Strife Posted May 16, 2014 Posted May 16, 2014 Hum, really? Jakou feels perfectly normal to me. Look at the input in training mode and practice.
Henjin Posted May 16, 2014 Posted May 16, 2014 Hum, really? Jakou feels perfectly normal to me. Look at the input in training mode and practice.prolly cuz yu input it where the patch doesnt affect you. me... i dash jabaki instead.
PlaneCrash Posted May 17, 2014 Posted May 17, 2014 Hey guys, I'm a little bit confused because of the english names in the 1.1 changelist.. so is snake bite the english name for jakou or which move do they mean ?Â
heavymetalmixer Posted May 18, 2014 Posted May 18, 2014 Hey guys, I'm a little bit confused because of the english names in the 1.1 changelist.. so is snake bite the english name for jakou or which move do they mean ?  Falling Fang: Ressenga Bloody Fangs: Gasaishou Snake Bite: Jakou Serpent’s Infernal Rapture: Jayoku Houtenjin Eternal Coils of the Dragon Serpent: Mizuchi Rekkazan
PlaneCrash Posted May 18, 2014 Posted May 18, 2014 but what is snake bite ? which motion ? there is no move listed under snake bite on the dustloop wiki for hazama.. Â
Strife Posted May 18, 2014 Posted May 18, 2014 but what is snake bite ? which motion ? there is no move listed under snake bite on the dustloop wiki for hazama.. Â 623D.Â
PlaneCrash Posted May 18, 2014 Posted May 18, 2014 so it's hungry coils.. man that's confusing.. why not just the japanese names.. thanks and sorry for this noobish question
Henjin Posted May 21, 2014 Posted May 21, 2014 but what is snake bite ? which motion ? there is no move listed under snake bite on the dustloop wiki for hazama..terumi has snake bite. hazamas is venom fang=jabaki. 623D. thats the hungry coils input. venome fang is 236D. 623D hungry coils=jakou
Putin Posted May 23, 2014 Posted May 23, 2014 Dogura is playing Hazama atm on Godsgarden twitch channel ResidentSleeper
Blackwing55 Posted May 25, 2014 Posted May 25, 2014 They forgot to add the biggest nerf to Hazama that now makes him unviable as a choice for BBCP. Â Â They lowered the untechable time on his second last hit of the overdrive Terumi stomp so you can no longer rapid on it taunt, dance around then 6B to win :d
Ourozama Posted May 25, 2014 Posted May 25, 2014 Yeah! Instead they let Terumi have it. No wonder most of the Hazama gods went to Terumi
DJ_Blactricity Posted June 11, 2014 Posted June 11, 2014 Can someone translate this:http://www40.atwiki.jp/blazblue/pages/2113.html and add it to the wiki?
Ourozama Posted June 12, 2014 Posted June 12, 2014 Not sure if this is known but if you Jakou your opponent into the corner and he slides, you can try going for jump/s.jump > j.4D~D > delay 2C for crossup or just land behind him and do 5B, etc. This seems to work only if he neutral tech. It's risky though since you basically just put yourself in the corner.
Dreizehn Posted June 15, 2014 Posted June 15, 2014 Hey, everyone! I was wondering if one of you could give me a hand with something I've been trying to figure out. Â I've been using 5B>5C>3C>J.Gasshou>etc. as my go-to combo, but by the time I realize 5B's been blocked, I'm already inputting 5C, and don't really know what to do afterwards to keep up pressure. Every time I autopilot stance after blocked 5C, I get blown up by mashers, and if I gamble with a staggered 3C and they block it, that seems to end all options to keep up any sort of pressure, and it's back to neutral. Is there something better to do after a blocked 5C? Failing that, how do y'all practice confirming a random 5B hit without going into 5C or 3C right away? Â Thanks for the input! Â Â
Ourozama Posted June 15, 2014 Posted June 15, 2014 5C into 2C jump cancel to do a crossup / 2C into stance mixup / 2C jump cancel into chain shenanigans / 5C > Chain followup / 5C into stance backdash followup if they mash with small hitbox normal. Â Options after 3C are limited but hey, Hazama has chains which helps him in neutral. Â For confirming stuff, just keep on playing and practising in the lab.
