Surf Posted February 7, 2013 Posted February 7, 2013 Ok I just got done watching Kou's match videos. Have to say I love how this guy handles Noel, first jp Noel I've ever liked. I got a lot of good notes from his play since he and I have pretty similar playstyles. Can't wait to see more of him
confusedxphreak Posted February 9, 2013 Posted February 9, 2013 Wow. For the longest time, I thought that Fenrir after Bloom Trigger in the corner didn't connect in CP. @.@
00Bubbles00 Posted February 12, 2013 Posted February 12, 2013 (edited) Aerial combo>RB>j2C>RC>j4D.... probably only works in corner. http://youtu.be/CMgVhWIW7ro?t=6m25s Edited February 12, 2013 by 00Bubbles00
Litherain-XIII Posted February 12, 2013 Posted February 12, 2013 hmm. interesting to see that. well j.2C does have quite a bit of untech time so yea i agree its likely only in corner due to how j.2c blows back too far midscreen.
LunaKage Posted February 13, 2013 Posted February 13, 2013 maybe midscreen RB > j.2C > RC > Airdash > j.D will work?
hipikachu Posted February 13, 2013 Posted February 13, 2013 Sorry if I'm late to the party, but does CH j.2C have any special properties?
Litherain-XIII Posted February 13, 2013 Posted February 13, 2013 On a standing opponent it just stuns them as if they got hit by a CH 5C from noel. Here's an example http://www.youtube.com/watch?v=Dq8MTJ4YZls&feature=player_detailpage#t=2145s In regards to a raw j.2C CH in the air with the opponent im not sure since i dont think that has ever occured yet. I would assume it would do the same knockdown effect as it normally does in combos just with extra untect time maybe, but thats just a guess.
00Bubbles00 Posted February 13, 2013 Posted February 13, 2013 I posted this one earlier in the thread. I think it might be CH j2C on in the air opponent. Litchi might of started to jump. http://youtu.be/S-4AUqu6MSA?t=9m21s
SkyKing Posted February 13, 2013 Posted February 13, 2013 I posted this one earlier in the thread. I think it might be CH j2C on in the air opponent. Litchi might of started to jump. http://youtu.be/S-4AUqu6MSA?t=9m21s Litchi was definitely airborne there. It looked like she was going for a j.A or j.B there when she got tagged by Noel's j.2C. I'm guessing that it does only increase hitstun on CH while keeping the same amount of time on the ground the same.
hipikachu Posted February 13, 2013 Posted February 13, 2013 On a standing opponent it just stuns them as if they got hit by a CH 5C from noel. Here's an example http://www.youtube.com/watch?v=Dq8MTJ4YZls&feature=player_detailpage#t=2145s In regards to a raw j.2C CH in the air with the opponent im not sure since i dont think that has ever occured yet. I would assume it would do the same knockdown effect as it normally does in combos just with extra untect time maybe, but thats just a guess. I see, I'm assuming the standard MF or 3C followup should do just fine then.
SkyKing Posted February 13, 2013 Posted February 13, 2013 I see, I'm assuming the standard MF or 3C followup should do just fine then. If it's off the j.2C on standing, I don't see how you'd be able to follow it up with anything without having to RC. The recoil puts too much space and keeps her airborne for a bit longer, so timing may not allow it.
00Bubbles00 Posted February 14, 2013 Posted February 14, 2013 Anyone think that CH 5C can be followed up with 5D now? 5D seems almost the same speed as 6B.
Litherain-XIII Posted February 14, 2013 Posted February 14, 2013 5D back in CS1 is 24 frames on start up which is the same as 6B. On there its possible and you can even do it on EX in her unlimited as well. So most likely yes since her 5D in CP seems to be back to the same speed as it use to be in CS1.
00Bubbles00 Posted February 14, 2013 Posted February 14, 2013 That would be good. CH 5C>5D>... on standing opponent, can sneak in a MF for some midscreen meterless 6k. Its safer than CH 5C>6B>5D or CH 5C>MF in case it ends up not being a CH.
confusedxphreak Posted February 15, 2013 Posted February 15, 2013 (edited) Off a j.2C CH, I don't recall seeing any follow-ups on a standing opponent. Not to say its impossible since I haven't seen an instance in which Noel tags them near the ground with j.2C, but I don't see how that's a practical jump-in. o.o As for an airborne opponent, I have only seen Thor follow-up a j.2C CH. I have a question though. Can Thor not follow-up a regular j.2C? I always thought it was a possibility, but I haven't seen it used unless off a CH. Maybe not enough untech time or the trajectory isn't aligned correctly? Edited February 15, 2013 by confusedxphreak
LunaKage Posted February 16, 2013 Posted February 16, 2013 That would be good. CH 5C>5D>... on standing opponent, can sneak in a MF for some midscreen meterless 6k. Its safer than CH 5C>6B>5D or CH 5C>MF in case it ends up not being a CH. How is that safer? Because of 5D's invuln(lol)? I doubt it, all of those are equally shitty. But if you're just flat out punishing with CH 5C, then that's a different story.
00Bubbles00 Posted February 16, 2013 Posted February 16, 2013 (edited) CH 5C would be from a punish, or from trading hits (in neutral game probably). If the timing was off and ended up not being a CH and just regular 5C then the next hit could be blocked, assuming it was auto-piloted. If the next hit after 5C (intended CH + big combo) is auto-piloted then we have those 3 options on standing opponent: CH 5C>5D>.... follow up with d5A, or mix-up if they block 5D CH 5C>MF>.... just hope they don't crouch CH 5C>6B>5D....opponent can likely punish if they block the 6B The safe option of course is just CH 5C>236C on standing, and CH 5C>3C>... on crouching. I'm assuming the 5C is not blocked... If it was just poking, 2A or 5B would be better. Edited February 16, 2013 by 00Bubbles00
Alpha152 Posted February 16, 2013 Posted February 16, 2013 If you're talking about auto piloting a non-confirmed 5C you could always...2C at the correct distance then if it hits > CS. As for reacting to a CH 5C then any of those options you listed are viable, although MF and 3C are much riskier obviously if you don't confirm correctly.
00Bubbles00 Posted February 19, 2013 Posted February 19, 2013 Is there air turning is CP? I noticed a lot of JP Noel's IAD over the opponent and then jC in the opposite direction.
Alpha152 Posted February 19, 2013 Posted February 19, 2013 No there is not. It's the same as the past games where if you cross up an opponent you either have to wait until it auto-turns for you or double jump to switch directions.
shtkn Posted February 19, 2013 Posted February 19, 2013 you auto air turn after your air dash ends or you double jump. those are hte only two situations i can think of, but there may be more (maybe after whiffing an attack?)
mMarikom Posted February 20, 2013 Posted February 20, 2013 I'm really loving jC's increased viability...
Surf Posted February 20, 2013 Posted February 20, 2013 Kou usually does a 7 airdash and whiffs j.A while going forward, then by the time it recovers he does a j.B or j.C. By that time Noel should have already turned around. It seemed pretty effective when he used it. Just have to mind the spacing
00Bubbles00 Posted February 21, 2013 Posted February 21, 2013 CH 5C>5D... does work i guess: http://youtu.be/Hi2hsfp3rNU?t=43s
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