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[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)


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Posted

The important thing to remember about falling j.C combos is that j.C has A LOT of hitstun. This lets you delay the crap out of j.D and it also gives you plenty of time to hit the followup after falling j.C.

If you manage to make the falling j.C connect then it is almost guaranteed you can at least hit sj j.C as a follow up. It is also significantly easier in the corner/on large targets (it is free as hell on Tager).

Also as far 6A vs counter assaults goes. Most people are just terrified to be blockstringed to ANY extent by Azrael. Even more so when he has UW/LW on people. A lot of the time people immediately counter assault the first move they block so something like 5B > 6A beats that. 6A also beats most DPs/supers/5A/5B mash. If they don't counter assault you can usually backdash after 6A and be fine so it isn't a really a huge risk.

6A doesn't beat bursts either since it is invuln instead of armor and invuln gets beaten by bursts.

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Posted

So can I 6A through Rag's ID on wakeup? I usually just block it and punish accordingly, but if I can 6A through it, that would make things a lot scarier.

Posted (edited)

If you have problems using jC after jD RC, you can try using jB. I find the timing to be a lot easier that way and you can actually do something like ....jC delay jD RC jB TC valiant and go from there. You might lose some damage but i think its easiest one and you get fullscreen corner carry.

EDIT: whelp actually going for valiant one does around 200 more dmg.

Edited by Kinkuli
Posted

I'll try them both, I wouldn't mind losing out on damage (I usually use 5B instead of 2C for Haku's bnb routes as it's easier) but I'm sure they just require practice.

Posted

A friend told me I should start doing more TCL RC to get the hang of it, so I decided to learn a combo:

5BB TCL RC iAD j.C 6A iAD j.C 5B hJ Aeriel

so... is it good and easy one? because the link between j.C and 6A is preety tough or it's just me?

Posted
A friend told me I should start doing more TCL RC to get the hang of it, so I decided to learn a combo:

5BB TCL RC iAD j.C 6A iAD j.C 5B hJ Aeriel

so... is it good and easy one? because the link between j.C and 6A is preety tough or it's just me?

Well tbh it really depends if you want to use the meter to apply more pressure since you get more corner carry AND weakpoint of your choice. Afaik that is the best route from TCL RC. The way you make it work is that you delay the first jC before 6A. Its easier on some characters and harder on some. Learning the timing has other benefits also as if you already have a weakpoint, then you can do iad jC 6A to valiant which should be a bit better than the TCL RC dash tk valiant route. I actually need to work on this myself.

Posted
So can I 6A through Rag's ID on wakeup? I usually just block it and punish accordingly, but if I can 6A through it, that would make things a lot scarier.

I'm sure there's some sweet spot timing that would let you 6A directly through it, but I've seen it clash more often than not. would require practice though.

Posted

You can 6A through Ragna ID. It is more difficult than most since it has a shitload of active frames but it is definitely doable. The hardest person to get 6A to work on imo is Jin. His C DP is really slow and his D dp is pretty fast. Finding the timing to be able to beat both with 6A is hard but at least 6A beats Yukikaze free.

A friend told me I should start doing more TCL RC to get the hang of it, so I decided to learn a combo:

5BB TCL RC iAD j.C 6A iAD j.C 5B hJ Aeriel

so... is it good and easy one? because the link between j.C and 6A is preety tough or it's just me?

This is my go-to combo with 50 meter and no weakpoints. It is really solid. For getting the j.C > 6A for me I wait until Azraels slides all the way through from leopard before rapiding into IAD j.C. This way makes the j.C able to hit super late as they are lower so you can land into 6A. The main reason I think this combo is the go-to though is because if they have UW you can instead do land 6A > Valiant. Makes this combo really versatile.

Posted

This is my go-to combo with 50 meter and no weakpoints. It is really solid. For getting the j.C > 6A for me I wait until Azraels slides all the way through from leopard before rapiding into IAD j.C. This way makes the j.C able to hit super late as they are lower so you can land into 6A. The main reason I think this combo is the go-to though is because if they have UW you can instead do land 6A > Valiant. Makes this combo really versatile.

Also don't forget if you have 100% meter you can do IAD, j.C, 6A, IAD, j.C, 2C, BHS if you need to finish them off which makes it even more versatile. Just tried it out this saturday and with 5BB starter it does 4,4k dmg albeit being 100% meter if you ever find yourself in that situation it's nice to know it's there.

Posted

Soo i got answer from dogura and apparently the setup i detailed earlier isn't plus on block =(. It's still a decent mixup i guess!

Posted

Found a new setup after midscreen TCL knockdown. It's at best a gimmick though, so use wisely:

TCL, 236C (whiff) > Valiant/Hornet for a high low. Works only on emergency tech. Somewhat safe on block, more safe than normal blockstring into Valiant/Hornet anyway due to meaty attack + max range, and harder to react as well. If they do not emergency tech then you're sitting duck though, so train them properly before hand.

