Ronove Posted February 6, 2014 Posted February 6, 2014 New bits of Millia info from the jBBS: - New routes jS>jD and jK>jD - jump canceling jD and airdashing right after allows Millia to pull off something similar to AC's airdash cancel combos - something like 2HS>jK jS jD>jc airdash>jS jHS gets Millia a knockdown as well as a bit of corner carry
Stellarcircle5 Posted February 6, 2014 Posted February 6, 2014 So she got CP Bang AD combos. I can dig it. Any news on her j.2HS being used? Maybe we can get the good old j.2HS > j.214S > 6HS ender again for oki.
Ronove Posted February 6, 2014 Posted February 6, 2014 So she got CP Bang AD combos. I can dig it. Any news on her j.2HS being used? Maybe we can get the good old j.2HS > j.214S > 6HS ender again for oki. Honestly wouldn't it be better if she doesn't need to use her pin to score a knockdown? It'd mean that you can keep it and use it right away as part of her oki/wakeup pressure. Not that I'd complain if she keeps the same type of pin enders like in AC/+R
phantomBlade Posted February 6, 2014 Posted February 6, 2014 You can use P4U button layout, BB button layout, etc. http://fgamers.saikyou.biz/?GGXrd
ElvenShadow Posted February 6, 2014 Posted February 6, 2014 LOL so much whining in this thread! I'm the person who has played this game the most out of anyone on this forum and even though I have yet to go to the latest loketest, I can assure you that the game is not nearly as slow as people think it is from watching those shitty videos. The pacing and feel of the game is GUILTY GEAR! It is just like King of Heart, and I have said in the past, that the game has just a little more hitstop which makes it seem slightly slower but moving around and everything feels natural and familiar. Just stop worrying so damn much and trust me. If the game is slightly slower, it is still faster than BB, which is fine IMO. I can see how people dont like the animation poses for RCs, and it takes a while to get used to. I still mess stuff up because of it but it is just something you have to get used to. I am sure once we all do it will be just fine. BS concerns are also somewhat valid but I honestly think it is too early to say. I didn't witness any crazy ridiculous stuff with it so I wouldnt get too worried yet I agree that Danger Time is kinda unnecessary but it is very rare.
Stellarcircle5 Posted February 6, 2014 Posted February 6, 2014 (edited) @Elvenshadow B..b..but it's called Xturd for a reason! Just kidding, I am so freaking hype for this game. Keep feeding us all the delicious info you can find! @Ronove Yeah it makes a lot more sense to have the pin on wake up, and I'll probably be more thankful for it than anything. It's just that those +R Enders looked... SO freaking cool. Edited February 6, 2014 by Stellarcircle5
Poultrygeist Posted February 6, 2014 Posted February 6, 2014 Honestly I rather wait till I see actual player vs player match before I make any impressions. It looks fast sometimes (the Zato vid) and slow in others (the arcade mode vids) so I dunno. Just seems kinda early to be upset to me. Even if it's slowed down it's still gonna be faster than most 2d fighters just by its very nature of being GG.
TITANIUM BEAST!!! Posted February 6, 2014 Posted February 6, 2014 Guys the games speed is good (definitely not Blazblue) it's the long hitstop is what makes the games look slow also you are seeing more in between frames than before This is pretty much how I feel. The so called slower speed is all in appearances, the actual pacing of the game and speed of movement seems the same to me.
Pete278 Posted February 6, 2014 Posted February 6, 2014 I just want people to stop saying xturd because if I scroll real fast I see xtube
phantomBlade Posted February 6, 2014 Posted February 6, 2014 (edited) Maybe it's because the game runs so smooth now. Edited February 6, 2014 by phantomBlade
xAKUM3TSUx Posted February 6, 2014 Posted February 6, 2014 I just want people to stop saying xturd because if I scroll real fast I see xtube Lolz Xturd/Xtube? Just mad people I guess.
xAKUM3TSUx Posted February 6, 2014 Posted February 6, 2014 Guys the games speed is good (definitely not Blazblue) it's the long hitstop is what makes the games look slow also you are seeing more in between frames than before I'll take your (and ElvenShadow's) word for it since there IS a difference between just watching gameplay and actually being there to play and judge it.
