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Posted

I once heard Potemkin Buster isn't a very good move for wake up... is that right? Doesn't it has any invencible frames or something? A little of: Did you guys checked out Order Sol vs Ky's new theme? It just.... ROCKS. O.O

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Posted

Pot Bust is not a good wake-up move, no. Generally, an okizeme attack is already occurring while you're standing up. If they throw out a late okizeme, however, you can sometimes stand up and do a quick Pot Bust before their move comes out.

Posted

Humm, I see... than I think the guys who play with me here always miss their okizeme normal attacks, 'cause I almost always hit a Pot Buster before they hit me. Now Pot's 6HS is level 6 right? How many 6HS takes to dizzy an opponent? 2 or 3, something like that?

Posted

Now Pot's 6HS is level 6 right? How many 6HS takes to dizzy an opponent? 2 or 3, something like that?

Depends on how well they take damage, as well as how high their Guard Meter is [as that'll cause more damage and a Counter Hit]. In combo videos, Chipp seems to reach a Dizzy state much more quickly than, say, Potemkin or Robo-Ky.

But yeah, it's a Level 6.

Posted

random thoughts..... I think i alreasdy said it but i gyuess if its fact that potemkins air busdter nakes him land like jump dudst u should?maybe can do all those jump dust bugs to punidh it may B? also sincve air grab is kinda a hit dioes that mean opponenet c an sytill be hit while trhey are grabbed?> may B random combo videoish set up like trying to grab therm and have freeze shiel old at same time hit them? also fall on ground move can hit a air ooponent somewhat right? maybe something like air potemkin byuster then fall on ground move *(hits them just before groiund)then do ythose otg combos if that makes sence. or maybe judge gauntlet then falll on ground move? of coiurse this assuming u can make it so tehy dun tefch.

Posted

I'm not sure but I think Slide Head's far knock down effect only hits people who are very much on the ground. You'll notice that even some people can stand over it. Only the close hit of Slide Head hits against air. That's as far as I know though. Random question, does CH 2S Slide Head combo, and then can you combo off of that?

Posted

If Slide Head hits someone in the air they can tech almost immediately, way before they hit the ground. Otherwise you could do Slidehead into itself as an infinite. :^P Air Buster takes priority over other hits - same as Heat. Simultaneously hitting with a mirror just means you do extra damage. CH 2s -> Slide Head does combo, and you can combo off it. So does ground Giganter -> Slide Head. In both cases the followup combo is not very damaging, though. Mike Z

Posted

If Slide Head hits someone in the air they can tech almost immediately, way before they hit the ground. Otherwise you could do Slidehead into itself as an infinite. :^P

well u get heavier be4 u tech faster cuzx trhere user be some conmbo say wit sokl u combo to certain point then sday 6p guynflame fake and it untecable say. but if u did a coupler more hits then tehy can tech agsasin.

so maybe do combo to certaibn point thebn try if that malke sence. so get6 them to that "sweety spot" wherre u csan no longer tech and go 4 it.

Posted

I have a quick question, if an opponent tries to tick throw pot and then you do the throwback to counter it, could you then pull off a potbuster?

Posted

Throwback [if that's what it is called] seems to cause an equal amount of reset for both characters, so no.

Thats true, but when both characters are fairly close 0(even) frame is still advantage pot tho. Only if you choose your next move accordingly hypothetically speaking that is.So PB/heat setups should still be abundant wit HF rush down. You could also just wait and counter attack with BD buster, BD Gatling, or 6p to counter what ever they do. So "throwback" should be in pots favor if it truly leaves you at 0(even) frames.

Posted

Basically, Pot Bust is only going to 'work' if you throw it out as the Throwback ends, and the opponent performs some kind of non-defensive maneuver that would normally be defeated by Pot Bust.

Posted

A little of... can you guys tell me what a "frame trap" is, and how and when you could use it with Pot? And another question, is it possible to do a corner Potemkin Busterm FRC and then TK APB? If so, how much damage could it cause?

  • 2 weeks later...
Posted

apparently all the rage is on wakeup Giganter, let opponent block, slidehead pretty much unblockable garunteed damage, and repeats into itself. potemkin is bearing more and more resemblance to urien... a frame trap is basically attacking the opponent with a string of hits and leaving a TINY gap so they try and attack, but the game is so small that almost or no attack at all can activate. so for example with sol you just spam 2p a whole lot, then a split second later 2k 6p, this is a hitconfirm that also allows sol to go back into a block string. potemkin really doesnt have any frame traps.

Posted

PB FRC TK APB doesn't work, corner or no. Just clearing that up. Some other stuff might, let me try more... Mike Z

Posted

One more question... can I say that if you knock down the enemy, like with 2D, and you hit a slide head on his wake up with a good timing, is it impossible for the enemy to jump or backdash it? A lot of times I've done this 2D in matches, and then a Slide Head, and even when I did it far from the enemy, sometimes They just got up and down again by the SH. Also, is it possible to do after SH a 2K, 2S, Heat? I've seen in some vids Pots that did SH, then Hammerfall Break, but didn't got close enough to the enemy to do a 5K, 2S. So assuming that the 2K range is bigger, than it would be more safe to hit than 5K in these ocasions. My question is: can the enemy tech between 2K and 2S after SH?

Posted

For future reference, getting hit out of sliding acts exactly like you got hit out of the air, so you can test techability in Slash. 2k->2s is techable between the 2k and the 2s, but occasionally you can get away with it because they won't try teching anyhow. 5k has hella bigger range than it looks like, though, especially on floored opponents. SH, 5k->5s->2s xx Heat: Is there a list somewhere, maybe in that Christmas vid? So far I haven't bothered to check everyone since it's hard, but it works on Ky/Robo/Jam/Bridget/Baiken with far 5s, and on Zappa with close 5s, and not at all on Chipp/Axl. 2s is big enough to catch instant-airdash-back at the start of the round, was that always true? Also, on at least Faust (prolly Pot and others also), you can hit with straight 2s->2h xx Heat, or 5h xx HF if close enough for the HF to combo. Mike Z

Posted

One more question... can I say that if you knock down the enemy, like with 2D, and you hit a slide head on his wake up with a good timing, is it impossible for the enemy to jump or backdash it?

No.

The only way to cause a guaranteed Slide Head as okizeme is to throw out a move with good block stun beforehand, such as Giganter.

Posted

Has anyone tested this against jam? Shield on wake up ,then she parry's. Will the Slide head hit her close/far? or Will she be able to parry and not be affected cuz of invicibilty,or parry then jump? I'm thinking she'll get hit ,because If she parry's 6k or any move that I can cancel to PB she gets bustered. I was wondering If I do meaty shield after knockdown (as we all know shield has horrible recovery) ,and she parry's will she be able to escape?

Posted

"Also, is it possible to do after SH a 2K, 2S, Heat? I've seen in some vids Pots that did SH, then Hammerfall Break, but didn't got close enough to the enemy to do a 5K, 2S. So assuming that the 2K range is bigger, than it would be more safe to hit than 5K in these ocasions. My question is: can the enemy tech between 2K and 2S after SH?" In this question I meant in Accent Core, just to clear things up. \o\

Posted

The only way to cause a guaranteed Slide Head as okizeme is to throw out a move with good block stun beforehand, such as Giganter.

To be more specific, you have to use a move with the 'Level 6' guard stun type. Also they can just IB and escape your setup for big punish too, so you still have to be careful with it.

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