LaowPing Posted May 22, 2015 Posted May 22, 2015 When you are having a good match with a person and then they go straight to netplay tactics that work because of delay. Also Jins in general. Why you hating on the Jin?
mAc Chaos Posted May 22, 2015 Posted May 22, 2015 Stuff like purple throws is usually called netplay tactics but when you think about it pretty much everything becomes a "netplay tactic" when all of your spacing and timing gets thrown off in lag.
BlackYakuzu94 Posted May 22, 2015 Posted May 22, 2015 That and the HF>ID crap. IB Hell's Fang>Throw :V they'll never do it again. Stuff like purple throws is usually called netplay tactics but when you think about it pretty much everything becomes a "netplay tactic" when all of your spacing and timing gets thrown off in lag. I just think its when people do things that they know will not fly offline and only do it because the online environment allows it. Which is understandable, because you can barely play "legit" either.
Angry Guy of DE Posted May 22, 2015 Posted May 22, 2015 Jin is probably the most "I'm gonna never stop pressing buttons" character in netplay. It just gets worse as Kagura when I hope online remembers that I am holding a charge to do [2]8B because oh look obvious airdash Jin. Oh it forgot what charge meant and Jin now gets a day and a half to confirm into 6C.
BlackYakuzu94 Posted May 22, 2015 Posted May 22, 2015 Wait, are you saying they block the [2]8B and use 6C to punish?
Angry Guy of DE Posted May 22, 2015 Posted May 22, 2015 Nah the flash kick just never comes out because input delay. Its like attempt to flash kick > it never comes out > get hit crouched > All day to confirm into 6C. Meanwhile Jin 2A can somehow anti-air.
BlackYakuzu94 Posted May 22, 2015 Posted May 22, 2015 Well Jin doesn't have to take as many risks to do anything online, its probably why he seems so fucking strong.
LaowPing Posted May 22, 2015 Posted May 22, 2015 Lmao, Jin is not a character who can press buttons all day. That title goes to Azrael and Noel. Your problem sounds more like a connection issue. I play almost exclusively online and in good connections I rarely have input problems like those. Input delay does fuck up my frame advantages though. Hate getting hit out of something that's plus on block. And 2A anti air works because his box shrinks. It only works on somewhat lazy jump ins as far as I can tell (Like when Terumi, Hazama, or Ragna, 5A you)
StylisH Posted May 23, 2015 Posted May 23, 2015 Jin, Azrael, and Noel can be annoying online because everything is pretty much a frame trap in noticeable delay. Jin moreso because of his resets and the vacuum effect of 5B
LaowPing Posted May 23, 2015 Posted May 23, 2015 Frame traps don't mean much if you have a reversal, which is a lot of BB characters. If you don't have a dp then Jin is annoying but he still has to be careful and smart about his buttons. A good opponent can punish him for making a mistake, even if it's not much. I personally don't experience much delay when I play so maybe I just have a different experience than you guys.
StylisH Posted May 23, 2015 Posted May 23, 2015 Frame traps don't mean much if you have a reversal, which is a lot of BB characters. If you don't have a dp then Jin is annoying but he still has to be careful and smart about his buttons. A good opponent can punish him for making a mistake, even if it's not much. I personally don't experience much delay when I play so maybe I just have a different experience than you guys. The majority of the cast do not have meterless reversals: Valk, Terumi, Platinum, Nu, Lambda, Rachel, Arakune, etc. are just a few. And a little delay is expected, but on Casper connections, you're pretty much just going to have to hold that.
LaowPing Posted May 23, 2015 Posted May 23, 2015 Platinum has a counter, Rachael has chair, and Terumi should have meter for the majority of the match. Not perfect options but it's something. No clue what a casper connection is so that's where our experience differs
StylisH Posted May 23, 2015 Posted May 23, 2015 Platinum has a counter, Rachael has chair, and Terumi should have meter for the majority of the match. Not perfect options but it's something. No clue what a casper connection is so that's where our experience differs Cat chair is not frame 1 invul, and no Plat in their right mind is going to throw out [2] 8C against those 3 characters with their shenanigans. And Terumi still needs meter to reversal. He can be pinned down right out of the gate and hit for 4k+ easy before he gets a whiff of 50 meter. Casper is basically just a ghost connect. Looks friendly, but noticeable delay.
