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Posted
[Dia]3C>Legacy>22A~2366C>Ect[Either Mode Ending] is a thing now.

What about (Dia) 3C> Legacy> Raw Overdrive route?

because it's not OD cancel you get long OD duration here...

Posted

After playing some games online today I have learned a couple of things.

1. Getting decent damage is hard as hell when your hands are playing Lambda and your mind is trying to play Nu so 22A barely works.

2. Kaguras dp has really short recovery, nerf that shit.

3. Either remove Hazama from the game or remove his 5A, j.C and command grab.

I can definitely see this characters potential but I really have to get used to it, I actually managed to do a real combo in the corner today =D

Posted (edited)
After playing some games online today I have learned a couple of things.

1. Getting decent damage is hard as hell when your hands are playing Lambda and your mind is trying to play Nu so 22A barely works.

2. Kaguras dp has really short recovery, nerf that shit.

3. Either remove Hazama from the game or remove his 5A, j.C and command grab.

I can definitely see this characters potential but I really have to get used to it, I actually managed to do a real combo in the corner today =D

How short are we talking? Say, similar recovery to Ragna or Makoto's DP or... Azael's DP(/Nu Killer)?

Edit: It seems as if everyone's having a hard time learning Nu, since Lambda has practically been ingrained into their minds for a long while.

Edited by ElegantShadow
Posted
How short are we talking? Say, similar recovery to Ragna or Makoto's DP or... Azael's DP(/Nu Killer)?

Edit: It seems as if everyone's having a hard time learning Nu, since Lambda has practically been ingrained into their minds for a long while.

Pretty much. o-o

Posted

Having 2 sets of the same moves but with different properties really requires some experience, plenty of times today that I had to stop to think what mode I was in and then dropped a combo because it was too late. It will require time to get used to but right now its like my mind is my biggest enemy.

How short are we talking? Say, similar recovery to Ragna or Makoto's DP or... Azael's DP(/Nu Killer).

I dashed in, iad back and the dp whiffed I dashed in again to punish with 6B but got DPed again. Pretty sure that would have punished Ragna in the same situation but it could be because this game is a little faster so hard to tell. Also got a huge hitbox, like Mitsuru but air unblockable =/

Posted
So when will the match-up threads open up?

Right now.

Sorry I forgot to open them earlier. :v

Posted

Mode changing's not that bad lol. Aigis softened me up for that.

3C spacing is kinda killing me muscle memory makes me keep doing sickle storm after I hit 3C regardless of mode and spacing. :V

And then I do 3C into gravity in Dia...

I played Dorzo's Kagura last night, his 6D>C is a going to be a very strong tool against Nu if you don't have gravity set up. Not sure if I can punish it, it definitely feels unsafe frame advantage wise but it leaves him relatively out of range for Nu's normals. Anyone else fight a decent Kagura yet?

Posted

I just got my copy. My day 1 impression is that I don't like it and it doesn't feel anything like Lambda.

Izayoi is pretty fun though. Platinum is fun still. I don't like the new sounds for Makoto. Her D moves feel like they have no impact anymore.

Posted
I dashed in, iad back and the dp whiffed I dashed in again to punish with 6B but got DPed again. Pretty sure that would have punished Ragna in the same situation but it could be because this game is a little faster so hard to tell. Also got a huge hitbox, like Mitsuru but air unblockable =/

... Game Over, man. Game Over. :gonk:

It seems that Kagura will prove to be quite an... interesting match up for Nu later down the line.

Before I start to panic, I'm wondering, does Nu's Swords clash with Kagura's Projectile(s) or go through them? And does his Air-Stance give him as much mobility in the air as say Amane or Hazama?

Posted
... Game Over, man. Game Over. :gonk:

It seems that Kagura will prove to be quite an... interesting match up for Nu later down the line.

Before I start to panic, I'm wondering, does Nu's Swords clash with Kagura's Projectile(s) or go through them? And does his Air-Stance give him as much mobility in the air as say Amane or Hazama?

When you use D swords against Kagura's 6D~C he absorbs them, it's like Tager's sledge hammer, except more bullshit. Anyways, according to the wiki, the move is -8 frame advantage to him. But alas, Nu doesn't have a suitable thing to punish him with. But, Nu might be able to low-profile the move with her 3C. I imagine Kagura's 6D~C being like Mitsuru's coup droit. So it might be possible for Nu to do 3C after she's blocked the attack to punish him.

Also note that his A fireball is projectile lv1, but his B fireball is projectile lv2. So if he does the big fireball, don't try to smack it with your swords. For A fireball, D sword does clash with it and destroy it from what I remember, so doing something like 5D > 236D (while in Dia form) can be useful to punish him, or at least keep neutral in your favor. For the B fireball, 5D comes out before it does, so she can stop him from doing it, but he does have 6D~C so you have to be cautious about that.

But since Dia can jump cancel 5D, I think it's wise to jump cancel it when you notice 6D~C so you can avoid the punish.

Kagura doing stance in the air doesn't give him the same mobility as Amane or Hazama. As far as I saw, Kagura can dive bomb to the ground and then go into one of his stance moves, such as 6D~C. He can't fling around the place that easily.

On that note, 22A is still giving me problems, but I feel I'm getting somewhat better with Nu. She has a lot more tools. And man is her zoning amazing. It's like she's back to her CT days, except does much less damage and gain less heat. Though back then, gravity didn't actually have a cooldown.

