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Posted

So wait, you can Fuzzy Koko?

 

Thanks for all the advice Dusty, this is great stuff!

 

 

IF you can you'll have to get like elbow deep to perform it. (If it's even possible)

 

I personally don't own Koko on my console so pls someone else test it for me?

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Posted

I'm not saying you can, I'm saying she's the hardest to fuzzy. It's possible to fuzzy her with Rachel, but she's the hardest to do it and you have to be right on point to do it.

 

If there's a char a fuzzy won't work on it is her.  So no it won't work for you I'm pretty sure.

  • 4 weeks later...
Posted

Forgot to say thanks for the responses all that time ago, so thanks now, nearly a month later.

 

Uh, more questions and such. I want to put solo combos at the forefront of my gameplay while we still have them meterless. What's some good set-ups that land us with the chance to confirm into 6B? preferably any set-ups that are possible without Ignis. I'm also trying to train my self to 5D after a CH 3C, as the thought of getting a whole bar of Ignis back and about 100 more damage by confirming like CH3C>5D>665C(2)>2C is tantalizing.

 

Lastly have any of you found any interesting 2.0 Relius footage? Our video thread seems rather barren as of late.

Posted

Besides corner combos and 5c(1) jb delay jc 6b and RC, there aren't much. Anything involving jb/jc land that puts you in point blank works, as well as anything involving air hit gad leis.

  • 3 weeks later...
Posted

Thanks Wakky!

 

So guys, it has come to my attention that my Relius is still terrible. My defense is putrid, and my oki and corner game is still decent at best (probably not even that.) I can't play Neutral effectively at all ether. I also don't venture into Relius' higher damage combos even when they'll kill. I definitely need help, and lots of it.

 

Despite all these flaws, despite not knowing if I have what it takes, I want to become the world's best Relius before the series ends. That's my ambition. I'll be posting a lot of my issues as I record them and I hope there's people still here that can help me overcome them. I'll be trying to solve these problems on my own of course, but any help whatsoever will be met with profound thanks.

 

For starters, what tricks do you as a Relius player reading this, use for different situations on the defensive?

 

EDIT: a good question just came to me. What do I do about delay tech off a 3C ender? It seems to directly counter safe jump j.B 236D unblockables as well as tus if timed well. If I try to punish it with 3C/2B it just blue beats.

Posted

I'd recommend looking into the fuzzy jump option select. LK did a post about it here: http://www.lord-knight.com/fuzzy-jump/

Along with knowing what the opponent can do definitely helps with defense and decisions about when apply your options (IB>stuff, barrier push out, mash, etc)

Player habits comes into play as well to a certain point.

 

For the delay tech 3C, Tus should not have any problems if you wait for them to hit the ground before using for it.

jB/j.C+236D has also the same idea with delaying it.

Posted

Mabukapu almost won a JP tournament.

 

Anyways Basic Safe Jump set up off new 6A oki.

 

Probably only works on Jin since his C DP is pretty booty but obviously testing is required.

 

Near corner 236C RC conversion into 6A Knockdown. If you don't have Ignis out or you hit them in the corner and want to unsummon and recharge we can now get full 6A scary hard knock down.

 

I wish that somehow I could watch low level BB 2.0 in arcades. I've yet to see anyone try to roll or quick get up 2.0 Relius oki, the top level players always respect it. I want to see the repercussions of someone trying to get out. (I doubt that it's possible to get out safely though, Hard knockdown in BB is scary shit, which is why it's so rare)

  • 2 months later...
Posted

Alright, things should be ready for the Extend jp release in two days.

 

If there is anything else you guys can think of let me know.

Posted

There's tons of potential prospects! Stuff ripe for testing. I can't wait personally.

 

Everyone get hype!

 

I think we might as well copy paste some combos that still work from CP1.1 if any do.

 

I'll be in training all day 1 cranking out Bnbs and script for said Bnbs includeing damage heat and Ignis values. So stay tuned.

