Hintalove Posted November 7, 2008 Posted November 7, 2008 The irony of that statement: on ch you can link cs/2s with out ccing. CCing nets you pretty massive combos in the corner becuase you can do running cs > dloop. The only character I have issues hitting with 2d cc 5k is ABA, but there is no reason to ever do that combo to her any way(unless she is out of mode), so it's kinda irrelevant. All things said, you have to be so close to connect the cc combo it really doesn't come into play so much.
TITANIUM BEAST!!! Posted November 7, 2008 Posted November 7, 2008 Other characters you can't hit 2D -> CC 5K are Potemkin and maybe Robo-Ky. But yeah, what the guy above me said. Not very practical.
LM_Akira Posted November 7, 2008 Author Posted November 7, 2008 Other characters you can't hit 2D -> CC 5K are Potemkin and maybe Robo-Ky. Yeah I can confirm (and have tested) that you CAN'T hit PO or RO with this combo unless you get a CH: (dash) 2D (CC) 5K, 5S©, 5HS hj.IAD j.P, j.S, Lv1 SV (Vs everyone. 2D needs to CH vs PO and RO) (from 1st post) You don't need the CH to do it vs ABA but you do needs loads of momentum IIRC and yeah you wouldn't even want to be doing it vs her in the first place. Fun thing I like to do vs Ky is something like 2K, 5S©, 2S, 2D, Lv1 RI into Lv1 GB. The RI always whiffs Ky but you can do an immediate meaty GB over his prone body. Not yet tested to see if it qualifies as a crossup tho.
Sesshyru Posted November 7, 2008 Posted November 7, 2008 Hah.. I do that all the time!.. But not on propose.. Because I used to end every combo with RI x.x.. I terrible..
Tsak Posted November 7, 2008 Posted November 7, 2008 its a really good fakeout but ive only tested on my noob friend it will probably work only a couple of times cuz its like a gimmick :P
Destin Posted November 7, 2008 Posted November 7, 2008 @Henti Love: If you gatling into a c.S->JI->hs You can do just about what ever you want after that.. Im sure you kno that tho x.x Hey do you remember at sb3 you were asking about what I was going for after RI? That's the combo I usually do, although I only get it 80% of the time.
Sesshyru Posted November 10, 2008 Posted November 10, 2008 Ah.. Coo ^^ I don't really do lvl 3 RI much but its good.. Lately I been workin really hard on getin strategically angry (Being really aggressive while leaving very little openings with strong def). Been doin good so far but what does a HOS do after he CC's a blocked Gatling? For instance: 2P->2K->5S->2S-> CC What to do after? *-*
reaVer Posted November 10, 2008 Posted November 10, 2008 Use sweep instead of 5S->2S and CC that, that way you get more advantage(3 more frames) and you end up a bit closer to your opponent. In any case, run up vs fafnir is one mixup, if you manage to hit fafnir up close you get dustloop etc etc blablabla. You can jump, in case you think he'll reversal immediately with a high priority high recovery move, doing j.P->H. You can also do a backward jump and punish any reversal attempts appropriately with either AD.H or land fafnir/sweep/etc. You can also hold the charge and force your opponent a bit more into attacking you, which if you did in the corner has l1Ri into dustloop for counter mixup.
Sesshyru Posted November 10, 2008 Posted November 10, 2008 I see wat you mean... But its that space of time inbetween the beats'n'breaks that you could get [insert random combo here]... Must be my inexperence
HolyOrderChipp Posted November 10, 2008 Posted November 10, 2008 How would I get a knockdown off an l3RI midscreen, without just letting the opponent fall? If I want midscreen Level 3 knockdowns, should I be using BRP instead, for l3BRP, l2BRP? How wasteful is it considered to combo into l3TR? What about DI: Sakkai? I've been in the habit of using both of those lately... Well, actually, I've been in the habit of using l3TR since I started playing Order Sol, because it's so goddamn EASY and gives me 200+ damage. And, of course, ending a round with DI: Sakkai is the most stylish thing ever.
Nakkiel Posted November 10, 2008 Posted November 10, 2008 How would I get a knockdown off an l3RI midscreen, without just letting the opponent fall? If I want midscreen Level 3 knockdowns, should I be using BRP instead, for l3BRP, l2BRP? http://www.youtube.com/watch?v=Mw8NEKXwa1c
Kamui Moon Posted November 10, 2008 Posted November 10, 2008 How often do you really get a lv3 RI combo anyways? I only get those off of occasional punishes or like 2H RC combos. I would rather just blow my lv3 on mixups and save that Tension instead though. Midscreen BRP combos can usually get some easy knockdowns, like: lv3 BRP dash 5H, j.H, j.D, lv2 BRP. Or lv3 BRP, 6H The only decent midscreen and corner knockdown you'll get off lv3RI is the one I posted just a little bit earlier. lv3RI, TK CC, dash j.H, j.D, j.H, j.D, lv2 BRP. And that's with nearly a full charge gauge. Or you could just blow some Tension with a lv3RI, TK lv2/3 TR, 6H combo. lol, good shit MissedFRC
Nakkiel Posted November 10, 2008 Posted November 10, 2008 The only time I EVER use my lvl3 for RI is off of 2HS RC. I normally use my lvl3 for mixups or for lvl3 Tyrant Rave punishing since it does huge damage. I've actually been trying to use lvl3BHB for mixup/pressure but it never really goes too well and I normally fare better saving it.
