Bibiquadium Posted June 23, 2013 Posted June 23, 2013 (edited) Makoto Nanaya Chronophantasma Combo Thread_____________________________________________*Character Specific Combos will have a of the specific character at the end of the combo.*On the other hand, if the combo doesn't work on a specific character, it'll be shown as (- )[table]General Notations UsedGuide Specific Notations UsedjJumpsjSuper JumpdjDouble JumpadAir DashiadInstant Air DashJCJump CancelSJCSuper Jump CancelCHCounter HitFCFatal CounterRCRapid CancelCTCrush Trigger(N)Attack must deal N amount of hits.[???] xNRepeat ??? N amount of times.[/table][table]DMDamageHGHeat Gain %PFParticle FlareBBSBig Bang SmashAHAstral Heat: Planet CrusherODOverdrive[/table]Regular Combos Normal Hit A StarterMid Screen:2A 5B 5CC 214A~CCCC2A 5B 5CC 2D(2) 5B 6A j.Cb j.CC DPNear Corner:Corner:2A 5B 6C 214A~C~236D 66 6A j.B j.D 2D(3) 5D2A 5B 5CC 5D 66 2C 214A~A 5CC j.CB j.C DP B StarterMid Screen:5B 5CC 2D(2) 5B 6A 2D(3) 2C 214A~A 5CC j.CB j.CC DP5B 5CC 2D(2) 5B 6A 2D(3) 2C CT 2B 6A j.CB j.CC DP5B 5CC 214A~CCCC RC 662C 2D j.B j.D (Ender)-RC 66 2D(2) 5B 6A 2D(3) 2C 214A~A 5CC j.CB j.CC DP-RC 66 2D(2) 5B 6A 2D(3) 2C 214A~A 6A j.CB j.CC DP5B 6C 214A~C~236D 66 6A j.B j.D 2D(3) 5D5B 6C 214A~C~236D 66 6A j.B j.D 66 2C 214A~A 6A 5D5B 6C 214A~C~236D 66 6A 2D(3) 6A j.B j.D 5DNear Corner:5B 5CC 2D(2) 5B 6A 2D(3) 2C 214B>j.CB "land" j.B j.D 5D5B 5CC 2D(2) 5B 6A 2D(3) 2C 214A~C~236D 5CC j.B j.D 5DCorner:5B 5CC 5D 66 2C 214A~A 5B j.B j.D 214A~C~236D "wait" 5CC j.CB j.CC DP5B 5CC 5D 214A~C~236D 6A 2D(3) 2C 214A~A 6A j.B j.D 6C DP5B 5CC 5D 214A~C~236D 6A 2D(3) 2C 214A~A 5CC j.B j.D5B 5CC 5D 66 2C 236A~D 66 6A j.B j.D 2D(3)5B 5C 6C 214A~C~236D 6A 2D(3) 2C 236A~D 5CC j.B j.D 5D5B 5C 6C 214A~C~236D 2C 236A~A 5CC j.B j.D 2D(3) 5D2B 5B 6C 214A~C~236D 6A 2D(3) 2C 214A~A 5CC j.B j.D 5D6B 5C 2D(2) 5B 6A 2D(3) 2C 214A~C~236D 6A j.B j.D 5DCH 5B 2C CT 214A~C~236D 5D 2D(3) 66 j.B j.D 66 5CC j.B j.C DP C StarterMid Screen:FC 2C CT 214~C~"delayed"B 5CC 2D(3) 6A 2D(2) 5B 6D j.JB j.CC DPNear Corner:Combo 1Combo 2Corner:Combo 1Combo 2 Counter/Fatal Counter Hit State A StarterMid Screen:Combo 1Combo 2Near Corner:Combo 1Combo 2Corner:Combo 1Combo 2 B StarterMid Screen:Combo 1Combo 2Near Corner:Combo 1Combo 2Corner:Combo 1Combo 2 C StarterMid Screen:Near Corner:Combo 1Combo 2Corner:Combo 1Combo 2 Grab Combos ??? StarterMid Screen:4BC 2B 6A 2D(1) 5CC j.CB j.CC DP6BC 214A~C~236D 66 6A j.B j.D 66 5CC j.B j.C DP6BC 214A~A 5B 6A 2D(3) 2C A~A 5CC j.CB j.CC DPNear Corner:Combo 1Combo 2Corner:Combo 1Combo 2Overdrive Combos Remaining Life Needed100%:Combo 1Combo 290%:Combo 1Combo 280%:Combo 1Combo 270%: (Experimental)» Normal Hit:Combo 1Combo 2» Counter Hit:Combo 1Combo 260%:Combo 1Combo 250%:Combo 1Combo 240%:Combo 1Combo 230%:Combo 1Combo 220%:Combo 1Combo 210%:Combo 1Combo 2*Formatting the Overdrive combos is going to be a pain in the rear. Edited March 22, 2014 by Bibiquadium
Bibiquadium Posted June 23, 2013 Author Posted June 23, 2013 (edited) Reserving this, just in case anything ever happens here. Edited October 25, 2013 by Bibiquadium
Bibiquadium Posted October 25, 2013 Author Posted October 25, 2013 With console release you are free to post your combos here, I'll keep it updated, make sure to quote the category your combo refers to to help organize this thread, thank you.
