Kamuisito Posted May 16, 2014 Posted May 16, 2014 So I pretty much stole the mission demonstration and made it a real combo. The demonstration actually used Thor, Crush Trigger and Fenrir in the same combo as the meter refilled itself after Thor finished and I don't think you can gain the heat for this combo. Anywats, heres the combo I did: Overdrive>CH 5C>214A>5B>5C>sj.C>j.D>CT>5C>2D>d.623D>6C>6B>6D>d.5C>d.6B>d.236D>OD Fenrir
LunaKage Posted May 16, 2014 Author Posted May 16, 2014 I just pieced together something for Challenge #30. (corner yourself) CH 5C 214A 5B 5D d.623D 5C jC jD d.6D d.6B d.5C d.6B d.236D 6C(2) j236236D 66 6632146D (As in, airdash after Thor, land, microdash Fenrir. Sometimes the microdash isn't needed because of the moment you airdashed I guess?) I'm sure this isn't optimal, but I couldn't find a way to rack up the damage with a Crush Trigger high enough so that one OD Fenrir would do the trick. The combo the game gives as a sample is indeed from a CH OD Thor rocket, and also seems to rely on the fact that challenge mode refills Noel's meter before the rocket hits so that's kind of stupid. Edit: OK I got something simpler to execute. (corner yourself) CH 5C 214A 5B 5D d.623D 6C(1) 5A+B 5C sjC(3) d.6D d.6B d.5C d.6B d.236D 6C(1) 632146D You need all the hits from jC or it won't go over 8k damage You actually do get enough heat back. the combo takes 125% heat, and you build back 25 during the combo, this works because you're at low health the whole time, so your heat is constantly building. I for one think the combo is awesome :3
GreeniX Posted May 16, 2014 Posted May 16, 2014 Yeah, OK, that makes sense, I hadn't tested it because when the dummy does it he instantly gets it back so it looked dubious. As far as the combo itself, I do like the beginning part. what with whiffing jD and assaulting through the entire universe to get a wallslam. As far as practical stuff with midcombo CT... jD CT seems to work if done early enough in a combo, which is the point of using it anyway. Still not convinced the damage is going to be worth it, but I haven't gotten close to exploring all possible combo routes, so who knows.
Kamuisito Posted May 16, 2014 Posted May 16, 2014 You actually do get enough heat back. the combo takes 125% heat, and you build back 25 during the combo, this works because you're at low health the whole time, so your heat is constantly building. I for one think the combo is awesome :3 Awesome, just tested it in training mode and it builds barely enough to do it. I had been testing a lot of stuff but was always just short of time for the second hit of 6C to connect at the end of my combos. OD 5C>2D was what made it all come together for me.
LunaKage Posted May 16, 2014 Author Posted May 16, 2014 Damage isn't worth it in most cases, I think I've gotten like an extra 400 damage at most. Also there's an issue with low hitting j.D's, they can tech before the CT connects.
legacy49i Posted May 16, 2014 Posted May 16, 2014 Am I missing something here? Is the 1.1 patch already out and I'm not at home playing it???
Arcus Diabolus Posted May 16, 2014 Posted May 16, 2014 I'm no where near challenge 30 yet... I'm beginning to think I'm one of the only people who fighting games doesn't come to naturally.
GreeniX Posted May 16, 2014 Posted May 16, 2014 Am I missing something here? Is the 1.1 patch already out and I'm not at home playing it??? Patch was out like 48 hours ago. Contrary to what one would expect, it's on both the JP and the NA release, so no worries there. You can, however, worry about not being at home playing it :p Kamuisito 1
legacy49i Posted May 16, 2014 Posted May 16, 2014 @Arcus - Fighting games don't come naturally to me, either. I just have a lot of BB experience. If you dropped me into another fighting game, I'd probably suck major ass. @GreeniX - As soon as I get the F out of work, I'll be on getting up to date! I can't believe I missed it! I guess I need to pay more attention! Edit: Dammit! I'm like 17 points shy of 8k!!! I'm trying to figure something out myself, and I'm so close I can taste it... Edit Again: WHY THE FUCK CAN'T I COPY PASTE?!?!?!?!?!?! Here's the EASY way to beat Challenge 30: http://youtu.be/6bJXWnaqIbU
LiveWireX Posted May 16, 2014 Posted May 16, 2014 I know for me personally with CT, the only things that really come to mind are like...5B into either 6A or 5C into stuff, but that's off of a raw one and I admit I'm not the best at discovering new tech. Also, one thing's been getting to me. Could somebody possibly explain in some detail to me the change stuff to 22C and essentially how it factors into things? I mean, I know what's listed as the change, but to me it 'feels' more difficult to get the 22C>66C part of combos down and I find myself dropping them more. I'd kind of like to know as much on what's going on with the change to figure out just why it seems more difficult for me, and to see if it's something that other people notice...or if I'm just going insane.
Sashi Posted May 16, 2014 Posted May 16, 2014 There's more leeway with how fast you buffer the dash after 22C. Think of it as 22C recovering a bit slower and the stun lasting a bit longer.
