Jump to content
Dustloop Forums

[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)


Recommended Posts

Posted

I'm sorry, I forgot j.C was in this combo twice.  it's not the IAD j.C that drops, it is the last j.C.  I can do the combo all the way up to j.B but then they tech out before the last j.C hits

 

I can do it off of TCL RC IAD j.C 6A IAD j.C 214D etc but not off the throw

Ah that's because the combo timer for throws aren't as long, instead you have to do Forward Throw>6A>IAD j.C>214D>5A>TC>236D like LegendaryRath mentioned earlier. Things slip my mind really fast.

  • Replies 1.1k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

So there are no double weak point combos off forward throw that work on the characters who can't be hit by rekkas into 236D midscreen, like Litchi/Rachel/etc?

 

Thanks for the help though

Posted

Probably not possible without Rapid Cancel. That was something I was really hoping for in 1.1 actually, I thought the change to TCL's blowback would help somewhat but it didn't really seem to do much at all in the end.

Posted (edited)

So I'm having trouble with the IAD, I feel like I don't input it fast enough or I do the input sloppy.

 

Edit:  Found some of my problem:  I'm treating it too much like a cancel and not what it is:  the fastest way to get moving in the air.  I'm starting to get the hang of it but I'm trying to get the timing of getting it out more and getting hits with it.

Edited by killersquid
Posted

Off throw, the last j.C won't hit, so you have to do the TC > 236D route.

 

For the IAD, just wait a moment after Leopard, otherwise, it just takes practice.

Posted

Can't you do f. throw > 6A > IAD j.C > 214D > 5A > 5B > 2C > 6D?

Edit: f.throw > 6A > IAD j.C > 236D > 5A > TC > 214D? Didn't work on Rachel in 1.0 but haven't tested in 1.1.

Posted

Can't you do f. throw > 6A > IAD j.C > 214D > 5A > 5B > 2C > 6D?

Edit: f.throw > 6A > IAD j.C > 236D > 5A > TC > 214D? Didn't work on Rachel in 1.0 but haven't tested in 1.1.

Actually yeah, forgot about those, was half asleep when I wrote that lol Not too sure about the second one, got to test it out.

EDIT: I tried doing the first one but it seems like the 5B will whiff since the target is too far, did it on Nu however.

Anyway, with Azrael's improved overdrive, how often do you guys see yourself doing raw overdrive just for the things you can do with it? Unblockable setups look pretty neat and all if they don't have 50 meter to Counter Assault, but I can't help feel that people would immediately know what you're trying to do as it's kind of telegraphed. It still seems way better to save it for overdrive combos just so you don't end up being bursted while trying to finish someone off, or saving it for a burst yourself. Probably really depends on the match up I guess?

 

Posted

I was messing with the overdrive blockstring into unblockable BHS in training mode and it doesn't seem very reliable.  Even a little bit of barrier blocking can make your normals whiff and you have basically wasted your overdrive.

 

That said, I did use it a couple times last night to just blockstring a second weakpoint and cancel into unblockable BHS, so that seems potentially viable, though situational.

Posted

A bit unrelated to all these new stuffs, but I found out that you can do a little Love Phantom combo from UW backthrow with opponent in the corner:

[uW] 4B+C>236D>6C>j.B>5B>6>5B...

you can only do like four 5B's and then it drops. Damage was 3300~ Not at all practical, but fun for shits n' giggles, especially if it kills :D
 

Posted

Okay, you guys see the list I posted earlier?

Well, TCL>TK Sentinel Dump midscreen can safe jump anything in the game if you're quick enough.

 

However, the list now has another purpose. I haven't checked every character in the game, but that list should apply to what you can safejump after grounded TCL in the corner. Ofc, Azrael already has a safe jump after TCL in the corner, but what's nice about this is that it gives you more frame advantage and you're much less likely to mess it up. So there you go.

 

Edit: That being said, trying to safejump Kagura is pretty much impossible. Even if you do it, you have to do it so early that he can actually backroll out. Hopefully the Kagura will just give you the benefit of the doubt and block :P

Posted

Hey guys, was wondering if you could all grace me with your knowledge of 6A. I find it a rather curious move, meant to stuff mids, am I correct? What applications could this be applied to?

Posted

2C meaty Hakumen's wake-up, he does yukikaze > 6A. Meaty wake-ups in general, clash DPs etc, you can watch Rath's combo video to see some funky uses for it.

If people start to mash between your pressure gaps throw in 5B > 6A to get respect.

