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Posted

Thanks Mike it was really nice meeting you

and thanks for your great effort you kept blogging the whole time lol.

I would like to share some info regarding Sol:

-Riot Stomp now is totally unsafe on block.

-Sol was picked a lot and from what i saw all sol players are having trouble doing the 2nd rep of the dustloop even me i can't tell why.

another thing when i used Blitz Shield as an anti-air and then my opponent was floating defenseless in front on me i ran 5K 2HS into an Air combo.

I am sorry if any of this was posted already.

The most thing i liked and i hope that they keep it in the final build that's Sol vs Ky bgm is "The Recoming"

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Posted

I don't think this question was asked, but do Axl chains pull in and have 2 hits like in AC/AC+ or are they back to reload state?

I plan to drop in quickly at Osaka's loke test tomorrow by the way, hope there won't be too many people...

Posted (edited)

Axl chains do 2 hits but don't really pull in much.

EDIT: not all his chains do 2 hits. His upward one and crouching heavy? Do 2.

Nice meeting you too King of Heart

Edited by ElvenShadow
Posted
The smoke balloon item sits on the ground when it lands for a while until someone touches it. I still don't know what the smoke does.

It probably simply obscures vision: Teddie has a similar item in P4U, and it's only used to hide his mix-ups.

Speaking of Faust's items, how soon after throwing the new items can you throw the next one? After they become active or after they disappear?

Since two of his main pokes are different now (f.S and 2HS), how is his neutral game? I assume that j.HS and FDC are still the same?

Overall, Faust sounds very exciting so far, can't wait to see him in action!

Posted

Item throwability rules are the same. It depends on the item. Like for mini Faust u have to wait til it lands. For candy you have to wait til it's gone.

His new S and 2HS more or less function in the same way but the just look different.

Also you can indeed combo 5P after rerere pull in for no meter but they get pushed too far back to get a knock down or pogo. You'd jus be able to do like 5P 2S and the 2D whiffs. Or 5P 2S 2H and if you cancel to pogo it also whiffs. You could cancel into item though. I think the air swat is a better option for no meter and it builds a lot.

Posted
Chipp has a follow up option on his demos move

what demos move? what happened to his wall cling btw?

as always, thanks for all the reporting, much appreciated!

Posted
Is that Fausts command throw? If so, yes but air D doesn't knock down anymore so you'd be a sacrificing knockdown for a little extra damage

That move scales a lot. You can also Red RC it mid screen and air combo but the damage is not very good

Well at least you can still finish opponent with it. About the scalpel pull, #R combo was 5p 5s 5hs/2hs pogo. You tested 5p 2s 2d, but does it work with 5s instead of 2s?

Posted
Item throwability rules are the same. It depends on the item. Like for mini Faust u have to wait til it lands. For candy you have to wait til it's gone.

Basically, do you have to wait till the smoke from the smoke bomb is gone to throw the next item? Because it seems like one of those items you don't want to throw too often, especially if it blocks you out of the item toss.

Posted (edited)

Follow up post on items.

I played a few matches vs the computer to test out item throw ability reset conditions and frequency of appearance.

Conditions for all old items are the same

Black hole - you can throw another item as soon as it lands and it stays on screen for like 3 seconds so that can make for interesting situations. And yes you can get more than one black hole on screen at once

Oil barrel/drum - as soon as it hits the ground (this can hit the opponent btw) and the oil fully poors out to make the puddle you can throw another item. The puddle is active for like 5 seconds

Balloon thing - seems you can't throw another item until the balloon bursts and releases smoke. (I waited and it stayed on screen for at least 3 seconds and didn't show signs of disappearing. My opponent eventually touched it. This may be a worthless item that handicaps Faust until it goes away. The smoke doesn't last long enough to his anything and it doesn't follow whoever touched it)

Spring board - stays on screen for about 3 seconds and flashes before it disappears on its own or goes away if someone touches it. Can't throw items till its gone.

Giant weight - it pretty much flashes and disappears as soon as it hits the ground so you can throw pretty fast (if you don't get knocked down! It comes out really fast!)

