Jump to content
Dustloop Forums

[CP1.1] Kagura Mutsuki - Gameplay Discussion (Discuss Gameplay/Videos/Combos/etc.)


Recommended Posts

Posted
6D© will go through a chain but Hazama can reaction retract it and block most of the time so all you get is pressure (if he doesn't have 50 meter to just Houtenjin you out of every followup.)

FWIW, 6DC 2DB is a tight blockstring, and 6DC 5DA will fatal counter reversal Houtenjin and you'll take about 1/2 of the damage. But yeah, people can just reversal between most drives. :/

  • Replies 521
  • Created
  • Last Reply

Top Posters In This Topic

Posted
I don't know, what would you do after 6A? It IS possible to block on reaction.

You could 5BB > 3C > 5D~A~66 > grab or something?

That sounds pretty legit seeing that we are trying to maintain pressure after they get a free air tech. Even if the 6A is blocked Kagura is still in a favorable position I would assume?

Posted

Been playing a bit and have the following observations.

1. His backstep is great! Dunno if it's Valkenhayn level, but the invincibility frames start early and it moves him quite far back.

2. 5D~C seems like his best anti-air based solely on the amount of time it stays on the screen. You can throw it out early if they're moving toward you in the air and rest assured that it won't whiff, and you can buffer [2]8C in behind it as well.

3. 5D~A~44 > 5C > [4]6B is, indeed, pretty cool esp. to maintain pressure in the corner.

4. 2D~B is reallllllly unsafe to attack with raw because there's a sizable pause before the move actually comes out, which means it'll lose to mashing ALL the time. I'm going to start using this after blocked 5C or 5D~C as a matter of policy.

5. 5C juuuuuuust outranges all of Ragna's broken shit, which is awesome!

6. Despite all the dash moves, his mobility is really kind of...bad. Played an Arakune earlier and he was running circles around me, it was pretty sad.

Posted
Yeah you have enough time to do Dash 6A after a blocked B-orb. They can't mash 2A to get out of it.

Anyway, I'm doubting the usefulness of doing ...3C > 2DC > B Orb. If they decide not to tech, the B Orb will OTG and give them a free air tech. Any ideas on how to get around this?

You can delay the B orb just enough for it to be a new combo and then get a 5B>3C>stuff but it probably loses to backwards rolls, or just opt for a delayed A orb to cover all techs.

Been playing a bit and have the following observations.

1. His backstep is great! Dunno if it's Valkenhayn level, but the invincibility frames start early and it moves him quite far back.

The only problem with his backstep is the recovery on it, feels like an eternity sometimes. Can be useful for getting out of blockstrings if you don't want to risk a flash kick though.

Posted

Been testing 5C > CT stuff today, and it too is character specific. It doesn't work on Litchi, Relius, Tao, Izayoi, Bullet, Carl, Platinum and Valk.

Posted

3C>CT is more consistent due to its properties I think, although grounded CT would definitely have some potential. Sadly, 5C's pushback is too huge.

Posted

Anyone have any idea on how to link his drive moves together asap without spamming/mashing the buttons? I'm trying to do 5DB > J6DC. I can do it sometimes and other times it whiffs. Gotta be a way to get it consistently.

Posted

Just practice. It can be hard at first because the timing is a bit weird sometimes(He can't go into the follow up right away after entering the stance, it takes a few frames for that), but it's really a matter of practicing and become comfortable with it.

Posted

It was mentioned earlier I believe but you just hold the button. Like just worry about Gatling the D and hold a b or c easy peasy.

Posted (edited)

you can just hold the buttons for his stance moves. like, 5D~A you can just hold both D and A and to continue combos, you can use just continue holding the next inputs to come out. like for ex: 5D~A FC> 6D~A>2D~A can be done by just 5[DA] FC> 6[DA]>2[DA]>etc and so you that in order to get other combinations easier, you can just double press and hold it since bbcp has that mechanic that allows the buttons to be repeated for 5 additional frames?? (not exactly sure how many additional frames) similar to p4u.

edit: and for air stances, you can input the direction and D before pushing both. aka input j.[2/5/6DC] and then input the direction you want him to go to

Edited by grove03
Posted

Can anyone tell me a good way to get the orb and distortions to come out in the middle of his combos cause I can't do it to save my life. I play on pad btw.

Dragon Black Gale!

Posted

You pretty much have to be charging the orb right as you are doing the move that comes before it.

Example: (corner) stuff> 3C > 6D~C > 2D~C > [4]6B(the orb) > 6C > even more stuff

Right as you are finish inputting 6D~C, perform 2D~C by holding down back (1D~C essentially) instead of just down. The input counts as both a down and a back so you'll still get the 2D~C to come out all the while charging up for an orb in the process. When 2D~C is done, press forward B (or A depending on what orb you want) and it'll come out.

Posted
You pretty much have to be charging the orb right as you are doing the move that comes before it.

Example: (corner) stuff> 3C > 6D~C > 2D~C > [4]6B(the orb) > 6C > even more stuff

Right as you are finish inputting 6D~C, perform 2D~C by holding down back (1D~C essentially) instead of just down. The input counts as both a down and a back so you'll still get the 2D~C to come out all the while charging up for an orb in the process. When 2D~C is done, press forward B (or A depending on what orb you want) and it'll come out.

Your my hero. I couldn't understand how to do that for the life of me. Dose anyone know if Kagura can do charge partition, where instead if doing back charge and then pressing forward and then the button, you do back charge forward back then the button, so that it fires the fireball but starts charging for the next one. Also Kagura has no 1 moves does he?

Dragon Black Gale!