Posted

2C meaty Hakumen's wake-up, he does yukikaze > 6A. Meaty wake-ups in general, clash DPs etc, you can watch Rath's combo video to see some funky uses for it.

If people start to mash between your pressure gaps throw in 5B > 6A to get respect.

 

I think that's something I kind of sorely need, been losing to a lot of mashers lately. Especially Ragnas.

Posted

What combos do you guys do after landing a raw 214C?  Without weakpoints I found a nice (simple but damaging) one that's not in the combo list yet:

 

214C > 5C > TCL > 3D = 3576

 

Depending on the character some delays are required here and there.

Posted

What combos do you guys do after landing a raw 214C?  Without weakpoints I found a nice (simple but damaging) one that's not in the combo list yet:

 

214C > 5C > TCL > 3D = 3576

 

Depending on the character some delays are required here and there.

You can do 214C>2C>2B>TCL>Forward Dash>Jump Cancel>j.A.>j.B>j.C>Jump Cancel>j.D 3962 Damage, but it's really awkward to do(you have to cancel the dash pretty late). I think you can actually even j.A>j.B>j.C>Land>hj.C>j.D but I always drop the hj.C for some reason. One thing to note, don't 2C immediately else you might have to delay some part of TCL, way easier to just delay the 2C. I guess if you're hit confirming it goes hand in hand nicely.

Alternatively on some characters, you can do 214C>2C>2B>TCL>Forward Dash>5A>j.A>j.B>j.C>jc j.D 3972 Damage. For the full list of chars go back a few pages(page 18 to be precise), LegendaryRath posted quite an informative post about it.

Posted

You can do 214C>2C>2B>TCL>Forward Dash>Jump Cancel>j.A.>j.B>j.C>Jump Cancel>j.D 3962 Damage, but it's really awkward to do(you have to cancel the dash pretty late). I think you can actually even j.A>j.B>j.C>Land>hj.C>j.D but I always drop the hj.C for some reason...

 

Awesome, I managed to do it, thanks!  Does it work on everyone?

 

Does anyone know if 214C>2C>2B>TCL>Forward Dash>Jump Cancel>j.A.>j.B>j.C>Land>hj.C>j.D is possible?

Posted

I tried it and can't seem to get it.  Does it work on everyone?  Do we have it somewhere on video so I can try to copy the timing?

http://www.youtube.com/watch?v=cubPJfm2b2g&t=2s

Well, it's not exactly the same combo, but it'll give you some help with the timing of it. Pretty sure it works on everyone, but I guess the timing might differ a little on the dash jump cancel for different characters, not too sure however.

Posted

http://www.youtube.com/watch?v=cubPJfm2b2g&t=2s

Well, it's not exactly the same combo, but it'll give you some help with the timing of it. Pretty sure it works on everyone, but I guess the timing might differ a little on the dash jump cancel for different characters, not too sure however.

 

Thanks a lot, you're awesome!  I managed to get 214C>2C>2B>TCL>Forward Dash>Jump Cancel>j.A.>j.B>j.C>Land>hj.C>jc>j.D for 4157 dmg on Ragna, I'll try it against a few more characters and report back.

Posted

Thanks a lot, you're awesome!  I managed to get 214C>2C>2B>TCL>Forward Dash>Jump Cancel>j.A.>j.B>j.C>Land>hj.C>jc>j.D for 4157 dmg on Ragna, I'll try it against a few more characters and report back.

That's great haha With the hj.C too. How'd you get that to connect? I always blue beat mine.

Posted

What do you guys down on air hit TCL vs Koko?  I can get 3D to hit no problem (thx 1.1) but thats pretty underwhelming. I have been trying for a while to get TCL > dash 5A stuff or TCL IAD j.A and I can't get either to work on her.

 

For reference I am just doing 3C > 22C > 5B > TCL as my starter.

 

Edit: Seems like the above extension TCL > dash jump j.A works on Koko as well. Its a little awkward but I can work with it.

Posted

Watching that cmv... I can only hear Azrael say "I like seafood!"

Don't really play Az, but I love hitting training mode with every character for when friends to stupid sheisse and we pick random, is TCL the go to RC combo path?

Posted

TCL RC is the best RC path but you can also RC 236A. 

 

5C 236A RC 3C 22C etc, although this whiffs randomly at some distances and against some characters, I really wish they would have fixed that in the patch.  You can also just 236A RC 236D if they have upper weak point already.

 

comboing into j.D RC j.C land j.C j.D into whatever is a good way to get extra damage when you don't have a weak point but it's really finicky and I rarely go for it unless I notice that I anti aired someone at the exact right height that seems to work for it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...