stormin fiasco Posted October 26, 2013 Posted October 26, 2013 The japanese text that I see in some combos, are those special moves? If so, they're really confusing. I'm still having a hard time navigating the menus and I'm not very good at recognizing anything in japanese. Could you change those moves to their input instead please.
Bibiquadium Posted October 27, 2013 Author Posted October 27, 2013 I'll translate it all within the next few days. But Its either DP, Arial or 236D/214A~D
Pharrox Posted October 27, 2013 Posted October 27, 2013 (edited) Figured I'd take a shot at translating them. It's probably not perfect, but it's a start. I'll also try to post damage and heat gain as I'm practicing. Collapsed: combo stuff: A Starter Mid Screen: (2A*n>)5B>5CC>214A~CCCCC (2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo (2A*2>)5B>5CC>2D2>5B>6A>Air Combo Near Corner: 2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 Corner: 2A>5B>5CC>5D>2C>236D>5CC>Air Combo B Starter Mid Screen: 5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j.B>j.D>5D 5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j.B>623C~D 5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender 5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214A~A>6A>j.B>j.D>(6C>623C~D) 5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D Near Corner: 5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3 5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3 5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3 Corner: 5B>5CC>5D>2C>236D>5B>j.B>j.D>スラコメ>5CC>Air Combo << No clue 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3>5CC >Air Combo 5B>5CC>5D>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D>6C>623C~D 5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3 5B>5CC>5D3>微ダ2C>236D>236A~D>6A>j.B>j.D3>2D3 << I think it's saying it has precise timing? 5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3 2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3 6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3 5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3 5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3 Counter Hit: C Starter Mid Screen: 5C>2C>CT>2B>6A>2D3>5CC>Air Combo 5C>2C>CT>2B>6A>2D3>(close to ground)5B>6A>delay>2D2>5B>6A>Air Combo 2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo 2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo Edited October 27, 2013 by Pharrox
milesw Posted October 28, 2013 Posted October 28, 2013 微ダ>2c =662c ルナ>ラッシュ= 214a~ccccc lunatic rush ルナ>スタ = 214a>236c スラコメ= 2366ad micro dash comet .....I think 最低空= lowest point to the ground ...ルナ>スター(端到達)>2D>... cant explain but this > http://www.youtube.com/watch?feature=player_detailpage&v=gdvo5nTA4bg#t=37
Crosell Posted October 29, 2013 Posted October 29, 2013 (edited) I'll add in my goofy grab combo bc - 236 a~d 5b 6a jb jd 5d dash 5cc jb jb 263c~d 3k (or after dash cc 236 236 d for 4k) Edited October 29, 2013 by Crosell
Lanimal Posted October 31, 2013 Posted October 31, 2013 (edited) Figured I'd take a shot at translating them. It's probably not perfect, but it's a start. I'll also try to post damage and heat gain as I'm practicing. Collapsed: combo stuff: A Starter Mid Screen: (2A*n>)5B>5CC>214A~CCCCC (2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo (2A*2>)5B>5CC>2D2>5B>6A>Air Combo Near Corner: 2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 Corner: 2A>5B>5CC>5D>2C>236D>5CC>Air Combo B Starter Mid Screen: 5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j.B>j.D>5D 5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j.B>623C~D 5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender 5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214A~A>6A>j.B>j.D>(6C>623C~D) 5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D Near Corner: 5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3 5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3 5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3 Corner: 5B>5CC>5D>2C>236D>5B>j.B>j.D>スラコメ>5CC>Air Combo << No clue 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3>5CC >Air Combo 5B>5CC>5D>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D>6C>623C~D 5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3 5B>5CC>5D3>微ダ2C>236D>236A~D>6A>j.B>j.D3>2D3 << I think it's saying it has precise timing? 