Errol Posted December 18, 2012 Posted December 18, 2012 Nu form, random Gravity Well > Lambda mode > Wheel lock-down > Free mix-up Hatechu Nus Nu looks like more fun to play against than Lambda to me
toanenadiz Posted December 18, 2012 Posted December 18, 2012 Nu form, random Gravity Well > Lambda mode > Wheel lock-down > Free mix-up Hatechu Nus Plat players don't get to complain. Did Jin get stupid in CP or is he still okay?
Moy_X7 Posted December 18, 2012 Posted December 18, 2012 Plat players don't get to complain. Did Jin get stupid in CP or is he still okay? Rising j.D Pan into 3.1K + good carriage. You win this time... Jin is looking pretty goddamn strong. j.D resets lead to ambiguous 5B cross-under. He can turn most confirms into big damage as long as he has 25 Heat. TK Hizangeki looks like a legit OH, air attack > Hizangeki looks like a legit reset. 6A is probably more than +1 on hit and 2D is most likely more than +1 on block. Strong Jin is strong.
AchedSphinx Posted December 18, 2012 Posted December 18, 2012 I don't think you can stagger 5C anymore so do you mean CH 5C x 8 > 236C works? I remember reading that 236C isn't easy to follow up anymore unless in the corner, wouldn't 6B or 4B be better of a punish instead for midscreen? I haven't really seen a 6B punish combo though, so I don't think if 6B > 3C > gravity works, assuming you're in Luna mode. Oh yeah Overheat, that combo you linked for corner in Luna mode, the first one starts with 4B > Crescent 6A~4500dmg and the other 4B > 2DD > CT~5000dmg, the second combo seems inefficient compared to the first one. Do you think there's a way to make it better, since it uses CT and gravity and only does 500 more damage.
Overheat Posted December 18, 2012 Posted December 18, 2012 I don't think you can stagger 5C anymore so do you mean CH 5C x 8 > 236C works? I remember reading that 236C isn't easy to follow up anymore unless in the corner, wouldn't 6B or 4B be better of a punish instead for midscreen? I haven't really seen a 6B punish combo though, so I don't think if 6B > 3C > gravity works, assuming you're in Luna mode. Oh yeah Overheat, that combo you linked for corner in Luna mode, the first one starts with 4B > Crescent 6A~4500dmg and the other 4B > 2DD > CT~5000dmg, the second combo seems inefficient compared to the first one. Do you think there's a way to make it better, since it uses CT and gravity and only does 500 more damage.I'm not sure. Perhaps the only way to escape all 8 hits is by canceling early. That is, pressing 5C once will make all 8 hits come out, and the only way out of that is to cancel 5C. That'd make it like all of her other C moves. Maybe counter carries for all hits. Yes, I meant in the corner. 4B is too slow. In terms of midscreen, I don't see why (Luna) 6B (CH) > 3C > Gravity wouldn't work. Perhaps (Dia) 5C FC > 214D works? (Dia) 5C FC > 236D~C? Who knows. In any case, it's all up in the air right now. It depends what mode you're in, too. As I've said before, I'm sure that there's a way to increase the damage of that generic 5K (Luna) 4B CT combo we keep on seeing. In terms of what would work, it'd just be educated guessing, especially given the new combo system. We know that 2DD > CT connects, and that (most likely Dia) 3C > CT connects. 6C > CT might work, but if it does, I'm not sure why we haven't seen it yet. Since we don't have frame data, we just have to work off of relative start-up. Just an example of what it could be, assuming (Luna) for the specials: CT > 236D > 236C > 214D > 4B 5C > 2C > 6A > 3C > 6B With CT having the greatest start-up, and 4B having the least amount of start-up. It's a bit difficult, since I'd have to infer from combo's, which I've been having some trouble with. The top row's first four are all scattered around the 25-35 frames range of start-up, it seems. Of course, it's not really that simple, but this model is a pretty good indicator for the most part. I'm not even taking into account that some of the start-ups might be the same. I'd rather not guess at this point. It'd be nice to know, certainly, but I can't check whether it'd work or not. I'm content with thinking that we can probably get 6K from a 4B CT corner combo right now without knowing the specifics.