Posted

Any recommended methods how to master the Tiger Knee?

Is there a way to verify that I'm doing it alright?

I just do 2369C or 2369A while dashing

Posted

If you get a really good one you can visually see him going forward then executing the move. Also you should be able to see the distance you end up if you go to lesson and do forward dash tk gustaf at max range.

*EDIT'

My input is same as yours, 662369A etc.

Posted

If you're asking about TK special-canceling out of Az's forward dashes specifically, I had the most success with 2366~9A/C. When done correctly, the special could come out at a distance shorter than his full dash length.

Posted

Hey guys how do you Hit-Confirm with Azrael?

I mean I find myself in lack for high distance moves that connect to a combo.

Buster is a great move but it's very easy to counter, and also he's not very certain, he does give 1+ frame advantage but sometimes the enemy uses fast normals, and it needs RC to connect.

5/6C is great moves but only connect with Fatal counter or RC.

So how do you guys hit confirm?

Posted

You're really not looking to find big combos from the mid-range neutral game. Azrael's pretty wonky mid-range, so your plan of attack really shouldn't be looking for some big combo off any stray hit, but rather to put someone in blockstun/get a hit that allows you to get into the short-range pressure game where Azrael excels.

That's not to say it isn't possible. 5C > Gustaf > RC is fantastic if you get it, or confirming a 5C fatal properly, but most normal hits are just to put the opponent into a situation where you can safely get in their face and go nuts.

Posted

You can try max distance 5C (blocked) > 6C (blocked) and then either 3C or crossup dash > Tiger. 5C > 6C should put you in a distance where it's easier for you to start you pressure.

Posted

So apparently the new Azrael glitch already has its own theme song everyone has been using in videos related to it, just like the Valiant glitch has LOVE PHANTOM as its theme.

Can I just say I really love the Azrael playerbase?

@Natsu pretty much what Natearistata(did I write it right?) said. Your mid-range moves are not meant to be used to fish for combos for the most part. You use them mostly as a bridge towards closing in on the enemy. 5C>6C might not combo outside of FC, but rarely do people actually try to mash out of it because 5C>Gustaf is just as likely to be used and very dangerous to try mashing out of it.

Once you're in close range, hit confirming with Azrael is much easier. All of his normals are of higher level than those of most chars and thus come with increased hitstop, plus the fact they all might be slightly delayed gives you a bit more time to notice things.

Posted
Can I just say I really love the Azrael playerbase?
Just found out you can 6A clash with every hit of Duo Bios, Rhapsody of Memories, and Cure Dot Typhoon.

The best part is Platinum literally can't do anything to stop you because her DD acts like a projectile in that if it clashes she can't cancel into something else.

Posted (edited)

Yaa managed to win my first tournament at Central hachioji ^^. No high dan players though, but i'm still happy! The guy i played in finals had 14 or 15dan hazama but i guess he opted to play ragna for more fun. Either way feels good! I also managed to do 2hit hitconfirm to AH before my opponent bursted!

Edited by Kinkuli
Posted
Yaa managed to win my first tournament at Central hachioji ^^. No high dan players though, but i'm still happy! The guy i played in finals had 14 or 15 hazama but i guess he opted to play ragna for more fun. Either way feels good! I also managed to do 2hit hitconfirm to AH before my opponent bursted!

Congrats.

One of my favorite things to do is crossthrough>5A>5A>AH. Feels even more scumbag when I purposely do it as a crossthrough reset, but I love it.

Posted
Congrats.

One of my favorite things to do is crossthrough>5A>5A>AH. Feels even more scumbag when I purposely do it as a crossthrough reset, but I love it.

Glad to know I'm not the only Azrael player that tries to find scumbag ways to astral people. It's just way too easy to combo into astral from just about anything.

Posted

Good shit guys. Nice to see people having success with Azrael. I lost out of the regional tournament this past weekend to two local guys I play all the time in close sets.

So I have been watching a lot of match footage lately and noticed Dogura loves wakeup Sentinel Dump. I tried this on a lot of people this past weekend to see which characters it is effective on. Any character that likes to meaty with a long recovery attack gets absolutely blown up by this. Also if they try to bait growler and you do it a lot of the time you get a crossup. It is pretty gimmicky but it is an option to consider. Also the look on peoples faces when they get hit by it the first time is absolutely priceless.

Dump can also be used to beat many of the supers that are too fast to 6A and are only one hit. Ashura, Jayoku, Wisdom of the Divine and Calamity Sword all lose to it. Keep in mind they can rapid off the guard point and mash to beat you. Haven't gotten to test it vs Phorizer but if it punishes that even better. This is particularly useful in the case of Ashura since it is usually so safe on block. Frame 1-10 GP too godlike.

Played against a Litchi a lot this weekend and I had a question. Is air hit TC > Valiant possible on her midscreen? I couldn't get it to work on her at all in training mode or in my matches.

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