LiveWireX Posted May 16, 2014 Posted May 16, 2014 Hm, yeah I can see that. So it sounds like I might just be trying to buffer the dash before 22C fully recovers so that I wind up dashing later into the stun than I would doing it properly. You're probably right, and it sounds like it's just an adjusting thing, as opposed to anything major. Thanks.
legacy49i Posted May 16, 2014 Posted May 16, 2014 They added more hitstop on 22C, right? If you ask me, it doesn't really change anything. I input everything the same as I did in 1.0, and everything still works (most of the time...). The only difference is that now it feels weird because now there's a slight delay that wasn't there before. If they wanted to improve 22C, they should've added more untechable frames to 3C or made it more lenient to buffer the 22C off of a 3C. The problem isn't the dash cancel; It's the 3C - 22C link. As it is now, you have to be VERY deliberate on the 22C or nothing happens. You'd better press down EXACTLY twice and it better be EXACTLY after the active frames of 3C or the game will tell you to go fuck yourself. Used to be that you could just kinda mash down and C while she was doing 3C and it would come out everytime.
Arcus Diabolus Posted May 16, 2014 Posted May 16, 2014 I kinda want the old mash 22B back. It was so much easier to time, maximize the damage and connect into 22C with.
LiveWireX Posted May 16, 2014 Posted May 16, 2014 Yeah, I can totally get that. When I first got the import it felt sooo weird to not be having the 22C end 22BBBBBBB.
legacy49i Posted May 17, 2014 Posted May 17, 2014 I kinda want the old mash 22B back. It was so much easier to time, maximise the damage and connect into 22C with. Oh HELL yeah! That was the best! I was SOOOO happy when they finally gave Noel a legit dash cancel so that would work, instead of that stupid microdash for combos. I wish they wouldn't have changed her old Silencer related bits at all. I was pretty happy with how it all worked back in CSEX.
Arcus Diabolus Posted May 17, 2014 Posted May 17, 2014 Oh HELL yeah! That was the best! I was SOOOO happy when they finally gave Noel a legit dash cancel so that would work, instead of that stupid microdash for combos. I wish they wouldn't have changed her old Silencer related bits at all. I was pretty happy with how it all worked back in CSEX. If I wanted to shoot 9 times with 22B then 22C, I hit the button 9 times and then easily move on to 22C rather seemlessly. None of this millisecond release/roll over on to 22C crap. Made my old corner combos so much harder to do, so much so that they were not really worth pursuing anymore.
BC20FLY Posted May 17, 2014 Posted May 17, 2014 Reading these posts, I did not know they changed the challenges. So I quickly tried it out, and in about 20 min, I found a pretty easy combo for the challenge. OD > CH5C > 214A > 5B > TK revolverblast 2C > RC > airdash > j.D > 623D > 6C > 5D > d.5C > d.6B > d.5C > d.6B > 236D > fenrir using that bonus proration to my advantage.
Arcus Diabolus Posted May 17, 2014 Posted May 17, 2014 Reading these posts, I did not know they changed the challenges. So I quickly tried it out, and in about 20 min, I found a pretty easy combo for the challenge. OD > CH5C > 214A > 5B > TK revolverblast 2C > RC > airdash > j.D > 623D > 6C > 5D > d.5C > d.6B > d.5C > d.6B > 236D > fenrir using that bonus proration to my advantage. How much health did you need missing to use that OD? I'm just saying, it can matter a little, unless you are using it as a cancel. Also, I'm a bit of a numbers guy and I'm still trying to understand the damage scaling in this game, so if you don't mind me asking, what is the damage for this combo?
BC20FLY Posted May 17, 2014 Posted May 17, 2014 How much health did you need missing to use that OD? I'm just saying, it can matter a little, unless you are using it as a cancel. Also, I'm a bit of a numbers guy and I'm still trying to understand the damage scaling in this game, so if you don't mind me asking, what is the damage for this combo? It was 10% health just as the challenge had given me and I started out as a raw OD no cancel. Combo did 8188. 2369C > j.C bonus proration helped ease off some of that damage scaling.
LunaKage Posted May 17, 2014 Author Posted May 17, 2014 the Revolver Blast followup version of j.2C has 120% bonus proration.
Arcus Diabolus Posted May 17, 2014 Posted May 17, 2014 It was 10% health just as the challenge had given me and I started out as a raw OD no cancel. Combo did 8188. 2369C > j.C bonus proration helped ease off some of that damage scaling. Thanks, and one more thing if I may. What does the TK in front of the Revolver Blast mean? I figured I'd look it up on the the wiki, but no luck. I found some stuff about Tiger knees or something, is that it?
GreeniX Posted May 17, 2014 Posted May 17, 2014 TK is just a general term for doing an aerial move as soon as you jump. Sagat's old Tiger Knee motion was something along the line of what you you would do to use a Revolver Blast as early as possible, as in, 2369C. Another example you might hear for Noel is TK Thor, say a combo like 5B 5C 2362369D.
Arcus Diabolus Posted May 17, 2014 Posted May 17, 2014 I didn't think that was possible. I always thought I needed to be in the air before my directional inputs, like 8236236D for thor. Thank you, this was very helpful.
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