealing with 2D at neutral slightly easier now.
Raptor Posted September 19, 2013 Posted September 19, 2013 Is it me or is Noel's offensive drive usage getting stranger every video? This is after watching 7 vids of Oboron (Noel) vs RYO (Relius)
Litherain-XIII Posted September 19, 2013 Posted September 19, 2013 well faster drives gives an incentive to use for quick mix-up. we technically can bait a dp twice in drive in a row by starting with a 4D or 6D then going into d.4D since it now has the same invulnerability as 4D. other than that all I seen so far in those vids was a Japanese noel showing his American pride of mashing D to the world. kinda funny but weird considering I was expecting him to play somewhat like dango or kou atleast. idk _-_
LunaKage Posted September 19, 2013 Posted September 19, 2013 Don't get it twisted, he was the best Japanese American Noel I've ever seen. It's true all he knew how to do was hit drive, but his reads where astounding. The main problem was that he had NOTHING else, his defense was ok when he decided to block, but he had no non-drive confirms, whenever he hit a crouching hit instead of confirming into 3C he just went into 6D into his drive mixup. The fact that he didn't have any other tools he liked to use made him extremely predictable, and Ryo just started jumping out of it. I think that a Noel player should still watch all 7 of those videos and study them, because these videos where a drive showcase like nothing we've had before, it pretty much answered every question I've had about drive, as well as show me a few things I didn't expect.
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