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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


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Posted

first thing man PLEASE check the range on j.C on ragna in training mode just stand next to him and do it with only the flares touching his head and torso. very easy to see if its a buff in range or not. I pray to mori its no longer a shitty jump in...

Posted

Maybe some olden-timer will be getting back into the swing of this come 2 weeks. I'm planning to spend the first week or so grinding out characters to see who I can legit sub so the game doesn't get too stale for me. Lab monstering it up for sure.

Posted

Nah just a weird option select / glitch I found a while back. thought maybe ill pull a vid for it. but it makes for a nice noel joke. Im so good at invincibility that I don't need my drives to still go through your shit XD

Posted
Nah just a weird option select / glitch I found a while back. thought maybe ill pull a vid for it. but it makes for a nice noel joke. Im so good at invincibility that I don't need my drives to still go through your shit XD

Hoe does that work? O.O Does she low profile under the 2nd hit of the DP?

Posted

its weird but its not space dependent because if you try to imitate it as is on the video you'll still get hit by both hits of the DP. But the input you need to do is 4B at the recovery frames of certain normals like 5C or 5B or even some thing like 2B. If you do it right the dp whiffs entirely otherwise without the 4B input you will get hit normally. this is actually a Universal way to make ragnas DP whiff for several characters I haven't tested everyone just a few. so it may be character specific.

Posted
Even though Lith has carefully explained it, I still don't comprehend. I'll just default to thinking he's a wizard.

Where can I read up or view Lith's explanation on this tech?

Posted

Are there any active Noel players on PSN willing to go toe-toe with me for a few sets around? exist? I feel like Im lacking in exp in this area so someone body me

Posted

demon I know your decent and have good movements and such so that would be nice -- and lith-- Ill be damned I really dont know you lol -- but yea I would love to throw down sometime soon if you guys have the time -- Im skilled with my subs as well if you want other than Mu exp

Posted (edited)
Even though Lith has carefully explained it, I still don't comprehend. I'll just default to thinking he's a wizard.

Oh wait. I read that as Litch not Lith. Never mind lol.

its weird but its not space dependent because if you try to imitate it as is on the video you'll still get hit by both hits of the DP. But the input you need to do is 4B at the recovery frames of certain normals like 5C or 5B or even some thing like 2B. If you do it right the dp whiffs entirely otherwise without the 4B input you will get hit normally. this is actually a Universal way to make ragnas DP whiff for several characters I haven't tested everyone just a few. so it may be character specific.

Ill just ask the person directly. So, Litherain do know exactly whats happening? Does her hit box disappear, move somewhere else, etc?

Edited by FlameIce
Posted (edited)

its hard to say honestly cuz even I don't completely understand it even though I designed it myself which is funny LOL. its not making her hitbox disappear I will say that. but after some tests I did several months back I noticed theres a difference in either her hitbox or the DP when this happens. because there is a case where if you kinda stay in place the dp only hits once instead of twice like normally. this happens with the 4B input. however without the input both hits of ID do hit even if you stay in place as stated earlier. this leads me to believe that either the hitbox of the dp or noel is somehow being manipulated from 4B's input. my initial theory for ragnas case is that perhaps the input created a funny system read on his ID and messed up its hitbox range when he was under blockstun but that doesn't make sense in all. so the second most logical explanation for me was noels hitbox but rather almost anyone hitbox in general that does the OS / glitch (since it seems universal / tested with tsubaki , MU-12 , jin, ragna) their hitbox somehow gets smaller or shifted to an unusual area behind the characters actual visual sprites despite the dp technically making contact with the sprites. My theory in this case is that the bb system tries to take into an account that the 4 input was to try to block an upcoming attack that hasn't register yet into active frames. its somewhat similar to how a characters hitbox kinda sits behind barrier guards so it adds a layer of a hitbox infront of the character imo. I think the system was reading the 4B input like a barrier guard attempt and messed up on placing the hitbox correctly so when you dash forward with it the dP ends up whiffing because some of the hitbox was pushed back behind the character to a unusual spot that the dp happens to miss in regards to its range therefore making it appear as if noel ran passed the dp through invincibility alone or low profiled it with her running frames. This is all just a theory. keep that in mind.

Edited by Litherain-XIII
Posted
I'm not that great but you can play me. I'm always up for matches if people would like to.
Says the guy who won BBCSE at EVO 2013 and who's probably SoCal's strongest Noel. :kitty:
Posted

Placing high in a tournament doesn't amount to being strong. If you win a tournament full of irrelevant and bad players, you've proved nothing more than the fact that you can beat irrelevant and bad players. And btw DS is strongest :)

Posted
Placing high in a tournament doesn't amount to being strong. If you win a tournament full of irrelevant and bad players, you've proved nothing more than the fact that you can beat irrelevant and bad players. And btw DS is strongest :)

Ouch. Shots fired Nemesis

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