heavymetalmixer Posted May 6, 2015 Posted May 6, 2015 I've had it clash vs Ragna and Izy's DP's. HO-LY SHIEEEEEEEEEETTTTTT!
Fame96 Posted May 6, 2015 Posted May 6, 2015 HO-LY SHIEEEEEEEEEETTTTTT! Now if only stomps gave the midscreen wall bounce like in 1.0...........
heavymetalmixer Posted May 6, 2015 Posted May 6, 2015 Now if only stomps gave the midscreen wall bounce like in 1.0........... B Burensen right? 'Cause in 1.0 22C lvl 3 didn't have that wallbounce.
Fame96 Posted May 6, 2015 Posted May 6, 2015 B Burensen right? 'Cause in 1.0 22C lvl 3 didn't have that wallbounce. Yeah stomp super. That was bliss for carry. And it would probebly make stomp super mixup worth humoring.
Raccoon Posted May 6, 2015 Posted May 6, 2015 Are we all in favor of a new combo thread? WHERE IS A MOD TO LIGHT OUR DARKEST HOUR?!
Fame96 Posted May 11, 2015 Posted May 11, 2015 No date Terumi 2.0 combos by Kurubushi (waiting for part 2) [url=https://www.youtube.com/watch?v=wr_jn7ie2O4]https://www.youtube.com/watch?v=wr_jn7ie2O4 Is it possible if we could get some of this translated? There were some details i think we really need to know.
heavymetalmixer Posted May 11, 2015 Posted May 11, 2015 Why is there nobody posting in the combo thread? : /
Fame96 Posted May 12, 2015 Posted May 12, 2015 Why is there nobody posting in the combo thread? : / I was planning on making another video covering some routes i forgot to put in the first video, but i get distracted easily.
LaowPing Posted May 12, 2015 Posted May 12, 2015 Why is there nobody posting in the combo thread? : / Because there are so few of us and I don't have the game yet. I got a bunch of stuff I've been wanted to try out. Sent from my ZTE-X500 using Tapatalk 2
Fame96 Posted May 12, 2015 Posted May 12, 2015 Because there are so few of us and I don't have the game yet. I got a bunch of stuff I've been wanted to try out. Sent from my ZTE-X500 using Tapatalk 2There are very few terumi players in general............. And i think a quick breakdown vid is in order.
LaowPing Posted May 12, 2015 Posted May 12, 2015 https://www.youtube.com/watch?v=NgIDC-qeBFM Go to 3:06 Dear god why.
GunBlazer Posted May 12, 2015 Posted May 12, 2015 https://www.youtube.com/watch?v=NgIDC-qeBFM Go to 3:06 Dear god why. Dear god why.
Calamitus Posted May 12, 2015 Posted May 12, 2015 There are very few terumi players in general............. And i think a quick breakdown vid is in order. 50% of my matches were mirrors in original CP. Although, most of those players spammed 6C like its +10 on block. (also we need CPEX video thread and a new moderator i guess)
Fame96 Posted May 12, 2015 Posted May 12, 2015 50% of my matches were mirrors in original CP. Although, most of those players spammed 6C like its +10 on block. (also we need CPEX video thread and a new moderator i guess) Let me rephrase that, very few terumi players that actually take him seriously.
SoWL Posted May 12, 2015 Posted May 12, 2015 Guys, do you have a complete changelog for 2.0? I was asked to translate the one from this video, but I'm not sure if it's complete or not.http://www.nicovideo.jp/watch/sm26230650- 5D hasn't changed on whiff.- 5C's first hit doesn't float Terumi as high.- 2B has reduced recovery, now -8 on block.- 5D's front hitbox is slightly reduced.- 6D can now gatling into 6C; the hitbox's lower part is reduced; doesn't float the opponent as high or far.- j.D can now gatling into j.2D; normal air hit doesn't knock down; opponent can now recover after air CH bounce.- j.D can now be super-canceled on landing; now has landing recovery, the greatest frame advantage is -2; can no longer be OD-canceled; no longer keeps the momentum after a dash; OD version falls down faster; P1 increased from 70 to 80.- Garengeki (22C) no longer has level 2, only 1 and 3; level 3 comes out even if you don't mash enough; level 3 doesn't last as long.- Jagaku (236D) has longer hitbox; the run distance is reduced; the start-up is increased.- Crush Trigger's recovery is reduced, now -4 on block.- Both versions of Jarin Renshouga got longer start-up; the opponent lands closer to you on hit.- Orochi Burensen A ends the round on 2nd hit and activates a special victory animation when it does.
