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Posted

Seithr concentration increases the lower in elevation you go, and not even Makoto (who is exceptionally resistant, even for a beastkin) is totally immune.

Maybe they're trying to forget about the Hierarchical Cities being confined to mountainous areas?

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Posted

Maybe it's like Battleship Bay (I think that was what it was called) in Bioshock Infinite, that was an artificial beach in a flying city.

Posted

I thought Makoto suffered persecution as a child. How's she's supposed to do that out in the seithr were humans can't live?

Posted

I think some of the information presented in her joke ends is correct, like the names of her siblings and where she grew up, it's just...dramatized. Greatly. Some of the joke ends aren't far off, like Noel being an awful cook or Ragna being frightened of ghosts.

Posted
I think some of the information presented in her joke ends is correct, like the names of her siblings and where she grew up, it's just...dramatized. Greatly. Some of the joke ends aren't far off, like Noel being an awful cook or Ragna being frightened of ghosts.

Well neither of those were canon until recently

Posted
So I just noticed there was a nipple on that render of Noel.

...oh god guys.

People have nipples? Whoah.

Posted

Meh, who cares. I'm still waiting for Litchi's boobs. That'll be a sight if the Animators follow precedent.

  • 2 weeks later...
Posted (edited)

I hadn't thought about until it was mentioned in the CP general thread, but how do you think they'll animate some character's fighting? I'm mostly thinking of Rachel with her lightning rods and whatnot, and Nu considering the swarms flying swords do most of the fighting for her. To a lesser extent, Arakune, with the bugs and clouds flying all over the place.

Edited by ThatOnePerson
Posted
I hadn't thought about until it was mentioned in the CP general thread, but how do you think they'll animate some character's fighting? I'm mostly thinking of Rachel with her lightning rods and whatnot, and Nu considering the swarms flying swords do most of the fighting for her. To a lesser extent, Arakune, with the bugs and clouds flying all over the place.

Between CT and CS2's openings, we've seen animated lobelias and Murakumo D's.

Posted

Nu should be easy considering certain other sword hurling characters.

Some of the other characters though... what makes sense on a 2D plane when you just fight in a straight line looks weird when you have 3 dimensions to move in.

Posted

With some one like Litchi' either most of her D moves will be the sideway version of she can control the direction of her staff more freely than usual. On Rachel, I think she might be able to summon multiple rods or she can just ignore gameplay and summon lighting jsut like that.

Posted

I think animation wise, Calamity Trigger had a pretty action packed opening, plus there was that 5 second sword fight with Jin and Ragna.

Oh, but CS Extend also had very nice fighting scenes in its opening.

Posted
CT intro's action sequences were complete ass. They made no sense.

They made sense if they were just trying to introduce the characters and their powers. You know which intro really sucked ass? Continuum Shifts, that was ASS. Not extend's that was awesome, but just regular old CS.

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