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Posted
Land a CH, or RC a non CH. But most cases you'd either be comboing to coin, or using the hit to setup for a throw>coin or counter counter-throw bait.

edit: oh, hey. remove forcebreaks and the red cancels come back

edit2: oh man, relying on counter hits, what ever happened to that? Xrd, please!!

Lolz

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Posted

Jam never had a low parry lol. If she did...well she'd probably be top tier no problem lol.

I'm wondering if her parry with be #Reload/Slash or AC input though. Because her old parry was really really dumb.

Posted
Jam never had a low parry lol. If she did...well she'd probably be top tier no problem lol.

Oh, alright gotcha. Man, it's been too long since I've even seen a Jam player in action so I really don't know much. I knew she had a parry, I just wasn't sure if it also covered lows. Thanks for clearing it up.

I'm wondering if her parry with be #Reload/Slash or AC input though. Because her old parry was really really dumb.

"Dumb" as in amazing when you can pull it off or "dumb" in the sense it don't work unless you use some TAS magic with it?

Posted

Dumb as in the input was 46 instead of 546. Jam could at any time parry out of blockstrings easily. It also led to more damage because #Reload Jam's damage output was insane. You could also occasionally mash 6 while in standing blockstun and parry any followup mid or high attack in the blockstring (easy example is in #Reload, Ky does 6H, Jam holds 4 to block, mashes 6 through the blockstun, Ky does 6K, gets parried automatically, Ky player loses 70% of his lifebar)

Posted
Dumb as in the input was 46 instead of 546. Jam could at any time parry out of blockstrings easily. It also led to more damage because #Reload Jam's damage output was insane. You could also occasionally mash 6 while in standing blockstun and parry any followup mid or high attack in the blockstring (easy example is in #Reload, Ky does 6H, Jam holds 4 to block, mashes 6 through the blockstun, Ky does 6K, gets parried automatically, Ky player loses 70% of his lifebar)

:wtf:

Yeah, that sounds...just a tad overpowering. I can see why anyone would then dread fighting Jam if ASW gave her a low parry to go along with it.

Posted
Was Jam really that scary with a low parry?

No, she's never had one and THANK GOD for that. Her high parry is already a great tool on its own, if she could parry lows as well that'd be a tad too much.

Posted
Also wasn't Jackhound just a normal special before AC? You wouldn't really lose it I thought.

Jackhound was added in Slash. In wasn't in #Reload.

Posted

looking at the mystery character's silhouette...looks very scary ._.

But with how it's mech-like, either a new character...or it's crow finally deciding to get to the field himself...

Posted

Also note that location test 3 dates announced; 12/6~9 where Zato and ??? will make their debut...

Where the FUK is Baiken damn it ; A;

Posted

I think mainv means soemthing else

character/question/images/character_mainv_question.png

character/zato/images/character_mainv_zato.png

Posted

Surprised that its back to Zato. I sorta through thought it'd always be "Eddie."

As for the mystery character: the strange shape seems like you can kinda figure it out, but then you just feel really puzzled. :psyduck:

I'm gonna guess its

some new form of Valentine.

Posted

I noticed they commented out the "And more..." image. I wonder if that indicates there's no more characters after these 13... or maybe it's just a red herring.

Posted

The silhouette looks like a bed or high chair, three chains protruding a hand, yoyo and guitar??? they also have some sort of nail sticking out of their neck.

based on characters we've seen, they're either an old character that's been injured heavily, zappa (maybe he's restrained himself?), or bridget (least likely).

guessing new character, final boss?

I noticed they commented out the "And more..." image. I wonder if that indicates there's no more characters after these 13... or maybe it's just a red herring.

that would be pretty lame :/ Hopefully there's at least 16 for console.

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