LaowPing Posted May 23, 2015 Posted May 23, 2015 Cat chair doesn't need to be frame 1 to get out of pressure. Terumi can get pinned down which is why I said majority of the match. At some point, he should get meter and know when to use it. And that's why I said they aren't perfect but they are options.
TD Posted May 23, 2015 Posted May 23, 2015 Noel and azreal are not to difficult to rps backdash/jump/mash against if you know in general when these characters need to do slower pressure, especially if your ib game is on point/connect is that bad. Block initially, option select throw so you aren't caught of guard, and when in doubt mash 4 while holding 7and barrier lol. Jin is much harder though, you have to adapt to that player, hopefully they get predictable or you have a dp. Usually online though, backdash still helps vs him, just watch for 236x, and 2d specifically. If they can frame trap, you, can backdash. But like a dp, it can be baited, and punishes could hurt. More experienced players will likely know how to punish you. In many situations, backdashes have to be hard read, like a dp, so both players are taking the risk. Jumping and mashing are just supplements to this strategy. Mix it up!
Fame96 Posted May 23, 2015 Posted May 23, 2015 Noel and azreal are not to difficult to rps backdash/jump/mash against if you know in general when these characters need to do slower pressure, especially if your ib game is on point/connect is that bad. Block initially, option select throw so you aren't caught of guard, and when in doubt mash 4 while holding 7and barrier lol. Jin is much harder though, you have to adapt to that player, hopefully they get predictable or you have a dp. Usually online though, backdash still helps vs him, just watch for 236x, and 2d specifically. If they can frame trap, you, can backdash. But like a dp, it can be baited, and punishes could hurt. More experienced players will likely know how to punish you. In many situations, backdashes have to be hard read, like a dp, so both players are taking the risk. Jumping and mashing are just supplements to this strategy. Mix it up! Funny thing is that i have pretty decent D when it comes to azrael and noel. Jin on the other hand....... I just pray that they like alot of 6C so I can get terumi counter super into 7k and sprinkle their salt on my popcorn.
Zyed Posted May 23, 2015 Posted May 23, 2015 Good arakunes should definitely b mashing their fastest normal when in range that shit is 2 good
someonewhodied Posted May 25, 2015 Posted May 25, 2015 when you don't get any opponents for 2 hours then right before you want food someone good joins your room.
Airk Posted May 26, 2015 Posted May 26, 2015 when you don't get any opponents for 2 hours then right before you want food someone good joins your room. Yeah. Story of today. "Oh, hey, I finally got hold of the PS3 and feel kindof ready for BB." >joins a room< "Okay, it's time to take the dog for a walk." -_-
StylisH Posted May 26, 2015 Posted May 26, 2015 Good arakunes should definitely b mashing their fastest normal when in range that shit is 2 good That's a great way to eat a fatal confirm if you ask me. While his 5A is pretty good, it's not above being called out, even in netplay.
Icekin Posted June 18, 2015 Posted June 18, 2015 >Playing any fighting game against a random guy >The guy wins one match >immediately switches to your characterFuck. Off.
Blade Posted June 19, 2015 Posted June 19, 2015 Getting stuck with someone WAY above my skill level and getting thrashed into never ending combos and resets. At some point, it doesn't help you get any better at the game. If they're resetting you, stop teching, calm down and block. In GGXrd 'not teching" is probably one of the safest things you can do because OTG (off the ground) combos have crazy proration. In BB, delayed wakeup or a well-timed safety roll also works. Basically, if their stuff is air tight, make some space with Barrier/FD, wait for them to make their own moves, if they miss or do something risky, take advantage of it. Sometimes the best defense is a good offense and a little patience. If they're doing 'standing resets' learn to mash out and barrier jump/FD jump. Otherwise know which of your normals come out the fastest in any neutral situation. If they do overheads a lot, block high or jump and FD block. In GGXrd, if they really want to nail you down, go for a Crouching BlitzShield on reversal, that will get them to back off. If you're up against a really good player, the goal shouldn't be to beat them, it should be to find openings in what they're doing and learn ways around it. Make sure they don't get a perfect win first... then, when you can consistently adjust to what they're doing, figure out how to punish.
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