EasyModeNub Posted June 1, 2008 Posted June 1, 2008 That applies to mastering all characters. That was really just an example. Imo though, Slayer is alot more complicated than most people will ever give him credit for in high level play simply because his past incarnations were the epitemy or scrub.
Oiboi Posted June 1, 2008 Posted June 1, 2008 That applies to mastering all characters. Slayer's combo's are particularly difficult at high levels. Of course, he's still got his ridiculous damage and great moves, so combos don't really seem all that necessary to me in his case
ghost333 Posted June 1, 2008 Posted June 1, 2008 with the same thinking u can say that baiken belongs to the expert area too becuase u need to play in defence style and how u gone do that if u dont know all the combos/ mix ups /chains/patterns/moves of all the other chars? you can say this for all chars.....
Oiboi Posted June 4, 2008 Posted June 4, 2008 with the same thinking u can say that baiken belongs to the expert area too becuase u need to play in defence style and how u gone do that if u dont know all the combos/ mix ups /chains/patterns/moves of all the other chars? you can say this for all chars..... Baiken has the same motion for all of her counters. Technical skill doesn't really come into play their until she gets into her advanced stuff (like one frame P counter). Countering INTELLIGENTLY though, is completely different.
Xeno Posted June 10, 2008 Posted June 10, 2008 Er.. what exactly is "one frame P counter"? Countering with her P counter on the first frame of blockstun?
feri Posted June 10, 2008 Posted June 10, 2008 Slayer's combo's are particularly difficult at high levels. Of course, he's still got his ridiculous damage and great moves, so combos don't really seem all that necessary to me in his case Does Slayer really get that many chances in high level play? And whats the point of having ridiculous damage if "combos don't seem necessary" to you :8/: That being said he's a great char... an exploder! A completely random out of nowhere crush you sort of man.
excelence Posted June 11, 2008 Posted June 11, 2008 Does Slayer really get that many chances in high level play? And whats the point of having ridiculous damage if "combos don't seem necessary" to you :8/: That being said he's a great char... an exploder! A completely random out of nowhere crush you sort of man. his 5k,6p,2s,2hs & j.h makes you goes ->
EasyModeNub Posted June 11, 2008 Posted June 11, 2008 Does Slayer really get that many chances in high level play? And whats the point of having ridiculous damage if "combos don't seem necessary" to you :8/: That pretty much sums it up right there. I've had the conversation with Latif before. For all of Slayer's AMAZING damage, he doesn't get alot of opporunities do make use of it. Sure his stand alone moves are INSANE (and I mean INSANE... his pokes are ), but that doesn't mean that landing one means it's combo time. That's the reason that you really need to learn max dmg combos with him. You might get a chance for 3 combos in a round, make them count.
RTSD Posted June 11, 2008 Posted June 11, 2008 That pretty much sums it up right there. I've had the conversation with Latif before. For all of Slayer's AMAZING damage, he doesn't get alot of opporunities do make use of it. Sure his stand alone moves are INSANE (and I mean INSANE... his pokes are ), but that doesn't mean that landing one means it's combo time. That's the reason that you really need to learn max dmg combos with him. You might get a chance for 3 combos in a round, make them count. Isn't slayer considered the king of abare ?
ajinkris Posted June 12, 2008 Posted June 12, 2008 Isn't slayer considered the king of abare ? Yea, but he really doesn't have that many opportunities to unleash it. Ground combos go 100+ damage and aircombos go 130-300+ damage. Most air combos happen off of anti-airs. Even though his pokes are amazing, his opponent has to be afraid for the mixup to come in. Otherwise, he's pretty easy to keep out.
Hellmonkey Posted June 12, 2008 Posted June 12, 2008 Not only does slayer not have to get in, good enough slayers can rstd just fine
bucklemyshoe Posted June 12, 2008 Posted June 12, 2008 I'd agree. I'm trying to pick up I-No, and she's real strong once she gets moving, and her combos can deal decent damage and allow her to set up for more stuff. However, Zappa's got a few things that are very quirky (Such as no standard wakeup tactic, or various ranges of effectiveness for different summons that can change very quickly depending on the situation), and most of his combos don't give a lot of damage for the difficulty. It's a strange dynamic for both of them, and I actually think I-No's a poor matchup for Zappa... But I digress, I think at a point it just relies on player Skill, as it's been said before. Especially with these two, where skill is everything to get them to work. Please expand on this. I'm all or ears or ummm since we're online, all eyes.
feri Posted June 12, 2008 Posted June 12, 2008 You need to end as many of your combos in K dive and do dp safe meaties into repeated hover dashes/fakes into lows/frame traps/throws.... or do the even easier meaty notes into the same thing lol. Easily S tier okizeme! It scares me.
ky0n01 Posted June 14, 2008 Posted June 14, 2008 Please expand on this. I'm all or ears or ummm since we're online, all eyes. i can't imagine how i-no can put pressure on zappa without VCL lol.
EasyModeNub Posted June 14, 2008 Posted June 14, 2008 Not only does slayer not have to get in, good enough slayers can rstd just fine lol Slayer doesn't have to get in. If your opponent is trying to rtsd sure he doesn't, since they'll come to him. But when your opponent is the one with the momentum how advantageous is that for Slayer? Hmmmm, I'm gonna go with not very. So what happens when we fight a character with no intention of getting in, who wants Slayer to come to him? Slayer does have to get in on his opponent, he's a short range character after all. Even with 2H, unless you have 50% tension to spend you can only combo off non-ch 2H when they are within about 1/2 of the moves range. Slayer's mobility is average at best, he has no run and a short air dash. However, if he scores a knockdown at close range... it's hell for the opponent. Once you're waking up at close range vs Slayer, he can pretty much keep you there unless you have a dp move or HS exe beast. So ya, Slayer does have to "get in", but a good Slayer only has to get in once.
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