Posted

I realised I asked in the wrong thread. >.<

Does anyone have any tips for consistently doing 2A > 2B > 3C > 5DC > (Delay) 3DA [4]6B etc. ?

I've been practicing for ages and I still typically 3DA either too soon or too late. :S

Posted
I realised I asked in the wrong thread. >.<

Does anyone have any tips for consistently doing 2A > 2B > 3C > 5DC > (Delay) 3DA [4]6B etc. ?

I've been practicing for ages and I still typically 3DA either too soon or too late. :S

You have to be near the opponent. Time the 3DA just after they pass Kagura's head. It's fairly tight even if you get the starter right.

Posted
You have to be near the opponent. Time the 3DA just after they pass Kagura's head. It's fairly tight even if you get the starter right.

I'd been trying things such as delaying the 5DC slightly in case that factored into how close the opponent would be when crossing over, and messing with the timing of the 2D stance change too to see if that made any sort of difference, but have not had much luck. I guess I'll just keep on practicing until I can get it.

Posted
I'd been trying things such as delaying the 5DC slightly in case that factored into how close the opponent would be when crossing over, and messing with the timing of the 2D stance change too to see if that made any sort of difference, but have not had much luck. I guess I'll just keep on practicing until I can get it.

You will always want to do the 5DC as fast as possible. The later you do 5DC the less steep the arc of the launch will be, making them tech sooner after they cross you over.

Posted (edited)
I realised I asked in the wrong thread. >.<

Does anyone have any tips for consistently doing 2A > 2B > 3C > 5DC > (Delay) 3DA [4]6B etc. ?

I've been practicing for ages and I still typically 3DA either too soon or too late. :S

Firstly, make sure you are right beside them and dashing towards them when you start this combo.

I've done it by doing everything as fast as possible until 3DA. I do 5DC 3D immediately and then wait to press A until they've just flown past him. I experimented with delaying the 3D in case 5DC moves him farther forward but I had the most success by just doing 3D immediately.

Fun fact: if you do 2DC delay 46B as oki, and they quick rise or forward roll and get picked up by 46B, you can actually run and do 3C 5DC 2DA. Unfortunately, since the combo started with 46B you can't use it again to get the high damage combo. :/

Edited by Bill307
Posted

SMP corner reset: www.nicovideo.jp/watch/sm22145749

Seems if you delay the second B orb, it'll hit them while an the ground rather than the air forcing them to block, into a mixup. Would obviously lose to people not teching and maaaaybe mash during 6D~B, but I thought this was interesting, so hey :v:

Posted (edited)

Cool!

Unfortunately, I think most players will learn not to tech asap vs Kagura so that he doesn't get free oki. :/ On the upside, they don't benefit much from not teching 2DA in the corner: a well-timed 46B forces them to block the orb or get hit, no matter what they do. If they know that, they'll probably try to tech 2DA asap to avoid getting OTG'd into a 2.2k combo into another 2DA corner oki. In that case, they'll end up teching the 46B and probably get hit by this reset. :)

Edit: after some more testing, 2DA 46B isn't quite as great as I'd thought...

Edited by Bill307
Posted

Can anyone give me tips about making his moves connect, it feel like the timing is pretty strict, that and I can't combo into his 4[]236c distortion. It just won't come out.

Dragon Black Gale!

Posted
Can anyone give me tips about making his moves connect, it feel like the timing is pretty strict, that and I can't combo into his 4[]236c distortion. It just won't come out.

Dragon Black Gale!

Well, firstly, the motion 4[]1236c.

If that lack of 1 was just a typo, then the reason why it's not coming out is because you're not doing one of the inputs. Likely 1, 3 or 6. Turn on your Inputs in Training mode and see which one you're not doing. If it's 1 or 3, make sure you do a smooth semi circle and cover all the edges. If it's the 6, then overcompensate the motion and go up to 9 before pressing C. Kagura's stuff isnt really jump cancelable so you dont have to worry about not pressing it quickly enough.

Posted
you can just hold the buttons for his stance moves. like, 5D~A you can just hold both D and A and to continue combos, you can use just continue holding the next inputs to come out. like for ex: 5D~A FC> 6D~A>2D~A can be done by just 5[DA] FC> 6[DA]>2[DA]>etc and so you that in order to get other combinations easier, you can just double press and hold it since bbcp has that mechanic that allows the buttons to be repeated for 5 additional frames?? (not exactly sure how many additional frames) similar to p4u.

edit: and for air stances, you can input the direction and D before pushing both. aka input j.[2/5/6DC] and then input the direction you want him to go to

Thank you this was helpful. Now for the love of Kagura can someone tell me how you're supposed to do the 5DC > D28D ender that most of his combos have?

What I get is: They either tech, or I'm facing the opposite direction.

I can't seem to detect what makes it work when I DO get it.

Posted (edited)

I've been looking at oki options from 2DC 46B, 2DB 46A/B and I'm planning to write a new post on those later. I've started taking another look at 2DA 46B, which I thought was perfect because you can time it so that you can block neutral tech reversal (e.g. Noel 6-frame gun super) and also prevent them from rolling forward past you or the orb. However, it looks like you can quick tech and reversal to beat this timing.

So it looks like, if you do 2DA 46B, you have to choose between preventing forward roll (and get punished by quick tech reversal) and preventing quick tech reversal (and get punished by forward roll). Although, I still have to test whether you can rapid cancel 46B on reaction to quick tech to bait that option.

On the upside, if the opponent has no reversal, they have no way to avoid blocking the 46B. :)

(Also, I cannot do quick tech reversal Noel 632146C reliably at all. I had to test with Ragna 623C. :P )

Edited by Bill307
Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...