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Posted

And the balls always had different speeds and angles based on the normal, though seeing them stop is interesting.

And the Bishop Runout ball, too! That one is truly interesting!

Like it bounces off the wall and the player... of some sort.

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Posted
Reload Formation actually... and that's no dumb question! ;)

Btw, I have seen in the vids that the balls will decrease its speed and stop after awhile... and when Venom uses 5P to move the ball, it moves slowly and then stop - ready to be launched again! Does this mean that each of his normals now moves the balls with different powers and speeds or something like that? =/

Yeah I was wondering about that part too. It's hard to tell how the physics on them work now exactly, but it definitely seems like they have a degree of deceleration, and will ricochet differently from how they used to. I wonder if there's a limit to how many start-stops you can get, or if the balls maybe just have a timed life span or something like that.

Posted

Loketests videos have confirmed greatness, first time I'v been impressed by a 2.5D fighter...

Posted
Look at the damn art and you will know, is Ishiwatari's work

LMAO, compared to what?

GGAC has the same amount of hitstop that previous GG games

LMAO, hopefully that wouldn't stay cuz is kinda dumb TBH

Uh Marvel, Persona, Smash, Injustice, KoF, BBCP, Street Fighter off the top of my head.

Anyway goddamn yeah screen freeze screws with things.....but 50 meter is kinda a lot so spend on a single teleport cancel so it might not matter as much as it could. At least in AC it was only 25 so yeah. But it sounds like he can do cool stuff with that floaty jS now so whatever I guess. Not a big deal.

Posted (edited)
Look at the damn art and you will know, is Ishiwatari's work

Well unless we have a whole credit roll,marking him officially, I'm feigning that belief.We all know he designed the characters. Doesn't always exactly mean it's the designers artwork that's fronted in a game.If I'm judging on how it looks: Daisuke usually does traditional looking work.So I obviously can't assume it's him with the 2D artwork being displayed for the characters. That Xrd poster image(with Sol and Ky) at the test definitely is his.Straight on looks like his work.The 3D CGI renders? Well Idk bout that.Depends

Hope they remove that weird RC animation... looks really awful IMO

Agree. although in my opinion they aren't too much a problem. Some characters ex. Pot look funny with theirs .Kinda makes me want to remove them altogether.

Sol's DI is looking pretty useful for longer combos.Kudakero by itself looks to be challenging to punish in that state.He is going to be scary to back off.I am so far in love with this game.Despite my mains aren't announced yet.

Edited by LuciferD666
Posted

compared to other fighting games I've played, GG does have some long hit stop/stun. I'm able to hit confirm more easily in GG than any other FGC I've played.

Posted

LuciferD666, whilst you may have a point about assisting designers/artists, when it comes to illustrations and cover art, typically it's all Ishiwatari.

As for character select art from Isuka and XX and such, yeah that might be someone else, but stuff like detailed faces/heads is usually him.

The high rez vector stuff from Accent Core though is definitely someone else, probably Mori or something.

Posted
Uh Marvel, Persona, Smash, Injustice, KoF, BBCP, Street Fighter off the top of my head.

Anyway goddamn yeah screen freeze screws with things.....but 50 meter is kinda a lot so spend on a single teleport cancel so it might not matter as much as it could. At least in AC it was only 25 so yeah. But it sounds like he can do cool stuff with that floaty jS now so whatever I guess. Not a big deal.

According to the data on the Wiki, Blazblue has the same amount of hitstop as GG, except on counter hits where it has much more hitstop, it also has more hitstun and blockstun in general. There's no data on Persona's hitstop though.

Posted

Somehow I get the feeling people forget the game is still in Alpha and are expecting it to release in 3 months based on some of the comments I've read >.>

Posted
Should wait until further loketests to really worry about that stuff. For all we know, frcs could still potentially be planned as a small window within the yrc timing. The thing to note is that meter gauges are divided into 25 meter segments, both by color and by actual dividers on the gauge. There's no point in that unless they have 25 meter options, which in the current game are FBs and FRCs. We could just get new 25 meter options, of course, but that'll also have to see.

Alternatively, they could just scrap the 25 meter marks on the gauge. Who knows.

This is very true. But the 25% could be ex moves as well. Regardless I was impressed from the vids and the slow down looks to have some great set ups and tricks in it. Still you are right though..it was the 1st location test and the game im sure has alot of time before the release date..

Posted
The high rez vector stuff from Accent Core though is definitely someone else, probably Mori or something.

