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Posted

Anyway, combo stuff:

I tried an air combo today, with about 10% successrate getting better-

l1GB>Dash>j.H>j.D>JC>j.H>j.D>l1BRP

I guess the trick to this is pressing the buttons at the right time not mashing one until it executes. After the GB, Dash and wait a bit (otherwise when combo begins opponent flies to the other side on the first j.H hit) then gattling j.H>j.D wait>JC>gattling j.H>j.D>l1BRP

The 'trick" is the timing. Never mash any attacks in GG since mashing does crap for you outside of Sol's GV and stagger/faint recovery. You can't hit it too early because then you can't connect all the attacks and might end up with the 2nd j.D whiffing. It's not hard to pull off since by the time Order-Sol is near the opponent there's a good chance you'll be at the right angle. And your opponent will float down a bit.

May I ask, which combo is the most often used when playing OR

Something that doesn't involve JI (as I a such a Newb)

That's kinda broad. Mainly becuase everyone uses the throw combo/basic knockdown/Rock it lvl.2 or 3/BRP lvl.3 and most of Order-Sol's combos can end with the same finishers or variations of the same enders. A basic with no JI is corner throw j.HS?>j.D>dj.HS.j.D>BRP.

and OR's BnB ground gattling is 5K>5S>2S(5H)>l1BHB right?

Basic gatlings for him are whatever ends in a knockdown. Starts with 5/2K ends with 2D. That combo doesn't knockdown and that's why no one uses it. Most people tend to aim for a knockdown with low damage strings with Order-Sol. You can use that string for a blockstring if you want to do a AC FRC string.
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Posted

Thank you for your answers. BTW, is GG generally played like this? short gattling into Knock down then wake-up options etc

Posted

Somewhat, yes to a degree because everyone does that. If you can't go for a big damage combo and know that you're gonna get some little damage it's best to go for a knockdown to at least be at an advantage. Let's say you're at lvl.1. With little tension you hit your opponent. You know you can't get a decent damage combo and can't do a CC followup combo. So what do you do? Get a knockdown. You can still AC/manual to lvl up and/or get in close/pressure with oki. You're putting yourself at the advantage. When you do have the means to get that high damage combo you go for it.

Posted

Thanks again, I see.

Hmm, so I have tried a throw>wallbounce>5S©>5H>j.S>JC>j.S>l1BRP combo and I can get it everytime. Now, is it possible to connect a j.H>j.D>JC>j.H>j.D after the 5H? OR moves too far back to connect the first j.D (after the initial j.H)

it seems I can't JC after j.H?

(corner)throw>wallbounce>5S©>5H>j.H>JC>...

it seems 5S©>5H picks off ground. Do you have a term for these moves? (launcher? lol)

I'll now go to the strategy thread to look into some wake-up options. Thanks HEdge.

Posted

Oi, be sure to have the enemy on back/forward tech.

throw>wallbounce>5S©>5H>j.S>JC>j.S>l1BRP

That is techable. And doing 5S, 5H after a throw does have too much pushback to hit the double jump. Dashing in before the 5S will allow it, but really there are better throw combos out there. Please do check the first post for all of the combos you'll need. And then more than you'll need, like that CC combo you were trying. It might be first, but it's relevance is extremely low.

Oh, j.H isn't jump cancellable for anyone in the cast. You can't JC everything.

Posted

oh it's tech-able. I see. Thank you KMoon. I shall refer to the first post and see how I go.

Posted

on a side note, I find I-no's design as a character very appealing.

It's great that you like the look of I-No, she's not a very popular character in AC and in part that is due to her extremely difficult combos to perform (asides from other things). Just wanted to point out even performing a basic combo with her (outside of using supers and corner dive loops) is incredibly difficult for a new player. She has hard combos because of her HCL (horizontal chemical love, the 632146K move). In combos you need to FRC this to follow up but not only that you need to buffer a dash either side of the FRC (which is only a 2 frame window) and possibly even have to make extra inputs BEFORE all of this to enable her to airdash.

Basically her combos will be a nightmare to a new GG player!

