pulsr Posted August 12, 2013 Posted August 12, 2013 (edited) Got to play it for a bit while I was in akihabara with Xie. Over all it Feels incredible. I felt pretty much at home except for RCing. That thing hella freezes time. As far as I can tell all the hit boxes work the same. I only played sol, chipp, and may. May felt the most different, whereas chip and sol felt a little different but not by much. Sol's 2d dodges the world and what not. Oh, Ky's greed sever does not hit into the floor ( lost to Sol 2d). Sols kit is pretty neat overall, I really like it. Dust loop is pretty doable. May felt incredibly slow. HS is still plus but push block seems bigger. Sol 2s is still god probably +2-3 Chipp normals are pretty orgasmic as usual. The new 6p is great and can spam it pretty hard ( think Johnny 6p). Chipp J.s was changed to give him a weird hop thing. Hella warped the 2d 4 way mixup, but I think j.s and a properly timed HS teleport Will give you the same result as his old vortex. Chills teleports are great since they always go to the same positions: Front / behind / Above opponent. I'll have tons of time to check comments tomorrow since I'm off to Kyoto. Lemme know! Game is gorgeous! Oh, couldn't tell if there was button hold like bb- I think it exists. If you clash you go into a reeling animation and i strongly recommended Mashinf cause you stay stuck for quite awhile. Edited August 12, 2013 by pulsr
ZenTzen Posted August 12, 2013 Posted August 12, 2013 sol vs millia http://www.youtube.com/watch?v=OJtpeeiZ1JA
Starlight777 Posted August 12, 2013 Posted August 12, 2013 The damage for attacks is unusually high as well. Potemkin is doing extra damage for sure, probably to speed things along. I hope the damage stays high. I hate it when matches drag on.
the_d3v Posted August 12, 2013 Posted August 12, 2013 New videos are finally up on the SRK front page. http://shoryuken.com/2013/08/12/guilty-gear-xrd-sign-location-test-video-round-up/ If any were added since these were posted, please do tell me.
Sanger Zonvolt Posted August 12, 2013 Posted August 12, 2013 So this takes place a year after Overture correct? That puts May over 20 right?
Kitsoru Posted August 12, 2013 Posted August 12, 2013 So this takes place a year after Overture correct? That puts May over 20 right? If May was 14-16 in GGX-XX-AC then yes she should be somewhere between 18-21 now.
Sanger Zonvolt Posted August 12, 2013 Posted August 12, 2013 If May was 14-16 in GGX-XX-AC then yes she should be somewhere between 18-21 now. It's even more bizarre she went from moderate bust to flatchested then. The new artists must not be taking the story into account at all.
stickystaines Posted August 12, 2013 Posted August 12, 2013 Man i hope they change the mouth movement. That shit looks bad. Even about 4-5 different mouth shapes that represent the extreme differences in sound would be better than what they got now.
pulsr Posted August 12, 2013 Posted August 12, 2013 They aren't using new voice clips. They reusing the old gg ones... So why would they waste time on mouth flap?
destruction_adv Posted August 12, 2013 Posted August 12, 2013 So this takes place a year after Overture correct? That puts May over 20 right? I think it's right at 20, I thought she was 15 in AC.
shtkn Posted August 12, 2013 Posted August 12, 2013 They aren't using new voice clips. They reusing the old gg ones... So why would they waste time on mouth flap? yep. not to mention anime has always been horrible with regards to mouth flap movement unless it's a super high budget production. go watch any modern day anime and you'll see what i mean.
Vashimus Posted August 12, 2013 Posted August 12, 2013 I'd rather have open-close mouth movement then having them pronounce things and move their lips. It'll look really silly when you translate it. Look at SF4.
fiendmaw Posted August 12, 2013 Posted August 12, 2013 Did anyone notice if any one move was both YRC'd and PRC'd?
ssj2jeff Posted August 12, 2013 Posted August 12, 2013 i wonder if sols dive kick is hard to anti air or can cross up
SBRJCT Posted August 12, 2013 Posted August 12, 2013 It looks like the flames on Sol's dive kick that erupt from the ground have a hitbox that could make it hard to punish on connect/safe on whiff from the proper range. I'm going off this vid where you can see the second block aura. I mean it looks like the additional hit covers the forced landing recovery. Anyone have more solid info on kudakero?
fiendmaw Posted August 12, 2013 Posted August 12, 2013 It looks like the flames on Sol's dive kick that erupt from the ground have a hitbox that could make it hard to punish on connect/safe on whiff from the proper range. I'm going off this vid where you can see the second block aura. I mean it looks like the additional hit covers the forced landing recovery. Anyone have more solid info on kudakero? Wether its good as a mixup or a way to get in,it will at least be usable for GV RC combos,since you can dive to the ground fast into a dustloop.
Ben Reed Posted August 12, 2013 Posted August 12, 2013 Kudakero looks more like it's built for combo utility than aggressive standalone use for pressure. Unless it's overhead, maybe then you could use it as an occasional mixup option a la Greed Sever. As for safety, I'd imagine it's probably typical of many specials in Guilty Gear -- negative but can be safely spaced on regular block, more easily punished if IB'ed. Looks like a pretty good move for its intended purpose, though.
SoWL Posted August 12, 2013 Posted August 12, 2013 I totally forgot about this, but what about Potemkin's Gigantor? It did get the "Modified" suffix, so there must be something new about it.
Zazz Posted August 12, 2013 Posted August 12, 2013 The new artists must not be taking the story into account at all. i sorta wonder if may didn't get any stat changes because arc didn't want to change her hit properties from the old games. imagine if she were taller and so had better reach with that anchor?
Kurushii Posted August 12, 2013 Posted August 12, 2013 i wonder if sols dive kick is hard to anti air or can cross up Was stated in one of the impression videos that it was pretty easy to anti air.
Kikuichimonji Posted August 12, 2013 Posted August 12, 2013 One thing I noticed from watching vids is that they changed the waggling of stick to recover from stagger into a mashing of buttons instead. I'm happy about the change. I half feared they'd just scrap that system entirely but this is a good medium I think.I really liked the stick waggling because it forced you to stop blocking to get out. It takes solid commitment from the defense to both mash out directions and then block the potential incoming mixup. I wonder whether Potemkin can dash cancel his Dust considering, you know, he doesn't have a dash.
Agni Posted August 12, 2013 Posted August 12, 2013 I hope the damage stays high. I hate it when matches drag on. I've seen earlier GGs and they always seemed to have really high damage overall, matches were over so damn quickly.
Suzaku Posted August 12, 2013 Posted August 12, 2013 i sorta wonder if may didn't get any stat changes because arc didn't want to change her hit properties from the old games. imagine if she were taller and so had better reach with that anchor? Well, May is Japanese. Sometimes it can be pretty hard to tell a 20-year-old Japanese woman from a 14-year-old Japanese girl.
xAKUM3TSUx Posted August 12, 2013 Posted August 12, 2013 Well, May is Japanese. Sometimes it can be pretty hard to tell a 20-year-old Japanese woman from a 14-year-old Japanese girl. I think you're right. Also in the Guilty Gear universe being Japanese holds some unknown and special implications. I don't know exactly why but Johnny even refrains from telling May about her ethnicity...Hence the reason I think she can hold a ship anchor like a toy.
Hecatom Posted August 12, 2013 Posted August 12, 2013 The new artists must not be taking the story into account at all. The artist and character designer is Ishiwatari, the man behind the story, so...
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