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Posted (edited)

Just realized that the new Dengeki article has a completely second page with individual character impressions (including with some screens of their new moves!) I'll try my best to translate 'em. Some of this will repeat ElvenShadow's comments.

ICPM causes Potemkin to launch himself across the screen in a wide, parabolic arc. It can apparantly be RCed to create various approach opportunities. Trishula creates a vertical pillar of fire. Anti-air, creates upper body invincibility.

For the various cut-ins, although they use 3D models, they seem to be designed with fixed camera angles, so they always have the same appearance. It gives the impression that they were animated seperately in two dimensions, but you can tell it's 3D if you look closely.

May's attacks are really cute. She comes into the stage riding a dolphin and a lot of her attacks involve animals. She was always a cute character, but this time the cuteness is more 'refined' and stands out more. Her version of Ensenga, is an immitation of Johnny's. She throws different objects, and (if I'm reading correctly) has a more vertical angle, so you might miss if the enemy is crouching. Her version is ditzy, compared to Johnny's manly version. You can also ride the dolphin by touching it after it lingers, allowing for some tricky possibilities.

Likewise, Ky and Venom both have more strategic options. Ky can generate a crest with his Grinder Placement ability, which remains in the location where it was summoned. Then with Durandal Call, triggered by hitting the Grinder with a Stun Edge attack, it shoots out a lightning bolt (or beam?). Split Ciel also generates a Grinder.

QV replaces Dubious Curve, summons a ball which hits the opponent multiple times. Bishop Run Out summons a huge black ball that doesn't disappear even after hitting the opponent.

Writer did not get much time to check out Chipp and Sol. Chipp's Wall Cling seems interesting and his Kunai attack apparantly leaves the kunai laying on the ground. His Dragon Willow (Ryuu Ryuu) Overdrive apparrantly throws tons of Kunai all over the place. Sol's Dragon Install is much more flashy and Crash! (Kudakero) is a dive attack. Millia's got more rolling options, but he didn't get to play as her at all.

General impressions: As the Guilty Gear series progressed, more complicated abilities (Force Break, Slashback, FRC) were introduced one after another. By rolling back those introductions and improving the basic Roman Cancel system, various new strategic options have still be introduced, and there are fewer complex systems for new players to memorize. It's like a "rebirth of Guilty Gear." Because this is set after Guilty Gear 2 and not a "gaiden," the writer hopes more new characters will be introduced.

~ http://dengekionline.com/elem/000/000/690/690981/index-2.html

Edited by Suzaku
Posted

I'm thinking I'm liking what YRC does for the game, it sounds hellishly cool. And potentially extremely scary.

Posted
I'm thinking I'm liking what YRC does for the game, it sounds hellishly cool. And potentially extremely scary.

And hopefully not absurd to balance over.

Posted

Elven, if you get the chance, find out where all the stages are located on the globe (or a rough idea).

Also, please clarify the bit about Sol's Dragon Install Beam? We're eager to know here. Also, what kind of risks does Sol take when he goes DI? Negative Penalty? Does it last longer during low Health?

Also please see if he has DI: 2nd (214214214214 P+H) after Gold Burst. It could be a hidden overdrive.

Also to clarify, guys...YRC (Yellow Roman Cancels) only cost 12%.

These all cost 50% as far as I know, even IF it's yellow-looking.

Posted

Blade, they've removed ALL hidden moves and etc. from the entire cast there's no purpose to checking. Some characters even lost specials (sidewinder for Sol, and Dubious Curve for Venom).

All RC's inlcuding the yellow one's are 50%, it's better to keep your questions gameplay related for the time being, like everyone else. It would be nice to know if Ky's stage is in Illyria or not, but right now I'd rather know about how his stun edge's can be amplified and what sort of amplification do they get. No offense :)

Now, can you low profile Ky's DP still?

Posted

Thanks suzaku, that Ky info is much more accurate and it makes more sense now.

I tried venom but the opponent was being a dick with Sol and fighting all serious from the start so I didn't really get to test stuff. His new air normal is D btw

Posted (edited)

Make sure to write down anything and everything ES! Great work so far, also give this man a GG award or something for pete's sake.

Edited by Mumm-Ra
Posted

Great work. It's rare to be able to get live impressions from a loketest in Japan like we did today.

Posted

Elven, thanks for all

You are a God among men (kinda), and I (we) really appreciate all of your info gained witing in long lines under the sun

I'm very happy on what i read here. The game returning on basics and evolving from here, looking fresh even if the same feeling, new graphic and such..

I just need to hybernate and wake up on game release

Also, i need one of those fan. I mean, for real

Oh, and just a question: no IB yet? Even if it looks like they are focusing on clashesand RC this time...it may be not here

Posted

Fantastic work ElvenShadow. I'm super excited about Xrd now, and this makes me just want to start playing AC in anticipation even more. Bishop Run Out seems interesting, and kind of overpowered - if it doesn't disappear, could Venom create infinite combos/blockstrings? I guess it would drain Tension (or even life) the longer its out, but this is all speculation and the answers are out there. It'd be nice if someone could answer.

Posted

Hello I'm new here.Although I've known of this site for many years.I could only tune in here in and out for the most part. Glad to finally be a part of this community after wanting to for so long.

Thank you so much ElvenShadow. You've made camping here for the night very exciting.I'm pretty glad with what you've informed us about so far.

A few things I wanna know about is the clashing system/danger time.

Oh,And although this is not game related(So I won't ask for specifics respectively). I'd like to know if there is ANY music playing of any sort.

Posted
Hello I'm new here.Although I've known of this site for many years.I could only tune in here in and out for the most part. Glad to finally be a part of this community after wanting to for so long.

Thank you so much ElvenShadow. You've made camping here for the night very exciting.I'm pretty glad with what you've informed us about so far.

A few things I wanna know about is the clashing system/danger time.

Oh,And although this is not game related(So I won't ask for specifics respectively). I'd like to know if there is ANY music playing of any sort.

BGM and SE are reused from earlier games.

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