Moy_X7 Posted June 4, 2013 Author Posted June 4, 2013 I lol'd at that BK DS combo for 6K and that Rehyou OD combo for 4K. Basically, if you have 25 Heat, anything you do in the corner is going to do ridiculous damage. We have... Somewhat close to the corner: 5D > 214D~C, 66 6C > Stuff for anytime, anywhere confirms. 6C > 214D(Whiff)~C, 66 6C > Stuff for crouching and anti-air/air hit confirms. In the corner: CT mid-combo for stupid damage OH HIZANGEKI into 4K HIZANGEKI to extend air-to-air confirms DP D for Burst baits and extra damage Now I'm just wondering if something like air-to-air Stuff > j.D, (land) 5C > 214D~C works and how much damage air-to-air Stuff > j.D (land) > 5B > Sekka stuff does. All Jin needs is 25 Heat to do dumb damage lol.
Jourdal Posted June 4, 2013 Posted June 4, 2013 DP D for Burst baits and extra damage Speaking of http://www.youtube.com/watch?feature=player_detailpage&v=diUSwnNe_DU#t=224s
Jyosua Posted June 5, 2013 Posted June 5, 2013 Speaking of http://www.youtube.com/watch?feature=player_detailpage&v=diUSwnNe_DU#t=224s My god, I laughed at this so hard. Is there a single tool Jin's missing?
shtkn Posted June 5, 2013 Posted June 5, 2013 he could always call out bursts with 623D since... i think CS1
Jourdal Posted June 5, 2013 Posted June 5, 2013 I think maybe as far back as CT? i remember that on the DVD, but i dont recall seeing players really doing it until CP.
Jyosua Posted June 6, 2013 Posted June 6, 2013 I wouldn't know that, because I didn't even know what a DP was back in CT/CS1, much less a burst bait. XD I'm kinda curious to know though...
Moy_X7 Posted June 6, 2013 Author Posted June 6, 2013 Meh, I've been baiting Bursts with JCs since the caveman days. It's easier to just up+back on reaction than to do the DP motion in anticipation.
eQualz Posted June 9, 2013 Posted June 9, 2013 Well I guess JC'ing might be harder on reaction in CP due to the faster pace of the game and bursts being faster. And doing the DP D is kind of like an option select, you're not gonna lose anything but 25 heat.
Moy_X7 Posted June 9, 2013 Author Posted June 9, 2013 Yeah, that's what I'm thinking. In CP you'll most likely just have to anticipate the Burst and use the proper Burst bait for it; DP D, JC, and OD seem like good options. Has anyone ever used Yukikaze as a Burst bait? I should try it once for the lulz.
-Kid Posted June 9, 2013 Posted June 9, 2013 (edited) Yeah, that's what I'm thinking. In CP you'll most likely just have to anticipate the Burst and use the proper Burst bait for it; DP D, JC, and OD seem like good options. Has anyone ever used Yukikaze as a Burst bait? I should try it once for the lulz. I've done it before after an IAD j.2C > j.C combo, whilst buffering Yukikaze. It seems to be strict on timing for baiting bursts though, because sometimes when I bait bursts with it, the opponent can move after, and sometimes they can't. I guess what's important is hitting Yukikaze on that frame in which your opponent can't move. Edited June 9, 2013 by -Kid
Moy_X7 Posted June 9, 2013 Author Posted June 9, 2013 Makes sense since the Burst is a projectile, you'll need the Frame 1 Yukikaze for it to catch people. Yukikaze seems to have a faster activation in CP after catching a projectile so maybe it will catch Bursts with a "late" Yukikaze as well.
Skye Posted June 10, 2013 Posted June 10, 2013 Weird, back when I played Jin I wondered about this; are bursts a projectile or does it just have projectile properties? If it's the latter, they shouldn't be able to move.
Moy_X7 Posted June 10, 2013 Author Posted June 10, 2013 If they don't get caught by Yukikaze then it means that they're pure projectiles as opposed to a physical move with projectile properties.
Dawn of Musou Posted June 14, 2013 Posted June 14, 2013 http://youtu.be/CDe53hFam8c?t=11m49s Just found out D Musou follow-up causes wallbounce on OD, I like this
shtkn Posted June 14, 2013 Posted June 14, 2013 od 214D wall bounces od j.214D ground bounces and pulls in opponents od 623D launches and pulls in opponents
TheYukianesa-01 Posted June 14, 2013 Posted June 14, 2013 od 214D wall bounces od j.214D ground bounces and pulls in opponents od 623D launches and pulls in opponents Hype levels growing. By the way, any reliable ways to crush trigger with Jin? The way it's executed sort of looks like the All Out Attack from Persona.
Putin Posted June 14, 2013 Posted June 14, 2013 I see many people doing combo > 6D / 5D freeze > CT "reset" and it works some times. I don't really understand why the chances of it working with this setup would increase, but they seem to somehow do.
-Kid Posted June 14, 2013 Posted June 14, 2013 I don't really understand why the chances of it working with this setup would increase, but they seem to somehow do. Because it forces the opponent to quickly reacting to CT by barrier blocking as soon as they break out of the ice, especially with the 5D setup, since it has the shortest freeze time. Seen this setup countless times in the corner with 5D > CT.
Moy_X7 Posted June 15, 2013 Author Posted June 15, 2013 Eventually people will just learn to hold Barrier while they're frozen by 5D/6D, the same way they (sometimes) do after being frozen in the air by j.D.
Jyosua Posted June 15, 2013 Posted June 15, 2013 I'm going to go play Chrono Phantasma at Anime Expo early next month. I'll let you guys know how Jin feels! Super excited. I guess I gotta go review some videos hardcore before AX so I can figure out my combos. XD
Yuushiro Posted June 15, 2013 Posted June 15, 2013 I've watched enough videos that I think I can manage to do CP combos already by now lol
Jyosua Posted June 15, 2013 Posted June 15, 2013 I've watched a ton, but not in the past month or so. Without ever having practiced them, I might forget some thing here and there. XD
eQualz Posted June 15, 2013 Posted June 15, 2013 If time allows, can you try and see if corner 214D > 5C > 2C > 6C > DP C > 5B > 3C is universal thing? I want that thing to be my BnB so yeah :D
Putin Posted June 15, 2013 Posted June 15, 2013 Can you also try something like this in the corner? Some... good starter that's not 6C or a CH (like 5B > 5C ?) > 3C > Musou > (5B) > 5C > Sekka > (5B) > 5C > (2C) > [sj.2C > j.D] or simply sj.D > (iad j.2C > j.C) > 66 5B > (3C) > Sekka And if it doesn't work, maybe you could try it off a crouching confirm into 6C > Musou > 5C instead of the 3C path. The parentheses are obviously for possible alternatives since I don't know how exactly it might work, but I ultimately want to know if there are ways to go for good damage AND oki, which means no Hizansen path. I know it's probably gonna be hard especially if there's no training mode there, but it wouldn't hurt to ask. Be sure to report back on your findings, even if it's just how Jin feels!
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