Moy_X7 Posted October 9, 2014 Author Posted October 9, 2014 6C > 6B > 5B works now? Sounds good to me lol
Dawn of Musou Posted October 9, 2014 Posted October 9, 2014 So something like 5C>6C>6B>5B>5C>5D>Sekka>5B>5C>3C>Musou>follow up would be crouching corner combo? And regular corner combo would probably be 5B>5C>5D>Sekka>6C>6B>5B>5C>3C>Musou? Also during one of the videos I saw that Hiyoku causes wallbounce now. I'm not sure what use this is actually gonna have but that's pretty random. Also can we do 5D>Sekka midscreen?
Jourdal Posted October 9, 2014 Posted October 9, 2014 Yeah they did 5D>sekkajin here https://www.youtube.com/watch?feature=player_detailpage&v=8l0VzOjaPec&list=UUtPyU9cJgvvgH03PQKgaucA&t=155Got a lot of day one jin footage. Hayashii showed the most stuff.Jin VS Mu-12http://youtu.be/kZ74CtY6awYJin VS Ragnahttps://www.youtube.com/watch?v=m1uf5pQzLCI2 Jins VS Reliushttp://youtu.be/Gz0AoO0f0KMhttp://youtu.be/5sdk9vP0mEAHayashi JinVS Ragnahttp://youtu.be/Qi0MIE3MH4cVS Celicahttp://youtu.be/uXSZaym8Q2MVS Valkhttp://youtu.be/e2rXct_DdicIn one of these videos, i saw sekkajin refreeze>6C....
BlackYakuzu94 Posted October 9, 2014 Posted October 9, 2014 Fucking hell, Hizangeki doesn't ground slide anymore.
Jourdal Posted October 9, 2014 Posted October 9, 2014 they don't want you to be able to do a million 6Cs in combos anymore it seems.
BlackYakuzu94 Posted October 9, 2014 Posted October 9, 2014 It's like they don't want us to abuse the corner anymore.
Jourdal Posted October 9, 2014 Posted October 9, 2014 Someone posted a combo (or a theory combo) on twitter that does 4K off 5B for 25 meter.5B>5C>D DP>6C>6D>5B>5C>sekka>5B>5C>Air stuff = 4kI also saw combos on twitter about 5B>5C>5D>sekkajin>6C>CT etc. He'll just take a while to optimize/people get used to things...like CS1 or EX. I also recall people complaining about how he was too good/easy last game (what even) so here's their answer.
shtkn Posted October 9, 2014 Posted October 9, 2014 watching videos, i was wondering if freeze > sekkajin > 6C would work. maybe it'll even work midscreen with a dash, then you can 2D > air combo afterwards
Dawn of Musou Posted October 9, 2014 Posted October 9, 2014 Could 5B>5C>5D>Sekka>6C>2D>j.2C>j.C>Hizansen work midscreen? That'd be good damage without meter.
Putin Posted October 9, 2014 Posted October 9, 2014 I thought 2D was JCable only during its last freeze frames? Which means that followups aren't possible at all without the freeze?
xlolxlolx Posted October 9, 2014 Posted October 9, 2014 the new hot thing is ice car 2nd hit only 2b blah blah
Jourdal Posted October 10, 2014 Posted October 10, 2014 watching videos, i was wondering if freeze > sekkajin > 6C would work. maybe it'll even work midscreen with a dash, then you can 2D > air combo afterwardsHayashii did this to celica. https://www.youtube.com/watch?feature=player_detailpage&v=Qi0MIE3MH4c&t=699As for what xlolx said....https://www.youtube.com/watch?feature=player_detailpage&v=Qi0MIE3MH4c&t=1199
Putin Posted October 10, 2014 Posted October 10, 2014 So 2D JC works even without a freeze, cool. Too bad that Hizansen is even worse now Also opponents fall faster after a j.D freeze?
Jourdal Posted October 10, 2014 Posted October 10, 2014 I think all moves like that (Hazama hiren, ragna axe kick) got affected like that
shtkn Posted October 14, 2014 Posted October 14, 2014 man, i am really liking the no-landing-recovery* hizansen *no actual frame data, just guessing
Moy_X7 Posted October 14, 2014 Author Posted October 14, 2014 Because one Ice Arrow glitch was just not enough: https://www.youtube.com/watch?v=d5GQsme2b28
Jourdal Posted October 14, 2014 Posted October 14, 2014 I saw a jin do sekkajin>D>dash 2C>6B>5B>5C>2C>aerial midscreen. It looked hilarious.
Moy_X7 Posted October 14, 2014 Author Posted October 14, 2014 These new Freeze > 22C, 6B > 5B, and 214B (whiff) ~ C, 66 2B combo routes are hella nice. The loss of 214B corner wall bounce and 214D~C wall stick still hurt but these changes seem like a relatively fair trade overall.
xlolxlolx Posted October 15, 2014 Posted October 15, 2014 main thing i wanna know is whether you can still safe jump off rehhyou in corner
Moy_X7 Posted October 15, 2014 Author Posted October 15, 2014 Hopefully, saw Tetsu using a lot of 22C as a combo finisher and then doing meaty j.2Cs but there's probably not enough frame advantage for it to be used as a safe jump.
shtkn Posted October 15, 2014 Posted October 15, 2014 anyone see 22C fatal? maybe with fatal, you can link 214B ~ C into 2B on standing opponents. or the return of the simpler j.2C > j.C loop
xlolxlolx Posted October 15, 2014 Posted October 15, 2014 im talking about just ending with rehhyou since they look like they get launched about the same height and the move itself has less recovery, im willing to sacrifice some damage for a better situation
Moy_X7 Posted October 15, 2014 Author Posted October 15, 2014 anyone see 22C fatal? maybe with fatal, you can link 214B ~ C into 2B on standing opponents. or the return of the simpler j.2C > j.C loop Haven't seen it yet but 214B~C > 2B on grounded opponents would be sweet. If not then you could always do 5C > 6C > 214B ~ C, assuming that 22C FC even allows us to link into a normal and not just cancel into the D follow-up lol im talking about just ending with rehhyou since they look like they get launched about the same height and the move itself has less recovery, im willing to sacrifice some damage for a better situation I knew that's what you meant, hence my "hopefully". It will probably work seeing how DP C's recovery has been reduced, it seems like people have an easier time doing DP C > 5B combos so I can only assume that if you use it as a combo finisher it should give you enough time to perform a safe jump j.2C, hopefully lol.
Jourdal Posted October 15, 2014 Posted October 15, 2014 The fact that highest possible C DP>5C works says a lot as well.
Jyosua Posted October 16, 2014 Posted October 16, 2014 Hopefully, saw Tetsu using a lot of 22C as a combo finisher and then doing meaty j.2Cs but there's probably not enough frame advantage for it to be used as a safe jump. I saw him get hit by Konan's DP doing that, so I'm assuming it's not really a safe jump.
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