NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 Well the more I look at frame data, the more I notice that most C oriented anti-airs start on frame 7 or later. We just happen to have a really bad hitbox.
Poultrygeist Posted May 12, 2014 Posted May 12, 2014 I understand Ignis meter to relegate our extremely good offensive pressure but our only decent anti air should NOT be restricted to that IMO.
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 Even 4D can be hit out of though, so its like they split our AA in half. Good startup/hitbox goes to Ignis and moderate H-invul frames go to Relius.
WakeUpDP Posted May 12, 2014 Posted May 12, 2014 As you guys might notice I was appointed the new Relius mod and created a new Video thread for 1.1 that I'll keep up to date, also arranged the matchup threads so that extend threads are locked to clear misunderstandings. New combo thread also for 1.1 will be created soon so that we can start filling it.
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 Couldn't we just update thr current combo thread? All we got was a relable gad leis>5B>5C or leis>3C combos unless we got silent nerfs to our glitch powers
WakeUpDP Posted May 12, 2014 Posted May 12, 2014 Couldn't we just update thr current combo thread? All we got was a relable gad leis>5B>5C or leis>3C combos unless we got silent nerfs to our glitch powers I know what you mean, but at the same time I would be updating Hard Bread's post which is not really a clean way of doing it. And now that we're quite far in CP we can make the new thread dedicated for new more optimal combos and not having to go through day 1 to now posts.
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 Good point. I really wish we could have hitbox data soon. Be nice to know if there's an extended hitbox on leis so you can spwce it out better for pressure resets.
Poultrygeist Posted May 12, 2014 Posted May 12, 2014 Congrats on mod position, you've been really helpful with updating the vid thread and general info. Feels like it's just you, Necro, Myoro and me in here though lol.
Myoro Posted May 12, 2014 Posted May 12, 2014 Congrats on mod position, you've been really helpful with updating the vid thread and general info. Feels like it's just you, Necro, Myoro and me in here though lol. It's You, Necro, Wake-up DP, myself, the occasional lovely question asker, and a billion lurkers. The rest are prolly just stunned into silence by our awesomeness! But jokes aside, 1/5th of the reason I post help on G-FAQs is to inspire future Relius players to take up their Robo hands and wives so that they may one day help us find the new best thing about Relius. Spread the love too and one day we may get other posters here I know what you mean, but at the same time I would be updating Hard Bread's post which is not really a clean way of doing it. And now that we're quite far in CP we can make the new thread dedicated for new more optimal combos and not having to go through day 1 to now posts. Did someone say, OPTIMAL COMBOS? I've been waiting for this. I need a list so that I can be the very best like no one ever was.
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 So, with 1.1 leis, will you guys end combos with 3C or j.214D midscreen?
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 The only issue I'd have is you're giving up corner carry, and IMO, Relius' corner carry outside of FC combos is lacking compared to most other characters. A lot of characters seem like they have some move they can use from around 60-70% to the corner and get a full corner combo off it. Ecamples, Tao 6C, Rachel 5C, Makoto 6D (I know she's bad), Jin 214D~C. Pretty much people that have a move with wallstick.
Myoro Posted May 12, 2014 Posted May 12, 2014 There's also those rare times where you want the opponent as far-the-heck-away as possible where one might use j.214B->nodash/backdash as an ender. (Like if you can just nope their neutral at will.)
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 A certain black-haired womanizer comes to mind. Led ley, why can't you be OP in every MU? xD
Myoro Posted May 12, 2014 Posted May 12, 2014 I use Ley Ley like it is OP in every match-up. I'm kinda famous for that now. (It was a typo at first but I think I'm gonna keep calling it "Ley Ley." Sounds cute as heck.)
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 I just don't like it when you try and ley ley a move with big startup but low recovery because you have to meaty the iinvincibility... if that makes sense xD such as Valk 6C. Granted, this is actually 2C-able, but try and use it in the MU without getting screwed by wiff cancels xD. You know what I thought of that would be amazing? If we got a completely horizontal Lauger with H-invul. Just imagine having a giant green goblin fist erupt from the ground and wreck every area between your opponents thighs on their jump-in attempt.
Myoro Posted May 12, 2014 Posted May 12, 2014 I just don't like it when you try and ley ley a move with big startup but low recovery because you have to meaty the iinvincibility... if that makes sense xD such as Valk 6C. Granted, this is actually 2C-able, but try and use it in the MU without getting screwed by wiff cancels xD. You know what I thought of that would be amazing? If we got a completely horizontal Lauger with H-invul. Just imagine having a giant green goblin fist erupt from the ground and wreck every area between your opponents thighs on their jump-in attempt. Make it a DP and you have yourself a sale sir. Really any time you use Ley Ley defensively you're rolling the dice, especially since Ignis doesn't have a move that hits behind/where Relius is. Give our wife an attack with the hitbox a gold burst would have, give it invulnerability of some kind too, I don't care if it would take 50~75% of her gauge. Ley Ley is like half a DP too in a sense, it has the invincibility but lacks the hit box.
NecroTheReaper Posted May 12, 2014 Posted May 12, 2014 A DP would be a bit much for Relius, considering his ability to keep people away (save mobility based characters), but a higher horizontal hitbox for Vinum would be acceptable imo. The lauger thing came up because I was tryin to think if there would be a way to give 2C a better hitbox without it getting wonky looking. Now, another cool idea would be if 6B did a more uppercut like motion, somethin that can cover an angle like Azrael 5B. Wouldn't even need H-invul to give us a good AA considering the untechable time on CH. Trade would still give us time for oki or possibly combo and it only leads to 2.8k midscreen without meter.
Iron Savior Posted May 13, 2014 Posted May 13, 2014 An optimal combo thread would rock, and 6b would be a decent anti air it it had head invul, it even has 10 less frames of recovery! For some reason, i've always used Lanto as an anti-air instead of 4d, it works but there are some situations where it is clear i would have won the neutral game had i used 4d instead
Myoro Posted May 13, 2014 Posted May 13, 2014 So can we start suggesting combos for the 1.1 thread? Combos that don't use j.XD, should still be accurate now as that's the only move that's had its proration changed to my knowledge.
NecroTheReaper Posted May 13, 2014 Posted May 13, 2014 I really wanna see how much untech CH j.214B has. Think about 6B>j.B>j.214B gimmicks
Myoro Posted May 13, 2014 Posted May 13, 2014 Think about the Superjump over Jins j.C->CH214B. I can't wait to start smiting people from above like an angry deity. I WILL RAIN DOWN DESTRUCTION ON ALL OF YOUR AIR TO AIR GAMES!!
NecroTheReaper Posted May 13, 2014 Posted May 13, 2014 I wish I was a pro darts player, because with as awesome as new j.214B buff sounds, its hitboc is still somewhat narrow xD they can dash or backdash and make it wiff which makes me sad. Also, I can get people to block it all the time, and its suppose to be + on block. I keep getting mashed out of it Dx
Myoro Posted May 13, 2014 Posted May 13, 2014 Well in OD you don't even gotta aim you dart-wife. I wonder if the untech is long enough for yoyo/Tus follow-up
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