Anyhow back to Order-Sol, I think everyone has pretty much covered all the most useful stuff in the last few posts. Check WUTs intro guide to him, check some matches in the media thread and you'll get a better idea of how you can play Order-Sol and what combos work against who and what they look like.

You'll also understand his Charge system better too and see that some players prefer to charge Lv fast and rely on CK a lot, some will stick to Lv1 mainly and only go to higher levels quite rarely.

Posted

It's great that you like the look of I-No, she's not a very popular character in AC and in part that is due to her extremely difficult combos to perform (asides from other things). Just wanted to point out even performing a basic combo with her (outside of using supers and corner dive loops) is incredibly difficult for a new player. She has hard combos because of her HCL (horizontal chemical love, the 632146K move). In combos you need to FRC this to follow up but not only that you need to buffer a dash either side of the FRC (which is only a 2 frame window) and possibly even have to make extra inputs BEFORE all of this to enable her to airdash.

Basically her combos will be a nightmare to a new GG player!

Anyhow back to Order-Sol, I think everyone has pretty much covered all the most useful stuff in the last few posts. Check WUTs intro guide to him, check some matches in the media thread and you'll get a better idea of how you can play Order-Sol and what combos work against who and what they look like.

You'll also understand his Charge system better too and see that some players prefer to charge Lv fast and rely on CK a lot, some will stick to Lv1 mainly and only go to higher levels quite rarely.

Thank you for the lengthy reply.

I-no indeed seemed difficult to use after having checked her movelist a few hours ago (heh).

Why is it that the characters I find appealing are not so newbie forgiving lol

Anyway, yes I have infact gone through a lot of videos and found the sticking to Lv1 Specials mainly and actually USING the CC combo is more my style (though unorthodox).

I was also surprised by the level of your skills (both as a tutor/competitor), LM. You're very good.

Anyway, downloaded some tougeki regional finals videos and watched some to see how OR plays in a high level competition. Although I cannot follow their every move, I was beginning to understand a few bits here and there. I think my knowledge on basic moves are still very lacking.

Little off topic, but I was in awe with how much damage Slayer deals (supers etc).

If it is safe to say testament+Axl 'eat' away at a life bar, Slayer chews huge chunks out.

Eddie and venom were just wow. Very relentless with their never ending array of attacks.

Posted

OT:- Hey LM how goes BOD since NE is closed for the weekend. Did sinity managed to get a win off jwong? Also how's the GG setups. Long queue like in SVB? Managed to get a few games off the Londoners?

Posted

I was also surprised by the level of your skills (both as a tutor/competitor), LM. You're very good.

Anyway, downloaded some tougeki regional finals videos and watched some to see how OR plays in a high level competition. Although I cannot follow their every move, I was beginning to understand a few bits here and there. I think my knowledge on basic moves are still very lacking.

Thanks. I have another video in the pipeline atm. But even tho I'm the one who makes the vids, lots of the contributions and things you see in them are taken from members here who post in the HOS forum. And yeah I'm not that great tbh, there are a lot of stronger HOS players who post here.

If you want to look out for well known HOS players, here's a short list;

Kaqn (was a HOS player throught almost all of Slash's lifetime and pretty much all of ACs so far (bar a stint with Millia). Kaqn is very solid and dependable, you'll learn lots from his vids - and there are TONS of them on youtube).

Sanma (also played HOS during Slash but maybe not as well known as Kaqn. He has since come into his own in AC and is pretty much a "dustloop wizard" as people like to label him).

0 (considered to be arguably the best HOS player in Japan by many, he's very aggressive and has a manical rushdown).

KZO (plays with an obscure style but gets a surprising amount of wins from it).

Other HOS players who are lesser well known include Sekido, Inoue and N.Shima. There are more but I can't recall them.

OT:- Hey LM how goes BOD since NE is closed for the weekend. Did sinity managed to get a win off jwong?

Also how's the GG setups. Long queue like in SVB? Managed to get a few games off the Londoners?

Absolutely no idea as I didn't go (hence why I'm online).

