Myoro Posted June 12, 2014 Posted June 12, 2014 Oh derp. Crossing out of the corner would work though. and if you didn't Dash ley you'd still be in the corner, so we've got left/right mix-up here
NecroTheReaper Posted June 12, 2014 Posted June 12, 2014 Indeed, though most of the time you'd want to crossup regardless. They could just CA and get a free run on corner oki if successful. Typically I'd rather do crossup j.B or crossup reverse airdash j.B. i also just thought of a triple crossup that may or may not work depending how close to the corner they are. Crossunder tus>7>66. If they're close enough to thr corner, jumping over them will be crossup 1, backdashing 2, and tuspushing them back under you for a falling j.B is 3.
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 So, there's not a lot of us Relius players, and I figured this would be helpful. What is your guys opinions of Relius' worst MU's vs his best? Differing opinions could help us all out in our problem MUs. To me, my most problem matches go like this (descending worst to best): Taokaka Valkenhayn Mu/Litchi Jin Kokonoe Carl Platinum* (*this one is random, but I feel like I'm just unlucky) Noel Ragna Hakumen/Bang Nu Amane Hazama*/Rachel (*changes on how the Haz plays) Arakune Makoto Tsubaki Izayoi Azrael Terumi Bullet Tager Kagura Relius mirrors are just learning new tech between us cool people, so I'm not gonna put it on here xD. Also note, it was hard enough to try and remember all of the characters so past the first 10 there may be a few that i didn't notice myself xD
Myoro Posted June 17, 2014 Posted June 17, 2014 So, there's not a lot of us Relius players, and I figured this would be helpful. What is your guys opinions of Relius' worst MU's vs his best? Differing opinions could help us all out in our problem MUs. To me, my most problem matches go like this (descending worst to best): Taokaka Valkenhayn Mu/Litchi Jin Kokonoe Carl Platinum* (*this one is random, but I feel like I'm just unlucky) Noel Ragna Hakumen/Bang Nu Amane Hazama*/Rachel (*changes on how the Haz plays) Arakune Makoto Tsubaki Izayoi Azrael Terumi Bullet Tager Kagura Relius mirrors are just learning new tech between us cool people, so I'm not gonna put it on here xD. Also note, it was hard enough to try and remember all of the characters so past the first 10 there may be a few that i didn't notice myself xD Like are we talkiing about really high skill level people? because my list would upvote Arakune, and Izayoi Taokaka Izayoi (for the same reason as Tao once she gets GA, and she can get 4000+ damage midscreen when that happens) Jin (If I could tech grabs he'd be way lower though) Kokonoe (Her J.A and Dash speed, and the ability to confirm any air hit into 1/2 screen carry) Carl Arakune Ragna Mu (We can stop stiens, we have the technology... Those hit boxes though, that DP though...) Bang Litchi (she has good pressure and mix-up, but I'm actually spending my matches learning how to block it and life's getting better.) Amane (I probably don't know how to deal with him yet, but tell me why his C moves count as physical hits to Ignis.) Valkenhayn Makoto Platinum (You've been fighting Givinuponlife haven't you Necro. He's like Plat god right now so that may be what's tipping your scales.) Noel Nu Hazama*/Rachel Tsubaki Azrael Terumi Hakumen Bullet Tager Kagura
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 I think it depends on the izayoi's playstyle. Typically I just use a 6D/j.D to eat her sabers so she cant get stocks, but if she gets em, you're gonna get screwed. Arakune gives me trouble as well... but I never see him. I get an ara match like once every month. I can't make a valif decision on the MU if no one plays it xD. Also, anyone else love it that like tons of other characters are complaining about the azrael MU while we agree hes no big deal? Also, nothings bein said about the next CP, but who's hoping for meaningful crouch/CH confirms? A la higher 6C launch height.
Myoro Posted June 17, 2014 Posted June 17, 2014 Or maybe a slightly faster 41236B for Fatal combos and crouch confirms. I'd love to be able to do: FC6C>5A+B>5B>2C>41236B>5B>5C>SJ>j.B>j.C>j.236C~j.214B But what I really want is a shorter version of Ley for 236A, while keeping the old version as 236[A] ([] meaning hold the A), so we can do stuff like: 5B>5C>6C>short ley cancel>5B>5C>SJ>j.B>j.C>j.236C~j.214B>airdash on crouch I'd also like a way to position Ignis for cheap while not wasting too much meter. What if we got rid of 214D, made our current 236D our 214D, and made 236D a move that doesn't need Relius free (Like 6D/2D/4D) and made it so Ignis just rushes forward at the cost of 3-4 IG a frame. Ideally she could even go through the opponent to do stuff on the other side of them. If once you let go of the D button she stayed where she is until her next move, we could do some ROI stuff (Relius Opponent Ignis) just like our son. By the way to make this post not completely a wishlist post, I found out that CH5B and CH5C both combo into 5A+B on airhit for a high damage confirm (approximately 4400 midscreen.)
