Jump to content
Dustloop Forums

[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.


Recommended Posts

  • Replies 819
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Ok I just got done watching Kou's match videos. Have to say I love how this guy handles Noel, first jp Noel I've ever liked. I got a lot of good notes from his play since he and I have pretty similar playstyles. Can't wait to see more of him

Posted

On a standing opponent it just stuns them as if they got hit by a CH 5C from noel. Here's an example

http://www.youtube.com/watch?v=Dq8MTJ4YZls&feature=player_detailpage#t=2145s

In regards to a raw j.2C CH in the air with the opponent im not sure since i dont think that has ever occured yet. I would assume it would do the same knockdown effect as it normally does in combos just with extra untect time maybe, but thats just a guess.

Posted
I posted this one earlier in the thread. I think it might be CH j2C on in the air opponent. Litchi might of started to jump.

http://youtu.be/S-4AUqu6MSA?t=9m21s

Litchi was definitely airborne there. It looked like she was going for a j.A or j.B there when she got tagged by Noel's j.2C. I'm guessing that it does only increase hitstun on CH while keeping the same amount of time on the ground the same.

Posted
On a standing opponent it just stuns them as if they got hit by a CH 5C from noel. Here's an example

http://www.youtube.com/watch?v=Dq8MTJ4YZls&feature=player_detailpage#t=2145s

In regards to a raw j.2C CH in the air with the opponent im not sure since i dont think that has ever occured yet. I would assume it would do the same knockdown effect as it normally does in combos just with extra untect time maybe, but thats just a guess.

I see, I'm assuming the standard MF or 3C followup should do just fine then.

Posted
I see, I'm assuming the standard MF or 3C followup should do just fine then.

If it's off the j.2C on standing, I don't see how you'd be able to follow it up with anything without having to RC. The recoil puts too much space and keeps her airborne for a bit longer, so timing may not allow it.

Posted

5D back in CS1 is 24 frames on start up which is the same as 6B. On there its possible and you can even do it on EX in her unlimited as well. So most likely yes since her 5D in CP seems to be back to the same speed as it use to be in CS1.

Posted

That would be good. CH 5C>5D>... on standing opponent, can sneak in a MF for some midscreen meterless 6k. Its safer than CH 5C>6B>5D or CH 5C>MF in case it ends up not being a CH.

Posted (edited)

Off a j.2C CH, I don't recall seeing any follow-ups on a standing opponent. Not to say its impossible since I haven't seen an instance in which Noel tags them near the ground with j.2C, but I don't see how that's a practical jump-in. o.o As for an airborne opponent, I have only seen Thor follow-up a j.2C CH. I have a question though. Can Thor not follow-up a regular j.2C? I always thought it was a possibility, but I haven't seen it used unless off a CH. Maybe not enough untech time or the trajectory isn't aligned correctly?

Edited by confusedxphreak
Posted
That would be good. CH 5C>5D>... on standing opponent, can sneak in a MF for some midscreen meterless 6k. Its safer than CH 5C>6B>5D or CH 5C>MF in case it ends up not being a CH.

How is that safer? Because of 5D's invuln(lol)? I doubt it, all of those are equally shitty.

But if you're just flat out punishing with CH 5C, then that's a different story.

Posted (edited)

CH 5C would be from a punish, or from trading hits (in neutral game probably). If the timing was off and ended up not being a CH and just regular 5C then the next hit could be blocked, assuming it was auto-piloted. If the next hit after 5C (intended CH + big combo) is auto-piloted then we have those 3 options on standing opponent:

CH 5C>5D>.... follow up with d5A, or mix-up if they block 5D

CH 5C>MF>.... just hope they don't crouch

CH 5C>6B>5D....opponent can likely punish if they block the 6B

The safe option of course is just CH 5C>236C on standing, and CH 5C>3C>... on crouching.

I'm assuming the 5C is not blocked... If it was just poking, 2A or 5B would be better.

Edited by 00Bubbles00
Posted

If you're talking about auto piloting a non-confirmed 5C you could always...2C at the correct distance then if it hits > CS. As for reacting to a CH 5C then any of those options you listed are viable, although MF and 3C are much riskier obviously if you don't confirm correctly.

Posted

No there is not. It's the same as the past games where if you cross up an opponent you either have to wait until it auto-turns for you or double jump to switch directions.

Posted

you auto air turn after your air dash ends or you double jump. those are hte only two situations i can think of, but there may be more (maybe after whiffing an attack?)

Posted

Kou usually does a 7 airdash and whiffs j.A while going forward, then by the time it recovers he does a j.B or j.C. By that time Noel should have already turned around. It seemed pretty effective when he used it. Just have to mind the spacing

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...