XPE_fingers Posted February 20, 2013 Posted February 20, 2013 Hello, I want to play BB/GG at competitive level but I'm still not sure. I'm coming from SSF4AE and I must say that the game is pretty bad designed in many aspects like: -Damage scaling -1341513452562456265 Option selects on the ofense and defense. -Weird hitbox that allows unblockables. -Very setup dependant (with option selects in lots of them) (The more setups the more chances to win, the less reads necessary to do damage). And I would like to know, preferably from the pov of someone that has played both (at medium-high level) the pros and cons of each game. Thank you for your time.
Star-Demon Posted February 20, 2013 Posted February 20, 2013 (edited) EDIT: I'll be honest with you - If you're going to exaggerate the current problems with AE, I'm very sure that - if you become interested and progress to compeittive level in BB or GG - you will do the same with their own problems and be back where you started. That being said - This game also has strong option selects, it also has unblockable setups and very difficult to block situations, and it has some characters that poop damage for very little effort. Question really is, do you understand and appreciate the game and characters you play enough to play it competitively? Edited February 20, 2013 by Star-Demon
Dreiko Posted February 20, 2013 Posted February 20, 2013 If you have such problems with the game why would you want to play it at a competitive level, or even play it at all? Are you sure you understand and appreciate this game to begin with? Your attitude towards the game seems really bad and you haven't even decided to play it yet! I think he's speaking about SF4, listing why he dislikes it and why he wishes to go into BB/GG lol.
Ctrlaltwtf Posted February 20, 2013 Posted February 20, 2013 I think he's speaking about SF4, listing why he dislikes it and why he wishes to go into BB/GG lol. I keep rereading it and I'm still thinking it's the opposite. Especially based on the flaws listed.
Star-Demon Posted February 20, 2013 Posted February 20, 2013 I think he's speaking about SF4, listing why he dislikes it and why he wishes to go into BB/GG lol. Gotta go in hard and fast, you know. I changed my answer lol. Just try the game out for a while first. Don't decide to be a competitor from the get-go.
Silmerion Posted February 20, 2013 Posted February 20, 2013 (edited) EDIT: All right, cool. Edited February 20, 2013 by Silmerion
Dreiko Posted February 20, 2013 Posted February 20, 2013 I keep rereading it and I'm still thinking it's the opposite. Especially based on the flaws listed. The flaws listed may be shared but he clearly said that the flaws are examples of what he dislikes about SF. Reading comprehension 101! XD "I'm coming from SSF4AE and I must say that the game is pretty bad designed in many aspects like:" When you say that and then proceed to list flaws, they are to be attributed to SF.
Ctrlaltwtf Posted February 20, 2013 Posted February 20, 2013 (edited) The flaws listed may be shared but he clearly said that the flaws are examples of what he dislikes about SF. Reading comprehension 101! XD "I'm coming from SSF4AE and I must say that the game is pretty bad designed in many aspects like:" When you say that and then proceed to list flaws, they are to be attributed to SF. Hello, I want to play BB/GG at competitive level but I'm still not sure. I'm coming from SSF4AE and I must say that the game is pretty bad designed in many aspects like: These two sentences contradict each other. If SSF4 is so utterly terrible, why is he unsure about switching to BB/GG? It can be interpreted as "I want to play BB, but I'm not sure because... " > "..I'm someone who comes from SSF4, and I feel that BB/GG have pretty bad designs by comparison" The fact that the thread title is "Help an undecise" makes me even less certain about the grammar being used here. Edited February 20, 2013 by Ctrlaltwtf
RifleAvenger Posted February 20, 2013 Posted February 20, 2013 (edited) To be honest, if he/she's looking for a game with no option selects, no damage scaling of any kind, unblockables (or in the case of street fighter 4, 1f high-lows), and where set-ups aren't important, he/she's not going to be any more happy with BB or GG than SF4. Hell, I'm not even sure if they're looking into the right genre. On the other hand, if they really do mean that BB and GG are badly designed games, and came to Dustloop to ask people why they should like it, then I suggest they play BB and main Hazama. Edited February 20, 2013 by RifleAvenger
Silmerion Posted February 20, 2013 Posted February 20, 2013 (edited) Hey OP, did you mean that you think SSFIVAE is badly designed or that you think GG and BB are badly designed? Edited February 20, 2013 by Silmerion
XPE_fingers Posted February 20, 2013 Author Posted February 20, 2013 Hey OP, did you mean that you think SSFIVAE is badly designed or that you think GG and BB are badly designed? I was speaking of the problems I see in SF xD I asked about how is BB/GG compared to it. I do not dislike option selects, but SF has way too many things that I don't really like.