Accent Core's lead artist was Yuki Katoh [who went on to be a prominent illustrator for BlazBlue]

Posted
According to the data on the Wiki, Blazblue has the same amount of hitstop as GG, except on counter hits where it has much more hitstop, it also has more hitstun and blockstun in general. There's no data on Persona's hitstop though.

Actually, BBCP has less hitstop than GGAC+.

Posted
Accent Core's lead artist was Yuki Katoh [who went on to be a prominent illustrator for BlazBlue]

Thx for sharing that. I've been an Arc Systems fan long enough to know what Daisuke's artwork looks like. I never could tell with Blazblue though...(if it was Mori or not that is)

Posted

Mori did lead illustrations for CT [with Katoh doing most if not all of the arcade illustrations], Katoh then became the lead illustrator for CS, Mori is doing CP artwork again but Katoh was actually allowed to have a lot of creative control over the designs of the new faces [with Bullet being mostly him and Amane inspired by a concept from Sugita---Ragna's Japanese voice actor].

ARC has alot of talented illustrators under their belt so it will be interesting to see what they do for Xrd [but more traditional/copic illustrations from Ishiwatari please! I need a new artbook! :D]

Posted (edited)
Well unless we have a whole credit roll,marking him officially, I'm feigning that belief.We all know he designed the characters. Doesn't always exactly mean it's the designers artwork that's fronted in a game.If I'm judging on how it looks: Daisuke usually does traditional looking work.So I obviously can't assume it's him with the 2D artwork being displayed for the characters. That Xrd poster image(with Sol and Ky) at the test definitely is his.Straight on looks like his work.The 3D CGI renders? Well Idk bout that.Depends

Ishiwatari did the character select art for GGX, GGXX, GGXX#R, GGI, GGXX/, and GG2, and the portraits for GGXX~AC+ and GG2. He also did the character art for Sol and Ky that's on the official GGXrd site. The other character art, and all the character select art in the location test, are actually hi-res 3D renders of the actual character models and may actually be placeholders.

Ishiwatari's digital art (photoshop, I believe) has a very distinct look, and doesn't really look anything like his traditional stuff, (which is mostly done with mechanical pencils, copic markers, colored pencils, and lots of photocopies).

His coloring style changed pretty dramatically after the XX character art, but the artbooks have his lineart for all of that stuff.

The Sol and Ky art on the website has several of the hallmarks of his digital work

Edited by Suzaku
Posted
Mori did lead illustrations for CT [with Katoh doing most if not all of the arcade illustrations]

ARC has alot of talented illustrators under their belt so it will be interesting to see what they do for Xrd [but more traditional/copic illustrations from Ishiwatari please! I need a new artbook! :D]

That they do! Out of the two installments I loved the character artwork in BBCT more than I did CS. But Yuki Katoh's artwork, especially the story artwork in GGAC+ and BB, are amazing to me.

Posted

Never really liked Mori's art. It's why I preferred the CS portraits a lot more over it.

He also did the character art for Sol and Ky that's on the official GGXrd site. The other character art, and all the character select art in the location test, are actually hi-res 3D renders of the actual character models and may actually be placeholders.

Ishiwatari's digital art (photoshop, I believe) has a very distinct look, and doesn't really look anything like his traditional stuff, (which is mostly done with mechanical pencils, copic markers, colored pencils, and lots of photocopies).

I never would've guessed. I haven't seen any of his digital art before. The art on Sol and Ky's Xrd character pages just look really different (especially Ky). I can't say I'm a real fan of his digital art coloring though. They're a lot less interesting compared to his usual colored pencil ones.

Posted

I knew something was "off" about the XX and Isuka art... It looked like Ishiwatari's style, but at the same time...'didn't'.

Thanks for pointing that out, Suzaku.

Posted
Never really liked Mori's art. It's why I preferred the CS portraits a lot more over it.

I never would've guessed. I haven't seen any of his digital art before. The art on Sol and Ky's Xrd character pages just look really different (especially Ky). I can't say I'm a real fan of his digital art coloring though. They're a lot less interesting compared to his usual colored pencil ones.

You should look the art of Hard Corps Uprising, the characters designs are also his.

Posted

So yeah, when everyone here talks about a YRC, I'm guessing we're not talking about the Yellow cancels form Isuka are we? Or are we?

Posted
So yeah, when everyone here talks about a YRC, I'm guessing we're not talking about the Yellow cancels form Isuka are we? Or are we?

YRC in Xrd is RC'ing a projectile. The ring that appears around the character is yellow.

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