KBnova Posted November 20, 2013 Posted November 20, 2013 Land a CH, or RC a non CH. But most cases you'd either be comboing to coin, or using the hit to setup for a throw>coin or counter counter-throw bait. edit: oh, hey. remove forcebreaks and the red cancels come back edit2: oh man, relying on counter hits, what ever happened to that? Xrd, please!! Lolz
Ronove Posted November 20, 2013 Posted November 20, 2013 Give Xrd Jam a low parry lol Oh god no, please no. D:
Luminos564 Posted November 20, 2013 Posted November 20, 2013 Oh god no, please no. D: Was Jam really that scary with a low parry?
Amadeus46Art Posted November 20, 2013 Posted November 20, 2013 Jam never had a low parry lol. If she did...well she'd probably be top tier no problem lol. I'm wondering if her parry with be #Reload/Slash or AC input though. Because her old parry was really really dumb.
Luminos564 Posted November 20, 2013 Posted November 20, 2013 Jam never had a low parry lol. If she did...well she'd probably be top tier no problem lol. Oh, alright gotcha. Man, it's been too long since I've even seen a Jam player in action so I really don't know much. I knew she had a parry, I just wasn't sure if it also covered lows. Thanks for clearing it up. I'm wondering if her parry with be #Reload/Slash or AC input though. Because her old parry was really really dumb. "Dumb" as in amazing when you can pull it off or "dumb" in the sense it don't work unless you use some TAS magic with it?
Amadeus46Art Posted November 20, 2013 Posted November 20, 2013 Dumb as in the input was 46 instead of 546. Jam could at any time parry out of blockstrings easily. It also led to more damage because #Reload Jam's damage output was insane. You could also occasionally mash 6 while in standing blockstun and parry any followup mid or high attack in the blockstring (easy example is in #Reload, Ky does 6H, Jam holds 4 to block, mashes 6 through the blockstun, Ky does 6K, gets parried automatically, Ky player loses 70% of his lifebar)
Luminos564 Posted November 20, 2013 Posted November 20, 2013 Dumb as in the input was 46 instead of 546. Jam could at any time parry out of blockstrings easily. It also led to more damage because #Reload Jam's damage output was insane. You could also occasionally mash 6 while in standing blockstun and parry any followup mid or high attack in the blockstring (easy example is in #Reload, Ky does 6H, Jam holds 4 to block, mashes 6 through the blockstun, Ky does 6K, gets parried automatically, Ky player loses 70% of his lifebar) Yeah, that sounds...just a tad overpowering. I can see why anyone would then dread fighting Jam if ASW gave her a low parry to go along with it.
Ronove Posted November 20, 2013 Posted November 20, 2013 Was Jam really that scary with a low parry? No, she's never had one and THANK GOD for that. Her high parry is already a great tool on its own, if she could parry lows as well that'd be a tad too much.
Orrax Posted November 21, 2013 Posted November 21, 2013 Also wasn't Jackhound just a normal special before AC? You wouldn't really lose it I thought. Jackhound was added in Slash. In wasn't in #Reload.
Rayzor Posted November 21, 2013 Posted November 21, 2013 http://ggxrd.com/character/ Zato's in and some mystery character at the bottom
BladeOfJustice7 Posted November 21, 2013 Posted November 21, 2013 It's interesting because this is the first time since I believe GG, that it's "Zato-1" instead of "Eddie". I wonder what that means...
Amadeus46Art Posted November 21, 2013 Posted November 21, 2013 I hope the unnamed character is Robo-Ky/Sol. It looks like it could be.
Chainsaw Guitar Posted November 21, 2013 Posted November 21, 2013 Man, that Mysterious Newcomer X character has the most craziest looking silhouette...
HoudiniJr100 Posted November 21, 2013 Posted November 21, 2013 looking at the mystery character's silhouette...looks very scary ._. But with how it's mech-like, either a new character...or it's crow finally deciding to get to the field himself...
SolxBaiken Posted November 21, 2013 Posted November 21, 2013 Also note that location test 3 dates announced; 12/6~9 where Zato and ??? will make their debut... Where the FUK is Baiken damn it ; A;
Master Of Chaos Posted November 21, 2013 Posted November 21, 2013 Zato-One, not Eddie, is back. Damn, Shit just got real. Hope that's not an error, that'd be pretty cool.
HoudiniJr100 Posted November 21, 2013 Posted November 21, 2013 and I just noticed this in the photo, the link said "mainv" in it...is this new character..the main villain? :P
4r5 Posted November 21, 2013 Posted November 21, 2013 I think mainv means soemthing else character/question/images/character_mainv_question.png character/zato/images/character_mainv_zato.png
HoudiniJr100 Posted November 21, 2013 Posted November 21, 2013 main v most likely means main visual ah, well still I thought I'd be onto something at first...my bad XD
Zazz Posted November 21, 2013 Posted November 21, 2013 Surprised that its back to Zato. I sorta through thought it'd always be "Eddie." As for the mystery character: the strange shape seems like you can kinda figure it out, but then you just feel really puzzled. I'm gonna guess its some new form of Valentine.
Tokkan Posted November 21, 2013 Posted November 21, 2013 I noticed they commented out the "And more..." image. I wonder if that indicates there's no more characters after these 13... or maybe it's just a red herring.
Henaki Posted November 21, 2013 Posted November 21, 2013 The silhouette looks like a bed or high chair, three chains protruding a hand, yoyo and guitar??? they also have some sort of nail sticking out of their neck. based on characters we've seen, they're either an old character that's been injured heavily, zappa (maybe he's restrained himself?), or bridget (least likely). guessing new character, final boss? I noticed they commented out the "And more..." image. I wonder if that indicates there's no more characters after these 13... or maybe it's just a red herring. that would be pretty lame :/ Hopefully there's at least 16 for console.
Recommended Posts