heavymetalmixer Posted May 12, 2015 Posted May 12, 2015 Guys, do you have a complete changelog for 2.0? I was asked to translate the one from this video, but I'm not sure if it's complete or not.http://www.nicovideo.jp/watch/sm26230650 - 5D hasn't changed on whiff. - 5C's first hit doesn't float Terumi as high. - 2B has reduced recovery, now -8 on block. - 5D's front hitbox is slightly reduced. - 6D can now gatling into 6C; the hitbox's lower part is reduced; doesn't float the opponent as high or far. - j.D can now gatling into j.2D; normal air hit doesn't knock down; opponent can now recover after air CH bounce. - j.D can now be super-canceled on landing; now has landing recovery, the greatest frame advantage is -2; can no longer be OD-canceled; no longer keeps the momentum after a dash; OD version falls down faster; P1 increased from 70 to 80. - Garengeki (22C) no longer has level 2, only 1 and 3; level 3 comes out even if you don't mash enough; level 3 doesn't last as long. - Jagaku (236D) has longer hitbox; the run distance is reduced; the start-up is increased. - Crush Trigger's recovery is reduced, now -4 on block. - Both versions of Jarin Renshouga got longer start-up; the opponent lands closer to you on hit. - Orochi Burensen A ends the round on 2nd hit and activates a special victory animation when it does. About Jarin, that's weird, we've all seen that is the opposite, they're faster.
SoWL Posted May 12, 2015 Posted May 12, 2015 Might be just a mistake on my side, then. Haven't checked the changes in-game, which is partially why I posted it here.
LaowPing Posted May 12, 2015 Posted May 12, 2015 Jagaku should also have less recovery, 6D should have a fuckton of recovery, A burensen has more invul, and air Messenga is now combo-able. We should make a complete change log. I have nothing better to do except play games so I can try to keep track of everything. I don't have 2.0 yet so I'm mostly going off of what I heard.
Fame96 Posted May 13, 2015 Posted May 13, 2015 Guys, do you have a complete changelog for 2.0? I was asked to translate the one from this video, but I'm not sure if it's complete or not.http://www.nicovideo.jp/watch/sm26230650 - 5D hasn't changed on whiff. - 5C's first hit doesn't float Terumi as high. - 2B has reduced recovery, now -8 on block. - 5D's front hitbox is slightly reduced. - 6D can now gatling into 6C; the hitbox's lower part is reduced; doesn't float the opponent as high or far. - j.D can now gatling into j.2D; normal air hit doesn't knock down; opponent can now recover after air CH bounce. - j.D can now be super-canceled on landing; now has landing recovery, the greatest frame advantage is -2; can no longer be OD-canceled; no longer keeps the momentum after a dash; OD version falls down faster; P1 increased from 70 to 80. - Garengeki (22C) no longer has level 2, only 1 and 3; level 3 comes out even if you don't mash enough; level 3 doesn't last as long. - Jagaku (236D) has longer hitbox; the run distance is reduced; the start-up is increased. - Crush Trigger's recovery is reduced, now -4 on block. - Both versions of Jarin Renshouga got longer start-up; the opponent lands closer to you on hit. - Orochi Burensen A ends the round on 2nd hit and activates a special victory animation when it does. This almost brought me to tears. Thanks man.
Neriam Posted May 13, 2015 Posted May 13, 2015 About Jarin, that's weird, we've all seen that is the opposite, they're faster. Maybe the startup is slower before superfreeze ? But since the snakes travels MUCH faster, the move as a whole seems a lot faster.
GunBlazer Posted May 13, 2015 Posted May 13, 2015 Maybe the startup is slower before superfreeze ? But since the snakes travels MUCH faster, the move as a whole seems a lot faster. Either that, or we got 1.0 Jarin back
LaowPing Posted May 13, 2015 Posted May 13, 2015 What's the difference between them? Also, is there a way to open a change log on the wiki? I wanna ask the other character forums to put their changes as well. Sent from my ZTE-X500 using Tapatalk 2
GunBlazer Posted May 13, 2015 Posted May 13, 2015 What's the difference between them? Also, is there a way to open a change log on the wiki? I wanna ask the other character forums to put their changes as well. Sent from my ZTE-X500 using Tapatalk 2 Here it is.
LaowPing Posted May 13, 2015 Posted May 13, 2015 How do I create an account so that's it's not just my IP adress showing up? And wow that wiki is missing some info.
GunBlazer Posted May 14, 2015 Posted May 14, 2015 If you'd like to register for a wiki account please contact the dustloop staff and include your desired username and a valid email address.
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