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Posted

Just wondering if there are any list of common pressure strings or moves Potemkin can guarantee pot. buster after IB. Or along the same lines, back dash to avoid moves (I can only think of sweeps but I'm sure there are more) and pot buster right after. So what are some basic attacks/strings he can IB or back dash -> pot buster? Some general guidelines or a basic list to start me off would be greatly appreciated.

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  • 2 weeks later...
Posted

Be aware of jump cancellable moves though. They can still jump out from their block strings and punish your whiffed buster attempt if they anticipated your blocking patterns. Not to mention moves with special cancellable properties. They can either reversal dragon punch or reversal super your buster attempt. This of course only applies if you're getting too predictable on your blocking patterns.

Posted

Does potemkin have a hidden move of some kind? I watched the anji CM "tou" and in it anji gets hit with what appears to be an overdrive version of Heat extend, that did about 400 damage. It also looked like a glitch since anji was in FD the whole time he was grabbed. So what exactly happened there?

Posted

Anji jump -> slashback first hit of Heat, FD 2nd, 3rd hits -> Pot does Extend, Anji does um, some kinda super and gets counterhit. Old glitch. Mike Z

  • 2 weeks later...
Posted

Sorry if this has been posted, but I just took a quick search through the AC threads and couldn't find the answer so... What is the most practical use of Megafist FRC? I saw a Pot bust setup that utilizes it but surely that can't be the entire purpose of the FRC. In theory I've been practicing the following pressure string on block: 5k, c.s, 2s, hammerfall-frc in which after I: -repeat the same string/or same string with hammerfall-brake potbuster -5k, c.s, 2s, pot buster -5k, 5s, 5h, slidehead -6k, 2h, heat knuckle (if 6k hits) -6k, 2h, slidehead (on block, although the spacing can be off and slidehead blocked) ...and I'm wondering if there is a way pressure can be resumed if I megafist frc after 6k, 2h? Sorry if my pressure is terrible and I'm doing everything wrong, I'm just kinda winging it since I just started Pot a week ago and I haven't read much up on him besides the AC combo thread. If you guys spot something terribly retarded with my pressure or its just not practical, let me know, I'd hate to be practicing bad habits so early. Any advice/suggestions would be appreciated. :) edit: also, on the second iteration of pressure after the frc, if 5k, c.s, 2s hits they will be too far away for the 2h to connect, would 5k, c.s, 2s, 2d be the best option I have at that point?

Posted

How large is the window between Slidehead Hit and Slidehead Earthquake, in frames, 2? The frame data page says 2(2)1 which is incomprehensible. Does that mean it's active for 2 frames, then 2 earthquake frames, then 1 regular hit frame or something? I'm trying to learn the timing for meaty earthquake :X

Posted

Megafist FRC can link to 5p if you hit against a crouching character, which is rare and difficult. Otherwise, um, it's a PB setup, or you can FRC and airthrow if they jumped on reaction to your Megafist. Mike Z

Posted

I have a good use for air buster in a combo video but its so hilariously worthless I don't want to spoil it. Someone message me if they want to use it. It's got a gimmicky use in match but its so gimmicky don't bother you basically need to be absolutely psychic. Edit: lol may is immune to slidehead for a tiny part of her standing animation cool

Posted

Is there any use for using close slash after a meaty slidehead besides uhhhh the 2 extra damage it does and possibly another 1 tension in a heavenly combo?

Posted

Extra 18 damage. Same tension gain. Same Guard Bar subtraction. So, just damage. And style points. Mike Z

Posted

Can someone please tell me what Heat Knuckle's Hitbox is for AC? I get grabbed by that sucker more times than I care to.

big enough

Posted

6k DOES have some kind of throw invincibility, weirdly. Everyone's been guessing about it - it appears to be randomly before he hits, or something.

In the latest batch of match vids (from http://blog.livedoor.jp/trf_ggxx/) PO vs. PO, p1 gets knocked down, and P2 does 6k which goes through P1's wakeup Pot Buster.

!!!

Mike Z

Posted

6K's throw invincibility was listed in errata and on the wiki. ("6K has throw invincibility, exact amount unknown, but it runs out before the active frames of the move.")

Posted

Dizzy is 5s 2s. 2s is less damage, and 2s 2h is nearly impossible even with walking towards her. Mike Z

Posted

I have the same problem with Henaki.. and when I do 5S 2S, the enemy techs after the 5S. Maybe I need to delay the 5S walking a little bit towards her, or am I just doing it too slow?

Posted

Omg some1 plz translate the text file in new the zepp vid. For certain details ya kno. If it's a transcript , hope it is. edit- It is!!!