Frequency of items

All the old returning items are very to somewhat frequent with meteors being lowest but still as common as always.

Among the new items, black hole is fairly frequent. All of the other ones seem pretty rare.

Edited by ElvenShadow
Posted
what demos move? what happened to his wall cling btw?

as always, thanks for all the reporting, much appreciated!

Fuckkng auto correct. His rekka move. Sorry

Posted
Well at least you can still finish opponent with it. About the scalpel pull, #R combo was 5p 5s 5hs/2hs pogo. You tested 5p 2s 2d, but does it work with 5s instead of 2s?

Tested it. Doesn't work. Same problem I stated before.

Posted

Another thing. Item throw animation is slightly different. It's easier to see what item comes out. Faust sorta holds it in his hand for a fraction of a second before tossing it. When doing the super toss they come out faster and harder to see though.

Also, the giant weight also hits on the way up.

Posted

Gonna send in the article to my editors on SRK. The compiled list has become quite massive already (especially with all the Faust info). Also taken the liberty of correcting any spelling errors as well as removing redundant and obsolete entries. Should run later tonight (Asia time) which should be sometime before noon in the west.

Posted

Faust cannot use any form of RC to cancel whiff command throw animation. I assume this applies to all command throws. I think I tested it on P buster last time

Posted
Gonna send in the article to my editors on SRK. The compiled list has become quite massive already (especially with all the Faust info). Also taken the liberty of correcting any spelling errors as well as removing redundant and obsolete entries. Should run later tonight (Asia time) which should be sometime before noon in the west.

Thanks man. Sounds good. Test ends in 2 hours. I've been here for 12 hours now and I'm getting pretty tired. Gonna hit the bars soon. Ill pop in again tomorrow so if anyone has more questions jus post them and I'll do my best

Posted
Thanks man. Sounds good. Test ends in 2 hours. I've been here for 12 hours now and I'm getting pretty tired. Gonna hit the bars soon. Ill pop in again tomorrow so if anyone has more questions jus post them and I'll do my best

You're welcome.

Any further updates from this point on will most likely be added by tomorrow in an update to the article.

And yes, one of the reasons I'm running this now is that I actually have to leave and "bar sit" the bar that my brother runs.

Posted

Does the taunt mixups still work (when the faust removes his face)? Could it be possible to do scalpel pull 5s instead of 5p? that works also in #R. This time opponent shouldnt be too far at least.

Soes pogo S relift the opponent or is it more like #R?

Does 6hs still have only normal 50% RC? Would love to see 6hs "frc" 2k as a mixup.

Posted
Does the taunt mixups still work (when the faust removes his face)? Could it be possible to do scalpel pull 5s instead of 5p? that works also in #R. This time opponent shouldnt be too far at least.

Soes pogo S relift the opponent or is it more like #R?

Does 6hs still have only normal 50% RC? Would love to see 6hs "frc" 2k as a mixup.

Didn't test taunt cancel fake.

Yea that's right... In reload you could combo into 5s right away. Been a while. If 5k or 5s start off opponent should be close enough to get a sweep or pogo. Ill try these again tmrw.

Hmm whiff 6hs YRC? Didn't try! Ill try that tmrw too.

Pogo S (ground flower) sucks. It's like reload. Launches upward only on counter hit. It's slow. On normal hit just... Hits. Doesn't really work in combos either. His pogo mixup game sucks as is. Hoping for a buff... But that's how it was in reload too... Reload was the worst version of Faust in the XX series.

Posted
So, how is the animation on Faust? Does he still move around like his 2D sprite?

Yea he moves just like old Faust. But a lot of his animations are even wackier like his close 5S hits the same but he animates more crazy. I mentioned backward walk already, it's awsome. When you pick him at the select screen and sometimes before rounds, his bag head just stretches straight up and pops back down. It's great!

Posted

The thing I said about heavy day playing when you fight sol might have been wrong. I might have heard it from the next machine which was playing the "intro" mentioned

Posted
The most thing i liked and i hope that they keep it in the final build that's Sol vs Ky bgm is "The Recoming"

That's awesome

Thanks for all info guys :)

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