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Posted

It's the Caligula zip. Just replace the contents of the char/caligula folder with those. Also a new .exe, haven't observed major changes. Mainly FATAL HIT was changed to FATAL SHIFT, dunno bout the rest.

Posted

As Big Ben said. Judging by the dates and what's written in the readme file, the other files are:

Es Laf ver0.x: Previous versions of E's Laf, going from versions 0.24 to 0.63

Sabun 20140102/20140106: System files/data/etc for the upcoming Es Laf 2

Sisca sabun131207: A Sisca patch from early last December. Probably worth installing that one too, as it looks to contain some various frame data tweaks?

Posted (edited)

Looks like Forced Fatal Counters will now take one meter even if you whiff the attack.

EDIT: Getting hit by Supers also disabled the both meters at the bottom.

Edited by Akiro
Posted



Yet another loop for your viewing pleasure. Airtight for 5 reps.
Truly the most important thing you can learn from Puyo Saburo.
  • 3 weeks later...
Posted

It's probably not that interesting to anyone but people who are curious about how E's Laf is made, but I made a very (ruff) translation of the instructions of the sprite cleanup tool they created. I'm hoping to do more collaborations with the E's Laf team in the future. We'll probably be using it for Fearless Night to to speed up our sprite cleanup process.

http://eslaf.main.jp/rakugaki/tool/tool.html

Posted

So, I'm finally working on the Wiki for this again, after several months of absence. I'll attempt to provide updates once or twice a week and I'll be looking around for any videos, combos, and other information I can dig up.

If anyone would be willing to help me with the Wiki by screencapping images, it would be incredibly helpful; I'm a total novice at image editing/video recording, so it would save a lot of time. I'll still do it if no one offers, but it'll be slow-going.

Posted
So, I'm finally working on the Wiki for this again, after several months of absence. I'll attempt to provide updates once or twice a week and I'll be looking around for any videos, combos, and other information I can dig up.

If anyone would be willing to help me with the Wiki by screencapping images, it would be incredibly helpful; I'm a total novice at image editing/video recording, so it would save a lot of time. I'll still do it if no one offers, but it'll be slow-going.

I'll contribute text data about Caligula. I don't think I have anything else not already said, just some Alcott basic move properties. I'll PM you what I have at some point if that's cool with you.

Posted

because it was the oficial twitter of the producer, so people can follow him and pick info direct from the producer later on? Or because it's good to give the source?

  • 2 weeks later...
Posted (edited)

I made a text dump on Caligula's normals. Feel free to use it on the wiki article. I'll post specials and some of my own stuff in separate pastas later. Does not include counterhit properties because I'm tired.

http://pastebin.com/Rm43PqC5

EDIT: Now with specials breakdown.

http://pastebin.com/4epP3R8M

Also more stupid shit Caligula can do. Don't mind the quality, that's airtight.

Edited by Big Ben
Posted (edited)

https://drive.google.com/folderview?id=0B-OYnRTW_y7idkc4VjFkVE4wc3M&usp=drive_web

Looks like there's a new Cecil patch in here now. Tweaks to his jumping normals in some fashion (j2B/j2C/j2D? Different normals, or just changes to his momentum or something?), and nerfs to meter gain, I believe?

Edit: I'm being told that Cecil is now allowed to fastfall using j2B/C/D in exchange for half a bar of meter. It's cool, but kinda wondering why Cecil needs a buff like this...

Edited by OutlawVinegar
  • 2 weeks later...
Posted

http://eslaf.main.jp/index.html

http://eslaf.blog136.fc2.com/

Main site/Version updated, with some of our translated work from the mizuumi wiki included in the new version 1.02! That's very cool and somewhat embarrassing, I feel the need to clean up some terminology into more proper English now.

Also, I spoke to Freeさん, the developer, and I believe he's accepted my/our help in English translation for future versions!

No pressure

  • 4 weeks later...
Posted
Hi there 
I'm Japanese E's laf player.
I created All Character's BnB movie,so I want you to watch.
Since there is only Japanese Description Unfortunately, enjoy only combo if possible. 
 
 
Since I'm using the translation site, it might be strange English.
Posted

 

Hi there 
I'm Japanese E's laf player.
I created All Character's BnB movie,so I want you to watch.
Since there is only Japanese Description Unfortunately, enjoy only combo if possible. 
 
 
Since I'm using the translation site, it might be strange English.

 

 

Awesome! Now I have somewhere to start learning.

Thanks man.

  • 1 month later...
Posted

If I remember correctly they are supposed to be like Xrd. 3D models, but they look like sprites.

Posted

WTF did he do to Sisca? Now she has TOO much going on .v.

 

Other than the questionable new design it looks all good. I wonder what prompted him to change cell shading since he already had a relatively good system with the sprite work and he already put in so much time into making those 4k Sisca sprites?

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