Posted

Seems like Nu doesn't sound as fun as she looks. It's going to be long before I finally have the game, but I hope it won't take me too long to get used to this 22A.

Posted

With all these additions to keep track of, I feel like I'm trying to play Iron Man against Vergil in a lot of these matchups..it's frustrating as hell. I have spent much of my time in the corner blocking until eternity...or until I guess wrong and die. I think the complexity will give us a lot of options and tools to work with later on though. We're still only in week 1.

Posted

So

here is what I've noticed.

Reduced invul on backdash: Not even enough to make bullet's grapple whiff if you backdash after it starts.

Highly increased recovery on drive whiffs. Like "what can I even do while my opponent slowly walks towards me" recovery.

22A destroys your left thumb.

Its a HUGE nerf only having access to one distortion per mode.

Dia 623C SEEMS to be a DP but can still get hit by some moves. I doubt it has real invul but it beats out a lot of moves on wakeup.

Increased jump startup. You get hit while trying to jump. a lot. only as nu. When I use mu or tao I don't have that issue.

as for 22A destroying thumbs, try this combo:

[Dia]5CFC(1)>5AB>663C>22A>3C>214A>22A>236D>22A>6A>2C>623C>5DD>2DD>6C>236D>OD>214D>22A>236236D>236C>22A>236C>22A>632146D[Dia]

I...can't feel my thumbs anymore.

Posted

Yeah.. having 0 defensive options aside of "block and hope you find a place to stuff a 5a" feels awful.

Posted

[Dia]5CFC(1)>5AB>663C>22A>3C>214A>22A>236D>22A>6A>2C>623C>5DD>2DD>6C>236D>OD>214D>22A>236236D>236C>22A>236C>22A>632146D[Dia]

What damage on this?

Posted
Yeah.. having 0 defensive options aside of "block and hope you find a place to stuff a 5a" feels awful.

I've been IBing and spending almost all of my meter on CAs. It is kind of sad.

So

here is what I've noticed.

Reduced invul on backdash: Not even enough to make bullet's grapple whiff if you backdash after it starts.

Highly increased recovery on drive whiffs. Like "what can I even do while my opponent slowly walks towards me" recovery.

22A destroys your left thumb.

Its a HUGE nerf only having access to one distortion per mode.

Dia 623C SEEMS to be a DP but can still get hit by some moves. I doubt it has real invul but it beats out a lot of moves on wakeup.

Increased jump startup. You get hit while trying to jump. a lot. only as nu. When I use mu or tao I don't have that issue.

:( . All of the mods worked hard to put up the frame data for CP. You could at least have checked it out before making claims about frame data. And like the wiki says, Dia 623C has Head invul from frame 4 through 19. Not really a valid wake-up option in most cases but since you managed to make 4B into a reversal in Extend, you will probably be able to make it work after some practice.

Posted (edited)

was backdash always that bad? In CSE I could backdash jin's 6C and 6D no problem. Not anymore.

And i get punished for drive whiffs more. A LOT more. It may just be the game being faster paced but recovery is just as slow.

Also Dia 623C DEFINITELY beats dash in lows. Its worked time and time again for me. Time to play like a dirty ragna :v:

Edited by someonewhodied
Posted

Still, her zoning is better now. If you want to win now, you just gotta be perfect! I jest. But, people can't keep you under pressure forever. Nu has effective mobility and a superior neutral game. I really want to get better with her so I can have a better analysis on match-ups, but I'm so bad. I did, however, manage to do one of her mode change combos once.

Posted (edited)
When you use D swords against Kagura's 6D~C he absorbs them, it's like Tager's sledge hammer, except more bullshit. Anyways, according to the wiki, the move is -8 frame advantage to him. But alas, Nu doesn't have a suitable thing to punish him with. But, Nu might be able to low-profile the move with her 3C. I imagine Kagura's 6D~C being like Mitsuru's coup droit. So it might be possible for Nu to do 3C after she's blocked the attack to punish him.

Also note that his A fireball is projectile lv1, but his B fireball is projectile lv2. So if he does the big fireball, don't try to smack it with your swords. For A fireball, D sword does clash with it and destroy it from what I remember, so doing something like 5D > 236D (while in Dia form) can be useful to punish him, or at least keep neutral in your favor. For the B fireball, 5D comes out before it does, so she can stop him from doing it, but he does have 6D~C so you have to be cautious about that.

But since Dia can jump cancel 5D, I think it's wise to jump cancel it when you notice 6D~C so you can avoid the punish.

Kagura doing stance in the air doesn't give him the same mobility as Amane or Hazama. As far as I saw, Kagura can dive bomb to the ground and then go into one of his stance moves, such as 6D~C. He can't fling around the place that easily.

Ah. Kagura may not (MAY NOT) be such a big deal for Nu after all then. Though, that entire first Paragraph does worry me a bit. :I

____

On another note, about the Match-Up Threads:

Somewhere in the deep recesses of one of these Threads lies some character match up overviews of Amane, Azrael, Bullet, and Izayoi that I made a while go along with a lot of added information from Overheat and a few others. I'm not sure how relevant the information may be now, but if whomever is making the Threads requires a type of starting point to build upon, then those may be a good place to start.

Edited by ElegantShadow
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