hakimiru Posted December 18, 2012 Posted December 18, 2012 jbbs investigation on OD duration: For Nu, we're looking at roughly (canceling into OD decreases duration by about half) 100% Health: 3 seconds 50% Health: 7 seconds 10% Health?:12 seconds Also, an investigation on combo times from the Ragna forum (Nu times might be different, but probably follow the same trend): Period until untechable time starts being reduced for various starters A series: ~5 seconds (6A ~7 seconds) B series: ~7 seconds C series: ~7 seconds (2C and 6C untested) D series: ~7 seconds (5D and 2D untested) Throw: ~5 seconds (Back/air throws untested) These are times until untechable time reduction starts kicking in, so you can still use moves with long untechable times to forcefully extend combos after this duration. Untechable time seems to be forced to 0 after a longer period of time passes.
Legacy Edge Posted December 18, 2012 Posted December 18, 2012 How are Nu's numbers in comparison to the other members of the cast? More or less than the average? Anyway seems like we are gonna be one of those charachters that won't be using OD that much.
AchedSphinx Posted December 19, 2012 Posted December 19, 2012 (edited) Nu can get 4k from a grab in the corner, I saw one do it on central. It went like dia throw > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > supra > 3C. I probably messed it up since I'm doing this all off memory, but it seems like a good combo to me. Can probably make it better with gravity or CT. Edited December 19, 2012 by AchedSphinx
Overheat Posted December 19, 2012 Posted December 19, 2012 Nu can get 4k from a grab in the corner, I saw one do it on central. It went like dia throw > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > supra > 3C. I probably messed it up since I'm doing this all off memory, but it seems like a good combo to me. Can probably make it better with gravity or CT.I don't know if a CT could be fit into there. The only practical ways I know to connect into a CT right now would be 5DD, 2DD, and (Dia) 3C. The proration might make using Gravity not worth it in this case, not to mention it'd be taking up more time. For those interested, I'm keeping my post in the combo thread updated every time I come across a new combo route or situation. It's a good reminder about what we generally know of Nu's combo's at the moment.
AchedSphinx Posted December 20, 2012 Posted December 20, 2012 I saw this combo done a bit earlier on central from a 4B midscreen in Dia mode. 4B > 22A > 2DD > CT > 236C > 5C > 6C > 236D > 5C > 2C > supra > 3C. That worked midscreen to corner, I'm not sure how well it will work if they 236C doesn't wall stick, will probably need to go for something different to replace the 236C. It did about 4k damage as well. Oh yeah, I also saw that 4B gives about 7 heat. Just a random thing I wanted to mention lol.
Overheat Posted December 20, 2012 Posted December 20, 2012 I saw this combo done a bit earlier on central from a 4B midscreen in Dia mode. 4B > 22A > 2DD > CT > 236C > 5C > 6C > 236D > 5C > 2C > supra > 3C. That worked midscreen to corner, I'm not sure how well it will work if they 236C doesn't wall stick, will probably need to go for something different to replace the 236C. It did about 4k damage as well. Oh yeah, I also saw that 4B gives about 7 heat. Just a random thing I wanted to mention lol.Can you link me to it?
AchedSphinx Posted December 20, 2012 Posted December 20, 2012 Can you link me to it? It was a week or so back so I can't really find it. If I see it again I'll try to direct it to you somehow, I'm honestly doing it off memory. I just forgot to mention it.
Legacy Edge Posted December 20, 2012 Posted December 20, 2012 4928 with gravity and 25 heat, Luna mode though http://www.youtube.com/watch?v=lGY8CTG_EfM first match, around 0.30
Overheat Posted December 20, 2012 Posted December 20, 2012 Unfortunately, that's been known for quite a while. That's pretty much the standard corner Luna 4B CT combo.
Overheat Posted December 20, 2012 Posted December 20, 2012 No problem. I realized that I didn't even have that combo listed in the combo thread because of it lol
minlexx Posted December 20, 2012 Posted December 20, 2012 Act Parser can only be cancelled into after a drive move (grounded or mid-air) or 6C. CT Nu had also 2C act parcer cancellable, isn't it now?
