Myoro Posted December 30, 2013 Posted December 30, 2013 I dunno about stopping the jump: every time I do that, my aerial momentum persists after the OD activation unless I perform some move right away. Then again, I mostly do it after Bullet's 6C. Ah, there's been a misunderstanding about what I meant. I was talking more about moves like Relius' 5C or 6B which start and end on the ground but can be jump canceled on hit. As a rule jumps (from the ground only) can be nullified by command specials for the spit second after they start up. Overdrive is counted as a command special by the game, so jumps from the ground can also be nullified by overdrive. because of which the following is possible for Relius: 6B->jump cancel~>Immediately overdrive->5A->2C->etc... As an added bonus canceling a jump with overdrive doesn't invoke an "Overdrive Cancel" meaning you get a full OD even though you essentially did just cancel a move into overdrive.
gamester Posted December 30, 2013 Posted December 30, 2013 Thanks for explaining what the "kagami mocha" hat was. Also Colour 22 looks nice. I missed out on 23 and 24 unless they're still going?
Zedar90 Posted January 28, 2014 Posted January 28, 2014 (edited) Vita Version for CP will be released on 24th April in Japan, price 5800 yen. Will share DLC with PS3, Beach Event (Ragna, Kagura, Noel and Celica, full voice), Will be able to be updated with Arcade update, Source: http://blog.livedoor.jp/od3/archives/52057133.html Edited January 28, 2014 by Zedar90
WolfCrimson Posted January 28, 2014 Posted January 28, 2014 Beach event? Arcade update?? First time I'm hearing about this
Zedar90 Posted January 28, 2014 Posted January 28, 2014 Beach event? Arcade update?? First time I'm hearing about this Beach event: It's likely a new story were Ragna, Noel, Celica and Kagura takes a trip to the beach. Arcade update: Kagura, Kokonoe and Terumi isn't in the arcade version yet(I believe), when they are added it will likely be a balance update. Also, Gematsu have reported it as well now in english: http://gematsu.com/2014/01/blazblue-chrono-phantasma-coming-ps-vita
Poultrygeist Posted January 28, 2014 Posted January 28, 2014 So since they clarified that the Vita version will be able to be updated with the arcade, what does that mean for the PS3 version? Will it just get a update patch like console CS->CS2?
TPPR10 Posted January 28, 2014 Posted January 28, 2014 #WhensVitaVersion #SoonBrotha Seriously, I am really happy that we will be getting a Vita version. I just hope that whooever is localizing it in Europe will not royally delay it.
SolxBaiken Posted January 28, 2014 Posted January 28, 2014 Vita tournament legal! The sad part is, much like how they handled AC+R on Vita, this means we won't be seeing the arcade update on consoles for some time due to the fact there needs to be tangible incentive for picking up this version.
Kurushii Posted January 28, 2014 Author Posted January 28, 2014 The same thing happen with CS1 to CS2. Portable and arcade had it exclusively for almost 2 months. Thank heavens I been playing pad. \ o/
Tokkan Posted January 28, 2014 Posted January 28, 2014 Arcade update huh? So, should I expect secretive unannounced loketests popping up out of nowhere like with P4U2?
Dark Ranger88 Posted January 28, 2014 Posted January 28, 2014 I don't know if this has been discussed already, but did they change the way buffered inputs work during superflash? Sometimes when my opponent activates a super I'll use barrier to cancel whatever I was doing then either block/parry/dp. However if I accidentally hit my throw tech option during the superflash (1A+B+C) a throw will come out. Even if I even if I press (1A+B) afterwards to attempt to do a normal barrier the throw will always come out. It doesn't seem to let me use barrier to cancel into another attack. My only option if I input a throw tech during superflash is to hold back and barrier the entire time, because it lets me block. However I can't use the superflash to take advantage of whatever my opponent is doing.
gamester Posted January 28, 2014 Posted January 28, 2014 What I want to know is what LE/Pre-Order bonuses there will be if any. Only time will tell I guess xD
Kurushii Posted January 28, 2014 Author Posted January 28, 2014 I don't remember the portable ones getting a LE. They usually get drama cd's as the preorder bonus.
NeoStrayCat Posted January 28, 2014 Posted January 28, 2014 I don't remember the portable ones getting a LE. They usually get drama cd's as the preorder bonus. EU/PAL version of CS: Extend Vita version had an LE though.
Kurushii Posted January 29, 2014 Author Posted January 29, 2014 EU/PAL version of CS: Extend Vita version had an LE though. EU is different. They have to do LE's to make people purchase two year old games.
SoWL Posted January 29, 2014 Posted January 29, 2014 Some LQ scans of the article: http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/psp/117/read?articleId=1304019&bbsId=G003&itemGroupId=34&pageIndex=1
Luminos564 Posted January 29, 2014 Posted January 29, 2014 (edited) Some LQ scans of the article: http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/psp/117/read?articleId=1304019&bbsId=G003&itemGroupId=34&pageIndex=1 They actually designed a beachwear story sprite and they look pretty damn good. Color me impressed. I'm kinda hoping the episode itself becomes DLC over here for the PS3 version, but I suppose people would need a reason to get the Vita version...assuming it is localized to begin with. Edited January 29, 2014 by Luminos564
Luminos564 Posted January 29, 2014 Posted January 29, 2014 ....kagura for best swimsuit model It's a shame they're only focusing on the 4 of them (Kagura, Ragna, Noel and Celica) because I think people would have paid good money to see Tager and Azrael in those models.
Zedar90 Posted January 29, 2014 Posted January 29, 2014 Some LQ scans of the article: http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/psp/117/read?articleId=1304019&bbsId=G003&itemGroupId=34&pageIndex=1 So the beach part is a gag scenario (who could have known...) and it's about Ragna, Noel, Celica and Kagura waking up on a island and have a fierce battle over who is the hero and heroine... Well that is at least what I could read out of that scan. Let's see if there is anymore when the clean scans or the digital version is released.
Calamitus Posted January 29, 2014 Posted January 29, 2014 "Separately arcade version of the update is going to take place in mid-March" (google translator)
BlackYakuzu94 Posted January 29, 2014 Posted January 29, 2014 "Separately arcade version of the update is going to take place in mid-March" (google translator) Le gasp, its coming sooner than I thought. And pfffft, so basically Celica and Kagura are trying to steal Noel and Ragna's role...figures.
heavymetalmixer Posted January 29, 2014 Posted January 29, 2014 "Separately arcade version of the update is going to take place in mid-March" (google translator) Let's hope this is a rebalancing patch.
SoWL Posted January 29, 2014 Posted January 29, 2014 The summary of the article is up on the Famitsu website: http://www.famitsu.com/news/201401/30047285.html "Separately arcade version of the update is going to take place in mid-March" (google translator) Just to confirm, Google is correct, for once.
RurouniLoneWolf Posted January 29, 2014 Posted January 29, 2014 Just to confirm, Google is correct, for once. The Google translate of the Famitsu article mentions that the update will be coming with a character rebalance. If you aren't busy, would you mind confirming this as well?
Recommended Posts