5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3 2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3>5D3 6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3 5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3 5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3 Counter Hit: C Starter Mid Screen: 5C>2C>CT>2B>6A>2D3>5CC>Air Combo 5C>2C>CT>2B>6A>2D3>(close to ground)5B>6A>delay>2D2>5B>6A>Air Combo 2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo 2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo Since this is my first BB game, I've been going through each of these to try and see what the max damage numbers are barring my muscle memory fighting itself. Here's what I have so far. needed to take a break. A Starter Mid Screen: (2A*n>)5B>5CC>214A~CCCCC 1889 Damage (2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air Combo(couldn't get it consistent to check) (2A*2>)5B>5CC>2D2>5B>6A>Air Combo 2326 Damage Near Corner: 2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 2507 Damage B Starter Mid Screen: 5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j. B>j.D>5D 3137 if side switch 3297 5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>j.C>j.B>j.C>j. B>623C~D 3823 pick one of the ending air normals lol 25 heat 5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender 3631 Damage + Ender of choice 50 Heat Really tired so after my mind clears I may try to get the other numbers. Pretty much it's all lv 3 Drives where it isn't noted. Thanks for translating Pharrox :3 Edited October 31, 2013 by Lanimal
Pharrox Posted October 31, 2013 Posted October 31, 2013 Really tired so after my mind clears I may try to get the other numbers. Pretty much it's all lv 3 Drives where it isn't noted. Thanks for translating Pharrox :3 Np, glad it helped someone. Hope you're enjoying CP so far :3 I may as well post up my results as well. Unless otherwise noted all enders were j.CB>j.CB>Corona (not the best, but it's pretty average). Collapsed: Damage/Heat: A Starter Mid Screen: (2A*n>)5B>5CC>214A~CCCCC [1465-2286/10-16] (2A>)5B>5CC>2D2>5B>6A>2D3>2C>214A~A>5CC>Air combo [2634-3456/18-24] (with an A starter, the longest air combo seems to be j.Bx2>DP) (2A*2>)5B>5CC>2D2>5B>6A>Air combo [1973-2872/14-20] Near Corner: 2A>5B>6C>214A~C>236D>6A>j.B>j.D3>2D3>5D3 [2606/18] Corner: 2A>5B>5CC>5D>2C>236D>5CC>j.B>j.B>623C~D [2828/20] B Starter Mid Screen: 5B>5CC>2D2>5B>6A>2D3>2C>214B>delay>j.C>j.B>land>j. B>j.D>5D [3297/23] 5B>5CC>2D2>5B>6A>2D3>2C>AB>2B>5B>6A>Air combo [3799/20] 5B>5CC>214A~CCCCC>RC>66>2C>2D>6A>j.B>j.D>Ender [4340/23] 5B>5CC>5D3>RC>66>6C>214A~C>236D(corner?)>2D>2C>214 A~A>6A>j.B>j.D>(6C>623C~D) [4142/22] 5B>6C>PF[3/3/-]>5B>6A>2D3>2C>214A~A>5CC>j.B>j.C>j.B>623C~D [4212/23] Near Corner: 5B>6C>214A~C>236D>66>6A>j.B>j.D3>2D3>5D3 [3245/23] 5B>6C>214A~C>236D>6A>j.B>j.D3>2C>236A~D>6A>5D3 [3620/25] 5B>6C>214A~C>236D>66>5B>6A>2D3>236A~D>6A>j.B>j.D3>5D3 [3748/26] Corner: 5B>5CC>5D>2C>236D>5B>j.B>j.D>236A~D>5CC>Air Combo [4076/29] (thank you miles) 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j. D3>5CC >Air Combo (couldn't finish this one, the combo always seemed to time out on the second hit of 5CC, even when doing it as fast as I could. Can't imagine getting an air combo after it. The next one is basically the same thing but with an ender that I could finish with just barely enough time) 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>6A>j.B>j.D> 6C>623C~D [4142/29] 5B>5CC>5D3>2D3>5CC>j.B>j.D3>2C>236D [3418/24] 5B>5CC>5D3>214A~C>236D>6A>2D3>2C>214A~A>5CC>j.B>j.D3 [3843/27] 5B>5CC>5D3>2C>236D>236A~D>6A>j.B>j.D3>2D3 [3726/26] 5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j.D3 >5D3 [3729/26] 2B>5B>5C>6C>214A~C>236D>6A>2D3>2C>236A~D>5CC>j.B>j .D3>5D3 [3214/23] 6B>5C>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3>5D3 [3026/21] 5B>5C>6C>214A~C>236D>2C>236A~D>5CC>j.B>j.D3>2D3>5D3 [3745/26] 5B>5CC>2D2>5B>6A>2D3>2C>236D>6A>j.B>j.D3 [3375/24] Counter Hit: C Starter Mid Screen: 5C>2C>CT>2B>6A>2D3>5CC>Air Combo [3888/16] 5C>2C>CT>2B>6A>2D3>((close to ground)5B>)6A>delay>2D2>5B>6A>Air Combo [4089/17] (adding the 5B always seemed to put them too high up, so this is with it omitted) 2C>CT>214A~C~B>5CC>2D3>5CC>Air Combo [4112/17] 2Cfc>CT>214A~C~B>5CC>2D3>(close to ground)6A>2D2>5B>6A>Air Combo [4392/18]
Bibiquadium Posted October 31, 2013 Author Posted October 31, 2013 I'll go through all the combos in the japanese wiki tomorrow and rewrite them in an understandable language, probably will add some of my own.