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 I'm kinda split between the two. Imagine if 6C was lvl 5 and had increased launch om grounded opponents. But if leis had like a 25-28f startup (I thibk anything else would make it rediculous), it'd be a better pressure/time wasting tool. A reduced version of ley would be cool, its kinda annoying that they took some of Relius' cool exclusive moves and gave Koko better ones.
Myoro Posted June 17, 2014 Posted June 17, 2014 I have been able to dash ley past some character's grab hitboxes before they were able to grab me, so I'm willing to call Ley even if not better than Kokoteleport (because we can also use it stationarily) Anyway, I'm working on a screen carry combo using 5>3C>jump+6D>falling j.B>662C>6C>214C>dash superjump>41236B>... But then I don't know how to end it with a cross back under. If there was a way this combo would look stylish as all get out. If that fails I can just stick to 5B>3C>5>3C>jump+6D>falling j.B>662C>6C>41236B>3C>6D>Iadj.B>j.C>j.8D>land>Superjump>j.B>j.236C~214B>airdash.
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 I was also referring to her j.A and its stupid hitbox, gatling capabilities, and hitting high. So do you cross up for that combo? Cuz i mean... couldn't you just not crossup if that's the case?
Myoro Posted June 17, 2014 Posted June 17, 2014 If I do cross up with a quick superjump airdash Gad leis will add a ton of screen carry by pulling them the other way. (I meant to put superjump airdash instead of dash superjump lol) Edit: I discovered that you can airdash at the opponent while the Tus is happening, the last hit of Tus will still hit, and you'll have time to follow up with 41236B when you land. That in itself adds to the screen carry if we don't cross up, but I think we could go even further if we do cross up once.
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 Does ignis recover after Tus soon enough to act after leis? I havnt tested this combo, so I'm not sure as to what it looks like.
Myoro Posted June 17, 2014 Posted June 17, 2014 Yes, 41236B hits during the very last frame of hitstun that Tus has, by the time Gad Leis is done, Ignis is behind Relius again. I discovered that a simple 214C>jump forward>airdash over>41236B works just as well if not better than 214C>superjump>airdash>41236B
NecroTheReaper Posted June 17, 2014 Posted June 17, 2014 I'm just throwin out ideas right now, think you could use 4D before ignis crosses over to your side then pick up with j.B>j.C>j.236C>j.214B
Myoro Posted June 17, 2014 Posted June 17, 2014 I thought of that, but 41236B is happening the entire time she's on her way back to you. 2D might work after 41236B finishes, but that'd bring us to 4800 ignis cost for about 3/5ths-3/4ths screen carry.
NecroTheReaper Posted June 18, 2014 Posted June 18, 2014 I would ask if our standard crossunder 6B path would work there but I feel the cimbo timer would kill it
Myoro Posted June 18, 2014 Posted June 18, 2014 Isn't that 6B>j.B>j.C>66B>superjumpj.B>double jump j.C>j.236C~214B? Maybe we could save a little time with 6B>665A>6B or something like that??? I need to test this.
NecroTheReaper Posted June 18, 2014 Posted June 18, 2014 I found another combo path that doesn't involve leis that gets the same screen carry (or almost the same). Just do a delayed IAD j.B>j.c>j.8D after Tus' third hit
Myoro Posted June 18, 2014 Posted June 18, 2014 Okay, I think we can we can get even more if we do: IAD at the opponent during the first 2 hits of Tus>land>IAD>j.B>j.C>j.8D>land>SJ.B>j.C>j.236C~j.214B>airdash
NecroTheReaper Posted June 18, 2014 Posted June 18, 2014 Just did it. 3508 Damage corner to... alnost corner. About 2 character lengths away for half your ignis
Myoro Posted June 18, 2014 Posted June 18, 2014 Could you use ~j.214A at the end to make it go full corner to corner? or maybe 236C~214A>663C after 8D?
NecroTheReaper Posted June 18, 2014 Posted June 18, 2014 Replacing j.214B with j.214A puts them right in the corner and leaves you a safe distance away, I'd say we have a winner. Still half your ignis meter for 3.4k, but with full corner carry. Sadly not enough time to get a 3C ender
Myoro Posted June 18, 2014 Posted June 18, 2014 I think you can get a Tkj.236C~214A out after you land from the 8D if that helps at all
NecroTheReaper Posted June 18, 2014 Posted June 18, 2014 No dice. Lauger is what gets the combo from midscreen to corner, so you'd have to cover a looooot of distance regardless of how you use 236C. However the time you land after an IAD and the timing they have to roll is still our advantage. Only option they'd have is DP or jump out, and ignis is right there with us.
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