Mo the Hawk Posted June 15, 2014 Posted June 15, 2014 Off 5B > 5C confirming they blocked  If your opponent is respectful and doesn't use Barrier or favors IB: 3C > Stance mixup 5D > Stance mixup 2C > IAD forward > j.2C 2C > IAD back > j.6D~C > (crossup) stuff.  If your opponent is respectful and uses Barrier or IBB (typically Barrier pushes you too far out for 2C to connect after blocked 5C): 3C > Stance mixup 5D > Stance mixup 5D~D > (crossup) j.2C > (jump cancel) j.4D~D > j.A > continued pressure (Usually 2A, 2B or throw) 5D~B > 2B low or j.2C high  If your opponent tries to escape by jumping/pushing buttons/DPing/etc 3C > Jabaki for safety 3C > Stance~D cancel for safety (delay) 3C > Jabaki catches opponents holding up-back in strings, leads to full combo in the corner 3C > (delay) Jabaki if your opponent likes to push buttons after 3C to stop stance mixup. CH Jabaki leads to a full combo (delay) 3C > (confirm hit) > Houtenjin (delay) 2C - launches on CH for full combo, so with the right amount of delay 5C > 2C is frametrap, and you confirm after IAD back with j.5D~D > (5C > j.C loops)  If your opponent tries to escape by backdashing: 5D~D should chase them down 3C > J.Zaneiga also good at catching backdashes  If you have the corner you can also get some mileage out of 3C > Stance~D cancel, then continue pressure with something like dash 5B.
Dreizehn Posted June 15, 2014 Posted June 15, 2014 Thanks to both of you! I hadn't considered 2C as an alternative at all, or chains. Mo, your post has so many new ideas to try. The IAD j.2C jump cancel into j.4D~D pretty much left me awestruck by itself, to mention just one. Â Thanks to both, again!
Ourozama Posted June 16, 2014 Posted June 16, 2014 Since Putin mentioned about corner oki in the other thread, what can Hazama do with his midscreen oki off of 3C(?)/Ressenga/Hiren? Does he has any other oki? Usually I go for dash 2B to catch backrolls but tbh I'm not really good at catching rolls and stuff so any help in this regard is appreciated!
_Sey Posted June 20, 2014 Posted June 20, 2014 3C xx 214D~D iad j2C is a safe jump that will catch rolls both midscreen and in the corner. When j214B puts your really close to them you can do a late 214D~ and it will autocorrect to 236D if they roll past you, it won't punish the roll though... but I guess it does put you in an advantageous situation and gets you miniscule chip damage  iirc on block 3C xx 214D~D is as bad if not worse than just doing 3C and not cancelling into anything. I think just stopping at 3C works better against "better" players that know the match up and are looking for IB'ing 236D after 3C, although it may not be safe frame-wise, but xx 214D~D is an even bigger cue for the opponent to "mash" something to hit you out of delay 3C xx 236D or 3C xx 214D~A/C or dash-in after blocking 3C
LordSpectreX Posted June 21, 2014 Posted June 21, 2014 After Hiren midscreen, are there any particular oki setups? I generally mash 2A where i'm standing to catch foward rolls, then 5D to catch them meaty after teching or rolling backwards.  Btw, I'm pretty sure j.2C after 5C>5D~B, since they're going to be hold back, they'll be walking back and make it whiff. Though tbh, since j.B connects, you could do J.2C(w)>2B.
DiegoSandres Posted July 1, 2014 Posted July 1, 2014 Eh excuse me, but someone could tell me how Hazama can keep attacking with j.C after doing 214D~B? I see some players doing Serpent's Benection (214D) followed by Rising Fang (B) , then somehow they jump and keep slashing (j.C) :/ There is a way to cancel it or some other trick? Thanks anyway ^^
Putin Posted July 1, 2014 Posted July 1, 2014 You need a green Gasshou (rising fang lol) that hits the opponent around the center of the top half of the flash kick "aura", then you instantly do superjump j.C. You can also do Gasshou > 66 5C if you catch them a little lower but it's rarely optimal in this version besides corner combos
DiegoSandres Posted July 1, 2014 Posted July 1, 2014 So Super Jump + Jump cancel is the trick, not only in this peculiar case, but to a lot of combos I see player jumping and keep with the combo in the air? thanks Putin
Putin Posted July 1, 2014 Posted July 1, 2014 You only have to jump cancel during the last set of j.C to get some extra hits in, and even that's not always the case Usually you wanna do stuff > sj.C5 > land 5C > stuff, check the last few pages of the combo thread for specifics. These posts should be moved there too
NoSales Posted July 8, 2014 Posted July 8, 2014 http://www.dustloop.com/wiki/index.php?title=Hazama_(BBCP)#Defense  EDIT: Fixed
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