Hintalove Posted November 11, 2008 Posted November 11, 2008 I'm telling you guys, go into training mode, do some gimpy gattling into l3 sf and then do a dloop. That is the pinnacle of hos damage, especially at lv3. Also, if you have poor timing on the cc 214d to cc the lv3 RI and you just want a kd you can do late iad j.d and knock most people down. gives you a kd right on top of them which is kinda nice but I dunno how much less damage it does compared with some gimpy combo into lv2 brp.
Destin Posted November 11, 2008 Posted November 11, 2008 I'm telling you guys, go into training mode, do some gimpy gattling into l3 sf and then do a dloop. That is the pinnacle of hos damage, especially at lv3. Also, if you have poor timing on the cc 214d to cc the lv3 RI and you just want a kd you can do late iad j.d and knock most people down. gives you a kd right on top of them which is kinda nice but I dunno how much less damage it does compared with some gimpy combo into lv2 brp. You can also get an IAD into a dust loop, which is strangely what I get most of the time when I mess up the input for the CC.
Sesshyru Posted November 11, 2008 Posted November 11, 2008 I'm telling you guys, go into training mode, do some gimpy gattling into l3 sf and then do a dloop. That is the pen.. RADA RADA RAAAAADAAAA Can you list a combo example? What exactly are you CC'n?
Kamui Moon Posted November 13, 2008 Posted November 13, 2008 We're talking about charge canceling lv3 RI. Just tiger knee the third hit (2147D). Do you really need an example of lv3 Savage Fang into dust loop? That is the combo, my friend.
Nakkiel Posted November 13, 2008 Posted November 13, 2008 Can you list a combo example? What exactly are you CC'n? CCing Rock It lvl3. You have to TK it (which technically shouldn't work, but it does ). With a full charge gauge you can CC, get level 2, dustloop into knockdown. You have to do it pretty fast though or else they'll just drop to the ground.
TITANIUM BEAST!!! Posted November 13, 2008 Posted November 13, 2008 The whole idea of TKing after a JCable hit works in the same way that Slayer's BDC cancels work, you are jumping but the startup of the jump animation is cancelled by the special. You can even use this to JI specials, though HOS has a hard time making practical use of it.
reaVer Posted November 13, 2008 Posted November 13, 2008 Untrue, for example the GB followup 5H, sj.S-H-D,dj.P-H SV is one of the most damaging combos and is also quite easy to do. Also, some characters you can't dustloop, doing 5S sj.S-H-D,dj.H-D works out pretty well on them.
Kamui Moon Posted November 13, 2008 Posted November 13, 2008 That's not what he's talking about. He's talking about tk'ing specials to ji them. Like a 5H, tk lv3 RI into a ji combo or something. sji combos are a different story. They do have a lot of practical use, but tk'ing specials doesn't really much practical use.
Sesshyru Posted November 13, 2008 Posted November 13, 2008 Ohhh yah I kno that combo - just worded a bit funnie to me >.o Sorry
TITANIUM BEAST!!! Posted November 13, 2008 Posted November 13, 2008 Untrue, for example the GB followup 5H, sj.S-H-D,dj.P-H SV is one of the most damaging combos and is also quite easy to do. Also, some characters you can't dustloop, doing 5S sj.S-H-D,dj.H-D works out pretty well on them. See what Kamui Moon said, this is not what I'm talking about at all. To give an example of what I was ACTUALLY talking about, let's take a look at Sol for a second. Normally, if you do Bandit Bringer and FRC it, you can't airdash or doublejump. You can JI off of strings, but you don't always get to do a full string into Bandit Bringer. In addition, JIing in the middle of a string cuts off forward momentum, which can make a difference. NOW THEN, if you cancel into Bandit Bringer from a JCable move, you can TK the Bandit Bringer and basically JI it in one motion. This lets you do single pokes like 5HS into Bandit Bringer, verifying CH or not and then still being able to FRC and do additional mixups using airdashes and doublejumps. You can also just TK Bandit Bringer by itself IIRC, though it's ridiculously hard. Tricks like this are possible with HOS, but their practicality is questionable. You could theoretically JI level 1 BRPs by themselves, but since BRP has an air version, this becomes unreasonably difficult to do. Kamui Moon's example is another one where you can JI level 3 RI and do SJI combos off of it. Generally though, HOS doesn't have a lot of specials which render him airborne and would allow him to take advantage of JIing his specials.
reaVer Posted November 13, 2008 Posted November 13, 2008 My bad:P But doesn't l3Ri give its own momentum making TKing it worth it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now