Posted

It's Potemkin, it can't be that hard to figure out, can it? Cool thing though, when Faust does the Scalpel, get's Angel'd and Potemkin does super jump Air Potbuster, Megafist FRC, Air Potbuster. The 2nd potbuster is actually an OTG hit, but the damage doesn't scale like one. Pretty neat.

Posted

^I wasnt talkin bout actual combo notation. I can just watch the vid over and over. I was just talking bout lil tidbits that can help. Like if they listed any specifics ,timings ,and things of that nature.

Posted

I asked Hellmonkey for help on translating specifics, and all I got out of it was: "for 10 (PB FRC 2s 2h HF/break APB) the note is Hard. If you can do it it's strong. But it's hard. If you can land it on faust it's at the level you can brag about it." If nobody's willing to translate it, I can probably help you with timings just because most of it is obvious from the vid - it's all just hard. :^P Mike Z

Posted

Combo transcript: no notes except a select few. Find and replace = win Raekwon + Mike Z: There are notes like positioning is important, timing, delay something, etc. It's not particularly hard to read, if you put it through an online translator, you can read it just fine. If no one else does it, I'll get to it eventually, but I have other things I'd rather be doing. Like actually playing GG. Haha. Notes that caught my fancy: 14: If you manage to hit this combo in a real match, you're a hero. Walk forward for 7F then 2S to get it to combo. 19: The walk back is the sticking point in this combo. If you can get used to figuring out the right positioning on the fly, you must be a very discerning man... or something. 26: Airbuster doesn't suffer from damage scaling, even as an OTG hit. A more practical use for this, is if you score a CH 2D while poking, you can followup on reaction with OTG Megafist FRC > Air Potbuster. 27: Sorry. Programmable stick combo only. Probably humanly impossible. But technically possible. Carry on :P. 28: Arcade only. This combo is techable on the home versions. Only follow up the Air potbuster with P, S , etc. in the arcade. 31: [Dizzy crossup combo] This was shown in the #R (blue) video, 50-50 high/low mixup, but now it beats reversal throw [6K throw invincibility]. 36: Very important combo. Best damage/tension by a long shot, and easy to do on Eddie, so practice! 37: Hakobi combo. [Combo used to drag them to the corner] After hitting Jam with the APB, if you jump as soon as possible, and slide head immediately upon landing, you get a perfect Slide Hame [slide Head trap, earthquake only hit on wakeup]. Because everything must be done as quickly as possible, there is an element of difficulty present. 38: You can do up to 6 hits on Jam before APB will no longer combo. Anji and Dizzy should be the same. More notes: Note, a perfectly timed Slide head trap loses to reversal Ryuujin. However, anything other than perfectly timed [E.g. slightly delayed Slidehead] will result in Jam being knocked down right in front of Potemkin. Which means a very dead Jam. 44: Sol doesn't do VV follow up. Sol is left half dead. 45: Sol does VV followup Sol is DEAD. 48: Phattest combo. If you manage to hit this in a real match, your opponent should buy you a drink. 