stormin fiasco Posted October 31, 2013 Posted October 31, 2013 I look forward to it. My moon speak is bad and my combos are worse. Maybe if I understood them a bit better I could execute a little more.
Bibiquadium Posted November 4, 2013 Author Posted November 4, 2013 (edited) I am pretty much almost done with rewriting all the combos in English in a more precise and easy reading way, sorry for the wait but work has kept be busy in the past few days. Since many combos requires specific delays and such, I'll also record it all and post everything and upload the video by tomorrow night and update my first post. Since sometimes, visual cue is a nice way to understand better. Thank you for your patience! Edited November 4, 2013 by Bibiquadium
Bibiquadium Posted November 5, 2013 Author Posted November 5, 2013 Rewrote everything I found and tested in English, some were modfied. I'll add my own tomorrow alongside OD ones and get the recording going, forgot I didn't had my Adobe Master Collection installed.
Crosell Posted November 8, 2013 Posted November 8, 2013 so question on the 5b cc 2d 5b 6a 2d lvl3 . Is there a way that you can do this so you they dont go to the opposite side of you? I cant quite figure it out.
Bibiquadium Posted November 8, 2013 Author Posted November 8, 2013 Uh, that's the entire point of doing it. Unless you somewhat manage to do 2D(3) from max distance they might go forward.
Crosell Posted November 8, 2013 Posted November 8, 2013 word could have sworn I saw something different but I'm 99 percent sure I'm wrong. lol thank you
StarGazer Posted November 8, 2013 Posted November 8, 2013 If you delay the 6A in 5B 6A 2D lvl3 you can launch them forward, you might need to do it from afar tho. Also, it seems to be character specific dependant? idk yet, will test it soon.
Bibiquadium Posted November 8, 2013 Author Posted November 8, 2013 I train with Noel most of the time at some occasions if she's too high and forward she'll go forward.
OmnixTSC Posted November 8, 2013 Posted November 8, 2013 Can't you just opt for 66/44 5CC > j.B > etc after the 2D lvl 3 to prevent the side swap? That's normally what I do, though I wasn't sure if it was optimal.
StarGazer Posted November 8, 2013 Posted November 8, 2013 Or after the 2D lvl3 > 2C. You can either 214Bj.CB > j.B j.D to push further to your back side, or 214AA 5CC > to deny the side switch.
Bibiquadium Posted November 8, 2013 Author Posted November 8, 2013 https://www.youtube.com/watch?v=-AoNDMc5y88&feature=youtube_gdata_player You can see most of it there.
Lanimal Posted November 9, 2013 Posted November 9, 2013 (edited) so question on the 5b cc 2d 5b 6a 2d lvl3 . Is there a way that you can do this so you they dont go to the opposite side of you? I cant quite figure it out. Yes it is possible but you have to change your post combo up a bit. if you time the 2d lv 3 to be as late as possible it'll push them outward enough that they stay in front. I just did 5b 6a j.c j.b dj j.b corona upper j.d and got 3241/23 heat. Just know that it's possible. I hope this helps you. Edited November 9, 2013 by Lanimal
Dark Ranger88 Posted November 17, 2013 Posted November 17, 2013 (edited) "100% Life Overdrive Corner Combo Requires 50% Heat" Not sure what you meant by quote the section lol. 5B 5CC 5D(3) OD 214A~C 236D(G) j.D(G) 214A~D(G) 5CC PF(G) DM: 5147 HG: 27 Anyways if you have full health this combo barely squeezes the distortion in at the end. Although you can leave the second 5CC off to make it easier. Edit: The Cosmic Ray won't pick up Jin or Valk (We've heard these names before right? Fuck these guys.) However you can whiff the Cosmic Ray and still pick them up with PF lololololol. Edited November 17, 2013 by Dark Ranger88
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