VR-Raiden Posted February 6, 2014 Posted February 6, 2014 Guys the games speed is good (definitely not Blazblue) it's the long hitstop is what makes the games look slow also you are seeing more in between frames than before Glad to hear that. Have you noticed any other changes to Sol this loketest? Other than DI Tyrant Rave chip damage, DI input, and loss of tension after DI? I'm really curious if he is still stunned/negative penalty easily after DI ends. also random thought, wondering if you can YRC air BR to reach farther/extend air combos like old air BR FRC? air BR YRC>jD>Kudakero maybe?
BladeOfJustice7 Posted February 6, 2014 Posted February 6, 2014 I guess I missed the DI posts, Sol still loses all his tension once he gets out of DI? I guess he also builds tension like crazy still once in DI too then.
Vosetri Posted February 6, 2014 Posted February 6, 2014 I thought YRC was only for projectiles? And that was why they changed it to 25%
Dandy J Posted February 6, 2014 Posted February 6, 2014 yea i dont think im caught up o how yrc works either. does it work for like anything on whiff? or only normals + projectiles or what?
Climhazzardous Posted February 6, 2014 Posted February 6, 2014 yea i dont think im caught up o how yrc works either. does it work for like anything on whiff? or only normals + projectiles or what? Iirc, most normals (if not all) and a good amount of specials (but not all). And I think specials have a certain time frame for YRC's (kinda like FRC's but alot more lenient) or you just end up with a PRC.
Bloodcrave Posted February 6, 2014 Posted February 6, 2014 does kudakero has YRC? could be interesting since it's a projectile move right?
Final Ultima Posted February 6, 2014 Posted February 6, 2014 I guess I missed the DI posts, Sol still loses all his tension once he gets out of DI? I guess he also builds tension like crazy still once in DI too then.My bad, I posted some info in the Xrd Sol Loketest Discussion thread a few days ago, but I guess I'll post it here too. Some new stuff from the current loketest:- Kudakero combos from j.D, but doing multiple hits into it prevents the ground bounce from connecting (due to positioning, you need to be above the opponent). After the ground bounce, it's possible to follow-up with 5K. (DI) Tyrant Rave ver.Beta blast damage deals 50% raw to Sol and May at max life (and about 60% to Chipp). When Dragon Install ends, the Tension Gauge automatically drops to 0. (Changed back to the way it was? Faint and Negative Penalty status currently unknown). Dizzy animation seems short. Sol says "Konna mon ka" ("Is this it?") during it. As for the following:- yea i dont think im caught up o how yrc works either. does it work for like anything on whiff? or only normals + projectiles or what?Most attacks can be YRC'd prior to their active frames (which is especially useful for projectiles that appear before they become active), but specific moves explicitly cannot be YRC'd, and some seem to only YRC in certain situations (for example, Ky's Stun Edge Charge Attack apparently cannot be YRC if you gatling into it). Various forms of movement can also be YRC'd, such as backdashes.
Digital Watches Posted February 6, 2014 Posted February 6, 2014 Lots of ppl using Axl hmm? Is there lots of footage and info to correspond with that? (*Crosses fingers*)
Dandy J Posted February 6, 2014 Posted February 6, 2014 so does yrc slow the opponent down and leave you at full speed? does that mean i can like do some sort of whatever yrc to say, slow the opponent down in the air then air throw them? or use it just as they attack and then bs their normal on reaction? or does yrc not slow the game down?
Digital Watches Posted February 6, 2014 Posted February 6, 2014 Even slowing the game down for both players would mean you could more easily BS (or reversal or throw or whatever) some option on reaction. YRC something to check what they're doing, react appropriately. If that's true, offense in this game is going to be difficult when the opponent has meter. That's not a bad thing, but it's interesting.
Final Ultima Posted February 6, 2014 Posted February 6, 2014 so does yrc slow the opponent down and leave you at full speed? does that mean i can like do some sort of whatever yrc to say, slow the opponent down in the air then air throw them? or use it just as they attack and then bs their normal on reaction? or does yrc not slow the game down?All versions of Roman Cancel trigger slow motion for everything but the character using it, but the slowdown time depends on the version used. I think it's something like RC > YRC > PRC or maybe RC (hit) > YRC > RC (block) > PRC. Someone with hands-on experience can correct me if I'm wrong.
sagacious Posted February 6, 2014 Posted February 6, 2014 Honestly, since jump start-up is throw invincible woah, is that a change in xrd? i hadn't heard about that
Dandy J Posted February 6, 2014 Posted February 6, 2014 afaik its always been like that? thats common in every modern fighting game
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