49: 2 sets of 2HS APB. Master this, and you can be like FAB too! ------------ Combos ------------ 1.AB:6K through 1st hit of FB Danzai> Giganter (CH)>2HS> Giganter >6HS>(Dizzy)>Potbuster>Suka (A.B.A. out of meter)>Potbuster 2.AX:FD Axl super >super jump forward HS [CH]>6HS> Hammerfall FRC >Walk f.S>back Air Buster>S>2HS>Heat Knuckle 3.IN:JS>JHS>c.S>2SRC>2S>2HS> Giganter >Bullet>6P>Heat Knuckle 4.ED:5HS CH> Hammerfall FRC >2S>2HS>HF Brake>back Air Buster>c.S>2HS>Heat Knuckle 5.DI:JHS>2HS FRC>jump forward>back Air Buster>5K>c.S> forward APB 6.SL:Dust>JHS>JK>back Air Buster>c.S>2HS>Heat Knuckle 7.TE:Potbuster FRC>2S>2HS>HF Brake>back Air Buster>5K>c.S> forward APB 8.CH.2HS> Giganter>Bullet>2HS>HF Brake>back Air Buster>c.S 9.BA: 6HS Bacon's backdash > Hammerfall FRC>jump forward >back Air Buster>c.S>2HS>Heat Knuckle 10.FA:Potbuster FRC>2S>2HS forward APB 11.PO:JS>JHS>5HS> Hammerfall FRC >2S>2HS> Giganter >Bullet>2HS>Heat Knuckle>Extend 12.BA:Baiken does Ouren, Giganter CH>Bullet>5K>c.S>neutral Air Buster>(Dizzy)>Potbuster 13.MA:Potbuster FRC> Hammerfall FRC > Giganter >Bullet>2HS>Heat Knuckle>Extend 14.DI:Potbuster FRC>2S>2HS>Heat Knuckle 15.CH:(5K2S Hammerfall FRC all blocked)6K> Hammerfall FRC >2S>2HS>back Air Buster>c.S>2HS>Heat Knuckle>Extend 16.SO:Slidehead through Grand Viper>c.S>f.S>back Air Buster>c.S>f.S> neutral Air buster 17.MA:FDB air CH>whiff Hammerfall FRC > Hammerfall FRC >2S>Heat Knuckle 18.KY:Trade with antiair 2S >2HS> Giganter >Bullet>2HS>Heat Knuckle 19.OR:Potbuster FRC>2HS> Giganter >Bullet>walk back 2S>2HS>Heat Knuckle>Extend 20.MA. Hammerfall FRC >c.S f.S>back Air Buster>5K>c.S>back Air Buster>5K>c.S> forward APB 21.MI:Throw FRC > Giganter >Bullet>2HS>HF Brake> forward APB 22.FA.: Potbuster FRC>HPB 23.MI:6K>2HS>HF Brake>2HS>HPB 24.CH:Dodge Genrouzan with 6K>2HS> Giganter >Bullet>6HS>Heat Knuckle 25.antiair 5P>c.S>Heat Knuckle RC 4th hit>HF Brake>2HS> Giganter >Bullet>5HS>Heat Knuckle 26.FA:Faust super Angel >super jump forward Air Buster> OTG Megafist FRC > Air buster 27.MI:Potbuster FRC> forward APB 28.JO:Potbuster FRC> Hammerfall FRC >c.S>back Air Buster>5P>c.S> forward APB 29.AB:JD CH>c.S>2S>2HS> Giganter >Bullet>2HS>Heat Knuckle 30.BA: Slidehead >HJS>6P> Giganter >Bullet>2HS>Heat Knuckle 31.DI: Slidehead >6K> Giganter > Bullet>jump straight up>6K>2HS>Heat Knuckle 32.BR: Slidehead > Giganter >c.S>5HS> Giganter >Bullet>2HS>Heat Knuckle>Extend 33.FA: Slidehead >6HS> Hammerfall FRC >back Air Buster>c.S>back Air Buster>c.S>back Air Buster 34.BA: Slidehead >c.S>2HS FRC > jump forward>back Air Buster>c.S>2HS>Heat Knuckle 35.SL: Slidehead >6K> Giganter >Bullet>5K>2HS>Heat Knuckle 36.ED: Slidehead >c.S>2HS>HF Brake>back Air Buster>c.S>2HS>Heat Knuckle 37.JA: Slidehead >jump forward > c.S f.S>super jump JP>JK>JP>JK>back Air Buster 38.JA: dodge reversal DP with Slidehead >c.S>5HS> Hammerfall FRC > Hammerfall FRC >c.S>back Air Buster>c.S>2HS>Heat Knuckle 39.MI: Slidehead >c.S f.S>2S>Heat Knuckle>HF Brake>Slide Head (trap)> Giganter >Bullet>5K>c.S>2HS>HPB 40.FA.: Slashback 2HS>2S CH on Bomb item toss> Slidehead >super jump forward to avoid explosion>6HS>Heat Knuckle 41.FA.: Slashback 2HS>2S CH on Bomb item toss> Slidehead >Hammerfall>(explosion)>f.S>2S>Heat Knuckle 42.FA.: Slashback 2HS>2S CH on Bomb item toss> Slidehead > Hammerfall FRC >c.S>2S>FDB reflect explosion>f.S>2S>Heat Knuckle 43.FA.: Slashback 2HS>2S CH on Bomb item toss> Slidehead >FDB reflect explosion> Giganter >Bullet>2HS>Heat Knuckle 44.SO: Slashback 2nd hit of S Volcanic Viper>5HS> Hammerfall FRC >2HS>HF Brake>back Air Buster>c.S>2HS>Heat Knuckle 45.SO: Slashback 2nd hit of S Volcanic Viper>2HS CH>2HS> Giganter >Bullet>6HS>(Dizzy) 46.CH:Potbuster FRC>6HS>forward Megafist FRC> Air potbuster 47.BR:Potbuster FRC>6HS> Giganter >Bullet>2S>2HS>Heat Knuckle>Extend 48.TE:Potbuster FRC>6HS> Hammerfall FRC >back Air Buster>5K>c.S> forward APB 49.ED: Hammerfall FRC >2HS>back Air Buster>c.S>2HS> forward APB 50.CH:2HSCH>2HS>HF Brake>2HS>HPB>(Dizzy)>2HS>HF Brake>2HS

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