C0R Posted November 27, 2012 Author Posted November 27, 2012 We probably get over 2k off our overhead midscreen with no meter now The combo demo'd is pretty bad in terms of optimization, I foresee an easy 3k~ and up without much trouble. 6b > 6c > Tachi > j.6d > 6b > Dash > 5c > 2c > ]d[ > j.2c > dash 2c otg > (5c if prorate allows) > 6c > oki seems a likely combo route.
xntrikcat Posted November 27, 2012 Posted November 27, 2012 I don't know, it doesn't look like you'd be able to 6b AGAIN after Tachi > j.6d. Also the trailer's probably sped up, but the C moves seem just as fast as EX... Only time will tell though.
C0R Posted November 27, 2012 Author Posted November 27, 2012 Err I was thinking 5c ch route. I believe you'll have time to link just about anything after tachi stein cancel, it's massively untechable. Keep in mind Tachi gives us a meterless route off crouching confirms. Also from the looks of it Mu will likely be able to fit a 5d in between 6c and tachi.
Paradox13ox Posted November 27, 2012 Posted November 27, 2012 So it looks like the unlimited style SoD is actually her CT, I'm interested how this will work in combos because I do remember Noel ended up in the air after getting hit by it in arcade mode.
TD Posted November 27, 2012 Posted November 27, 2012 did 6b lose it's repeat prorate? with the new SMP system, 2 6b's mean the foe will tech immediately after the hit
C0R Posted November 27, 2012 Author Posted November 27, 2012 did 6b lose it's repeat prorate? with the new SMP system, 2 6b's mean the foe will tech immediately after the hit No it still has it, I missnoted the combo. Was thinking of (cr)2b > 5c > 6c > Tachi > j.6d > 6b > 5c > 2c > j.2c > 2c > 6c.
Nemesis Posted November 27, 2012 Posted November 27, 2012 (edited) wow... mid screen overhead combos without the need for a rapid... but the use of steins! I love it!...... I know you hate speculation cor but with the new vids I think its semi-safe to say her normals arent looking as slow as I had feared... combined with quicker steins this is gonna be derp! PPl already gassing on about nu13 ..... lol I can hardly wait a week from now when mu is out and they all start the : "woe is my main" bullshit ...wait arent they doing that already? --any bits of Sword of Doom arrangement floating around in clips? anyone heard anything? Edited November 27, 2012 by Nemesis
susano Posted November 27, 2012 Posted November 27, 2012 I wonder how corner combos are gonna look now?
Lord Pwnge18 Posted November 27, 2012 Posted November 27, 2012 Goddamn, I had to stifle my excitement when I saw Tachi fly across like that, those FC combos are gonna be delicious
Nemesis Posted November 27, 2012 Posted November 27, 2012 so Im guessing... 6b pushes pretty far back now... both of us or just mu or the opponent ? cause thats the only way I see 6C working (like in the video~) cause that might change how alot of things happen for us... corner pressure/combos and air grab>rapids... etc... still Its really excited that we have so many new things to play with~ still in that Vid 5C looked kinda slow... Im guessing cause the player didnt cancel it into anything...
pochp Posted November 28, 2012 Posted November 28, 2012 did 6b lose it's repeat prorate? with the new SMP system, 2 6b's mean the foe will tech immediately after the hit I haven't been keeping up with CP that much yet, but this sounds like no more 6c oki midscreen without sacrificing a lot of damage, someone tell me I'm wrong... Still looking really hype though, hope we'll be able to cancel steins into tachi, like our other specials :D
C0R Posted November 28, 2012 Author Posted November 28, 2012 I haven't been keeping up with CP that much yet, but this sounds like no more 6c oki midscreen without sacrificing a lot of damage, someone tell me I'm wrong... Still looking really hype though, hope we'll be able to cancel steins into tachi, like our other specials :D 6c oki midscreen is probably still alive, but there might be circumstances where it doesn't work.
Lord Pwnge18 Posted November 28, 2012 Posted November 28, 2012 Tokkan just said that Nu's astral's input was changed to 214214D... Y-you don't think they'll do that to Mu too? ;___;
Nemesis Posted November 28, 2012 Posted November 28, 2012 There's no way to know yet ... just gotta be patient till her info is released.... but I hope not lol ... it wouldnt be that much harder to input but I already love the one we gots
Sadeyo Posted November 28, 2012 Posted November 28, 2012 What other mu-12 players stand out other than Sakuma? I'm hoping to see more people active with her unless murakumo units don't deserve any love.
pochp Posted November 28, 2012 Posted November 28, 2012 Maguro. Sakuma sometimes uses the name "Keba" as well. H.H might have some interesting things at the beginning, he comes up with stuff fast.
C0R Posted December 4, 2012 Author Posted December 4, 2012 (edited) Circ fixed the threads, mu comes out in like 5 hours and stuff. Go to town guys. By the way Tachi's input is 63214B Edited December 4, 2012 by C0R
Tecta1Eastside Posted December 4, 2012 Posted December 4, 2012 BBCP More Nu-13 Part 2 (feat. Boss Mu) I've been trying to post this for awhile. Nu's final boss in arcade mode is u-12 also its a 6 min 720p video quality gameplay. It might make the wait easier for some ppl
Lord Pwnge18 Posted December 4, 2012 Posted December 4, 2012 (edited) Soon. Soon. Also, shoutouts to based 4G for getting around error 406 Even more shoutouts to me being retarded and not reading Cor's post Edited December 4, 2012 by Lord Pwnge18
susano Posted December 4, 2012 Posted December 4, 2012 I eagerly await footage with my hot chocolate. v-v
C0R Posted December 4, 2012 Author Posted December 4, 2012 SoD sliding actually appears to be a major buff, it gives her much more powerful combo potential in the corner.
susano Posted December 4, 2012 Posted December 4, 2012 SoD sliding actually appears to be a major buff, it gives her much more powerful combo potential in the corner. Get outta here. Really?
C0R Posted December 4, 2012 Author Posted December 4, 2012 You can otg their sliding hitbox with 5c > 6c, as opposed to being restricted to 6a > 6b. Which is a massive buff to corner prorate routes, essentially increasing her consistent corner damage considerably. New corner combo I'm seeing is something like: 5b > 5c > SoD > 5c > 6c > Tachi > j.xd > (6a?) > 6b > 5c > ]d[ > 2c > j.c > j.2c > low j.5d > 2b > 6a > 2c > j.2c
susano Posted December 4, 2012 Posted December 4, 2012 You can otg their sliding hitbox with 5c > 6c, as opposed to being restricted to 6a > 6b. Which is a massive buff to corner prorate routes, essentially increasing her consistent corner damage considerably. New corner combo I'm seeing is something like: 5b > 5c > SoD > 5c > 6c > Tachi > j.xd > (6a?) > 6b > 5c > ]d[ > 2c > j.c > j.2c > low j.5d > 2b > 6a > 2c > j.2c I like, I like.
C0R Posted December 4, 2012 Author Posted December 4, 2012 (edited) Habaya range demonstrated Tachi seems to retain running momentum Actually in the video it looks like the wallbounce from 6c (now much more sever) is too much for tachi's hitbox to catch up, it's likely that CT will be the optimal followup for 6c in the corner. Edited December 4, 2012 by C0R
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