 

Something that needs to be addressed. I'm going to start labeling Ignis Stalking as "St." until we agree on a consensus on how to label them (examples being St.6D, St.214C, Stj.8D) Let me get your input on that.

 

Also at moments where you hit the opponent with the back of 236C/j.236C/6C to make them go the opposite way I want to label with an "R." for Reverse (making them become R.236C/RTKj.236C/R.6C) These might become important in the coming weeks for high damage high carry combos.

Posted
Something that needs to be addressed. I'm going to start labeling Ignis Stalking as "St." until we agree on a consensus on how to label them (examples being St.6D, St.214C, Stj.8D) Let me get your input on that.

 

Also at moments where you hit the opponent with the back of 236C/j.236C/6C to make them go the opposite way I want to label with an "R." for Reverse (making them become R.236C/RTKj.236C/R.6C) These might become important in the coming weeks for high damage high carry combos.

Don't think there will be that many "stalking combos" per say, minus things like midscreen easier to land crush triggers or maybe a side switch when in corner with 2C>6C>214C if that still works. Situational, but yeah that's not a problem we'll see what comes up. The notation is fine though.

 

Reverse is pushing it lol

 

And about copying combos, we might as well go through a video for them. I'll probably be doing that on release anyways.

Posted

There's a bit of potential in stuff like air hit 6A>St.214C as well as 5B>2C>St.214A>2C. Since 6C is shared between setting up 41236B 5A+B and 214C while also being an SMP move 6A>St.214C may be a worthwhile thing to do.

 

Even if Stalking isn't something well /need/ in combos a lot, with Ignis going into that mode any time she ends a move on the opposite side of an opponent (including 236C~214B) it's still going to happen regardless as you play, so it's good to know what you can do from it.

 

As for Reverse j.236C and Reverse 236C, combos with those in them have the potential to break 5K midscreen with distortion use as it allows you to use one of the Laugers midscreen and continue the combo, but then again so do pick-ups from 236C~214B and j.236C~214B.

 

Reverse 6C is more something that happens when you catch someone with the back of 2C's hitbox and it can be corrected with 214C.

 

I will have to descent, however. I think these'll all become very valuable combo tools in 2.0. Common, probably not, but valuable nonetheless.

Posted

There've actually been a lot of really cool stalking combos like with st.214A and 6C>st.214C

 

its pretty important for max damage.

Posted

6B can jump cancel on block now. It's usability as an anti-air just skyrocketed. 2C>TKj.236C is really easy 5B might have more hitstun/stop now.

Posted

Does the switch from 3C jc to 2C jc feel natural? I'm probably not gonna grab the jp version this time (maybe pass all together for now), one because my ps3 is almost outta hard drive space and two, money lol

Posted

It's kinda like 5C(1) could jump cancel on block if you could fathom that. not being able to jump cancel 3C will mess you up a few times, no getting around that, but that aside it's quite good.

 

It's exactly like 5B>2C>rapid+jump>6D>j.C feels without the rapid input if you need a clearer image. That rapid training was well worth it by the way, made me consistent for the 5 minutes I could play. I'd reccomend it if you had nothing better to do.

 

also 2C>TKj.236C is so easy you wouldn't believe it. it's like twice as lenient as 6B>TKj.236C, so you can definitely input it as 2C[9]236C without the slightest trouble. 3C>6D>662C can confirm from max range 3C easily due to 3C's buffed recovery too by the way. I didn't get to play much but Relius feels super powerful.

Posted

There's a combo in this version that recovers Ignis without meter in the corner, it's in this video

https://youtu.be/kajRIYUmq68?t=3m16s

5b>3c>Gad Leis+6D>5b>4d>(dash)5d>2a>2c>TK Lauger>2c>6c>236c

 

Awesome find! There was something similar in CP1.1 with 236C~214A>41236B>5B+4D, and the trick was using Gad Leis' spacing to maximize 4D's float time and 5B to hit the opponent into 4D's later actives. I bet this could be optimized in a couple ways.

 

If we could start with 5B>2C>236C~214C>41236B>5B+4D that would amp up the damage a lot, make it easier to convert from standard combo routes and reduce the Ignis cost a little as well.