All I know is that Prof. Jones won ST by beating r3ko in the final, and 2 Polish guys won DR but can't go to Evo so Ryan (who came 3rd) got the ticket. Was getting texts of SlimAdey and kaworu. Anyway, PM instead of randomly post in combo threads! lol

Posted
:yaaay: No seriously, the "local johnny player" is mitsurugi, one of the most skilled johnny player in france, he's hard to beat. :eng101:
Posted

Heh, yeah, if I'm tired my game has autopilot written all over it. So it was nothing special really, I was just learning the damn matchup, since I never could before. Oh well, I did my share of beasting anyways:)

Posted

Mitsurugi is THE johnny to help you learning the matchup, I hope you enjoyed the game. :) How was the tournament Reaver ? Some players said the team tournament was very high level.

Posted

I enjoyed it, I learned a lot out of it. And also learned that the current guides here on OS are not as good as they'd need to be. Yeah, it definitely was high level:P At least 6 out of 8 teams in the brackets carried winning potential. Though they'd have had to clutch out on Cue which is something I don't see happening any time soon:P Though in the cases it might have occurred I was anchor (while Cue was normally anchoring for us).

Posted

Thank you for the lengthy reply.

I-no indeed seemed difficult to use after having checked her movelist a few hours ago (heh).

Ha, if you think her movelist is difficult, wait until you have some idea of what it takes to actually use some of those moves.

Posted

It was a tournament in Stuttgart (Germany) and I didn't come, my friend Nooj (Venom player) went there. :) Some of the most strong teams : Nooj, Craker, Rudy : Best fr VE, Best fr RO, Ky (6 months of playing) Keken, champion, A jam player : Zappa (Slovenia, was in sweden), Sol player i think. ACDhell, ATG, et chunli_1 : The three most knowed german players (OS, CH, DI) An american, reaver, and Mat daemon : Can you inform us ? Mitsu, fallen, Millia : Best fr JO, Best fr I-no, Best fr MI. The videos will come soon and Millia told me the match were awesome. :yaaay:

Posted

MrBroken(CH), reaVer(OS), Cue(ED) Kekken(ZA), Champion(SO), OneMoveWonder(JA) And Nooj got broken by MrBroken who didn't play the game for 1.5 years btw(sry). Its on vids:) And the matches ARE awesome:D

Posted

And also learned that the current guides here on OS are not as good as they'd need to be.

Well, the only real guide we have is WUT's 101 primer for beginners. I would say this thread pretty much covers 80% of HOS combos you're most likely to see. What guides aren't good enough, the matchup discussions? How should they be improved?

Posted

Well, so far none of the guides explain to you what to do and when to do it. It misses kinda where to start when you start playing OS. It misses OS's basic and advanced staple games. I will write my own guide soon, perhaps things will become more clear.

Posted

Ahahah I like people who can t take the loss to the point that still not their fault. You can t blame theory when you lack experience. I wonder what you think you could add to make the difference, OS is just mix'em up till their guard breaks / if they are to worried about guarding high or low throw them to bring them in the corner (in midscreen situation),the corner is where you need to be because OS can set up techtraps in the addition of all his sources of troubles for the opponent, anything else is wait your turn to impose your style. Lm Akira and WUT had covered pretty much all basic things to know, after that it s character specific in terms of match ups.

Posted

reaVer: If you do write your own guide, upload it elsewhere and just link it here. Don't make a new thread for it initially. If it really does end up being better than what we already have, I'll make a new thread for it and sticky it. Don't worry, I'll give you full credit.

Posted

Ahahah I like how you can draw the wrong conclusions despite me saying I actually do lack experience. If you feel I suck so much, why didn't you pwn me @ B3C? The reason I think a rewrite is in order is not because my own theory sucks, its because my theory works and everyone else's sucks; except for one, who got a majority from his theory from me. In my honest opinion the guides I've seen so far don't tell people where to start and quite frankly, if I said anything about that I'd get retards like you flying at me(and I still do get retards like you flying at me). As for the experience I've gained I'll write it up in the proper threads after finishing the basic guide. So that people can actually learn things rather then sit here watching posts like yours. TB: you posted before I finished my post, but OK, will do. Do you know about a good blog site(aka, enjoyable to write and read)?

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