Ctrlaltwtf Posted February 20, 2013 Posted February 20, 2013 (edited) They really are completely different things in my opinion. They share the common ground of being 2D fighters but the similarities end not too far from that. Of the many things I hate about SF, lacking character diversity and boring gameplay are the top two. It seems like every other character in SF is based on the same template as Ryu, with slight modifications being made but very few unique differences. BB/GG are way more energetic in my opinion. There's lots more legwork involved in getting your character to do what you need it to do. BB/GG definitely have more focus on combos, sometimes very long ones, which I hear a lot of SF players detest. From my personal experience, SF feels very rigid and artificial in terms of movement/actions. For instance the way everyone just "forward steps" in SF whereas BB/GG most of the cast can run forward and stop whenever they want on a pixel-by-pixel basis. Some players like the restrictive feel to SF, because it emphasizes a sort of focus on pure fundamentals. A lot of the attacks in SF just feel like identical-length pokes to me. It's like the difference between a "fast" attack and a "slow" attack are only the recovery frames instead of the startup frames. I find BB/GGs movelists to be dramatically more dynamic than SF's. Also, BB has squirrel girls and vampire lolis. Edited February 20, 2013 by Ctrlaltwtf
Silmerion Posted February 20, 2013 Posted February 20, 2013 Some notable differences between GG and BB: - Knockdowns and oki are stronger in GG than in BB; they're weaker in BB because of more invincibility on wakeup and the ability to ground roll - Because of GG's strong oki focus and because of generally lower hitstop, combos in GG are often both shorter and take less time - BB is less technically complex than GG; BB doesn't have FRCs and has generally easier combo timings - Throws in GG are instant and have very short throw-break windows; throws in BB have start-up and are easier to react to - Characters in GG generally have strong anti-air options (plus instant air throws), so they spend more time on the ground than BB characters do Guilty Gear-specific stuff (I don't know BB all that well): - All throws are inherently option-select-y (the input is 4H or 6H) but in general you don't need to constantly option-select to be successful - Many characters have unblockables; Anji, Bridget, Eddie, Johnny, and Testament have unblockable blockstrings or set-ups (some harder to set up than others) while Axl, Potemkin, and Zappa have moves that are inherently unblockable and you must avoid (there might be more but these are the ones I'm sure of) - Some oki is pretty dumb (Millia's is mostly unreactable high/low silliness that ends in corner KD when you guess wrong, Dizzy and Venom will throw projectiles at you forever, etc.)
YukiBlue Posted February 20, 2013 Posted February 20, 2013 Similarities between BB / AE - Unblockables / Ambiguous mixup - Option Selects - Characters with Lol damage - Setups
Osuna Posted February 20, 2013 Posted February 20, 2013 Hello, I want to play BB/GG at competitive level but I'm still not sure. I'm coming from SSF4AE and I must say that the game is pretty bad designed in many aspects like: -Damage scaling -1341513452562456265 Option selects on the ofense and defense. -Weird hitbox that allows unblockables. -Very setup dependant (with option selects in lots of them) (The more setups the more chances to win, the less reads necessary to do damage). And I would like to know, preferably from the pov of someone that has played both (at medium-high level) the pros and cons of each game. Thank you for your time.BB and GG have much more sophisticated and complex damage scaling systems than SF does. This allows them more control over general damage because the system allows them to scale much more uniquely per a characters needs. That said such a complex system with so many unique moves and characters tend to have some errors in judgement on how the game will develop. Occasionally a character will scale too much or not enough and damage values can be a bit lop sided, but for the most part I greatly appreciate it over the SF method which is a little too simple and is already inherently biased towards certain characters. Options selects kinda sorta do exist in BB but in a much more limited capacity than SF. The ones that do exist I find very interesting though. Rather than an option select set up, characters in BB have block strings and oki which has more traditional mix ups. Sometimes a read will be necessary and most times rewarded much higher than holding up defense through reflexes. I like Blazblue because it is actually really slow. Much slower than GG (which is slower than SF in several ways). It only seems fast because of versatile cancels and and movement options. I can take it online and keep a surprising amount of the gameplay because of just how slow it is. GG is in my experience a bit more of a rush because it rewards the aggressor. Blocking actually increases the damage you take if you get hit by the mix up, and you get super meter when even approaching your opponent. Many characters have very very strong aspects to their gameplay as well so it can feel overwhelming at first. You feel like such a boss when you get the hang of it though. It won't be as easy as BB, but that is because it has an over abundance of awesome.
Celerity Posted February 21, 2013 Posted February 21, 2013 This might be a really weird suggestion, but have you tried SFxT? It plays a lot like Street Fighter without all of the stuff you mentioned. Well...except damage scaling...what game doesn't have that?
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