 

If we can replace that 2A>2C with 5B>2C we could get even more damage off the ender too. 5B is only 1 frame slower and has 300 more damage and 12 more P2.

 

Thirdly I wonder if this could be a place to try some experimental ~214A/B/C meaties for oki, (done by waiting for the absolute last frame to cancel a 236C to attack their wake-up) that's another thing which I want to explore. ~214C as a starter looks to lead to extremely damaging combos having both 100 P1 really big damage, and a large amount of hitstun on all types of hit. If 236C~214C>41236B becomes the go-to route I don't know if we'll have enough untech off of a SMP'd 236C to get this kind of oki though.

Posted

His j.B got a level nerf so hitstop is greatly decreased. Its vertical hitbox also got hit. Its hitstun is still great but without hitstop it just feels strange.

Posted

That would explain it. It feels very flacid now. j.A is still the god tho so it's alright I suppose.

 

I have a few questions, not very good at experimentation so some advice would be great.

 

1) What's the throw combo in the corner at the moment? I do 236C>214C>2C>j.236C>2C>6C>41236B>3C for 4k. Which seems fine but is there anything better (like a better ender cause 3C is a bit ugh.)

 

2) Does 2775 from a 2A in the corner with 2A>5B>3C>236C>214C>5C(2)>2C>4D>6A sound about right?

 

3) I see a lot of Relius' do 236D>9>j.B after 6A knockdown, which is obviously strong, but is it supposed to lose to Forward roll? I've never seen anyone try it in JP match videos and it seems to work from testing, but I could be doing something subtly wrong. 

 

4) Is 3C the only real way to knockdown after the new 236C>214A>22C>2D midscreen route when doing more than two hits? (e.g. 2B>2C>3C>236C)

 

Thanks guys!

Posted

Let's see if I can't help!

 

Answers 1~2.)

 

you can spend an extra 10% Ignis on 5B>4D>6A>236D which is great oki

 

off of S starters and throws the old combo still works X>236C~214A>5C(1)>j.C>j.236C~j.214B>j.B>2C>6C>4D>3C

 

X being 2A>5B>3C or 5B+C or whatever S starter you are using.

 

This did some good damage back in the day for 30% IG and was largely used

 

It can be modified in a few ways, namely replacing the 3C you use to confirm into 236C with 2C as it has better P2 and now bares the jump cancel. The 6C>4D>3C at the end can and should be substituted with 6C>4D>6A. The third way it can be modified is a bit tricky, but worthwhile, and that is by substituting 236C~214A with 236C~214C. To get the ideal height for the rest to work you have to get the 5C(1) to hit very low to the ground, but the damage is indisputably better.

 

Answer 3.) There's a number of approaches to solving this. SWD seems to have a pretty consistent way that I can't seem to visualize but will try when I get the time to test it. one approach that I use is simply spacing myself well then using neutral jump j.B. covers rolls pretty well. I think there's ways to  space 236D that catches rolls as well but I'm uncertain.

 

Answer 4.) Really we shouldn't be using 3C to confirm for that combo as it's no longer safe, 2B>5B>236C and 2B>2C>236C work just as well if not better. In fact there's no really good reason to use 3C outside of combos and punishes with solo rel now. That's the simple answer. The more complex answer is something like "maybe with Ignis' positioning we could do 2C>6C>214C>662C>j.C>j.236C~j.214B or 2C>6C>214C>6A for different knockdowns in that situation." But I'd need to test that right now which I can't unfortunately.

Posted

Thank you for the answers!

 

Is the j.236A>j.214B>j.B>2C supposed to be really tight? I can do it easily off regular starter but off short ones it seems nearly impossible.

 

And sorry...what is SWD? My mind is drawing a blank.

Posted

Thank you for the answers!

 

Is the j.236A>j.214B>j.B>2C supposed to be really tight? I can do it easily off regular starter but off short ones it seems nearly impossible.

 

And sorry...what is SWD? My mind is drawing a blank.

 

The acronym for my username :v:

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