ElegantShadow Posted December 20, 2012 Posted December 20, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=lGY8CTG_EfM#t=413s Wow, 3C combos into Legacy Edge now. I wonder if that will become useful later on?
toanenadiz Posted December 20, 2012 Posted December 20, 2012 CT Nu had also 2C act parcer cancellable, isn't it now? Nope. But it's jump cancelable so its fine.
Overheat Posted December 22, 2012 Posted December 22, 2012 Finally found Yoshiki on the leaderboards. I was starting to think that he didn't play seriously anymore, but he's doing fairly well. I think he's still playing mostly in Tachikawa.
AchedSphinx Posted December 22, 2012 Posted December 22, 2012 Finally found Yoshiki on the leaderboards. I was starting to think that he didn't play seriously anymore, but he's doing fairly well. I think he's still playing mostly in Tachikawa. Yoshiki was the aggressive type right? Will be cool to see some of this match videos. Purotosu is looking to be a strong contender for top Nu. His screen control and overall gameplay sense is really good. It looked pretty impossible at times for players to actually reach him on screen, even that Valk found it tough. Gravity seed is just too good. That and the fact she doesn't need to get close with 236B makes me think her zoning tools got even better. Also 4B seems really good now. I dunno I just see people get hit by it a lot. I figured they'd be used to it from high-level play but now that she can do a reliable high/low mixup with 2B > 4B, it seems to throw people off.
Overheat Posted December 22, 2012 Posted December 22, 2012 Yoshiki was the aggressive type right? Will be cool to see some of this match videos. Purotosu is looking to be a strong contender for top Nu. His screen control and overall gameplay sense is really good. It looked pretty impossible at times for players to actually reach him on screen, even that Valk found it tough. Gravity seed is just too good. That and the fact she doesn't need to get close with 236B makes me think her zoning tools got even better. Also 4B seems really good now. I dunno I just see people get hit by it a lot. I figured they'd be used to it from high-level play but now that she can do a reliable high/low mixup with 2B > 4B, it seems to throw people off.Yoshiki was the basic, fundamental Lambda. He never really did hard combo's or played unsafe, but he was still a top Lambda regardless. Hmm, 4B's good since it doesn't require spacing, and her options up close have increased, but I still kinda miss the fact that it required skill to whiff the first hit (since it's gone now), especially with something like 2B > 4B. (Dia) 236D definitely seems to put you in a better position than 236B did in CSE (or in any version of CS). The new Gravity is probably her best zoning buff.
Legacy Edge Posted December 25, 2012 Posted December 25, 2012 So did they gave her back the non battle form in intros or story portaits/illustrations? Didn't happen to see them Also special intros only with Mu & Ragna, would love some more, lets say with Hazama or Jin.
Moy_X7 Posted December 25, 2012 Posted December 25, 2012 (edited) Hmm, 4B's good since it doesn't require spacing, and her options up close have increased, but I still kinda miss the fact that it required skill to whiff the first hit (since it's gone now), especially with something like 2B > 4B. Spacing requires skill? I thought spacing required... spacing lol (judging the momentum from a dash or the distance/pushback from other moves). So 4B is no longer a 2-hit move, huh? Well at least those 4B(1) > RC > low shenanigans will be gone. Does that also mean that 4B is slower? So did they gave her back the non battle form in intros or story portaits/illustrations? Didn't happen to see them She has her non-battle outfit in the final battle during Ragna's story mode so I assume that she has it as one of her normal battle intros: https://www.youtube.com/watch?v=AUlbEJyA53s&playnext=1&list=PL223159961EC694B5&feature=results_main#t=8m28s Edited December 25, 2012 by Moy_X7
Overheat Posted December 25, 2012 Posted December 25, 2012 Spacing requires skill? I thought spacing required... spacing lol (judging the momentum from a dash or the distance/pushback from other moves). So 4B is no longer a 2-hit move, huh? Well at least those 4B(1) > RC > low shenanigans will be gone. Does that also mean that 4B is slower?4B is indeed slower. Doing something like 5C stagger > 4B[#2 only] or 2B > 4B[#2 only] requires skill, for the most part. Spacing requires skill, and is a skill itself too, IMO. Semantics. Dashing 4B[#2 only] is a lot easier than 2B > 4B[#2 only], for example.
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