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Posted

I think one would say "safe to assume" in that situation...as it may not be a correct assumption, but a strong argument exists to draw assumptions from. Either way, it's a bad habit of mine to over-analyze things and it's not really important. I should have left it alone. My apologies. More on topic. I hope this doesn't stay through the loketests. I think an air option after the cancel is a great tool for both OHs and escapes after blockstrings when the opponent is under pressure and respecting you. We will see, I guess.

 

I understand where both of you are coming from, but until there's confirmation I don't think anything is certain - although it does make me nervous to not see it in that video. Gentarou's supposed tweet about it is also quite incriminating. I suppose we'll see.

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Posted

during the final clip there were both low tk cancel and high tk cancel that ended in just landing or dash ^^, we can still keep the hope up but.... lol still it is more consistent with what arc is doing across the board.

Posted

Indeed - first loketest with many more to go. ASW loketests tend to include complete craziness in the first one (sometimes the first few) and then the game is released and everything is fine. I'll at least wait for an official changelist. Hoping for the best...

Posted

Wouldn't it be cool if TK cancel took an air option, but to compensate, we got an extra air option?

Posted

Wouldn't it be cool if TK cancel took an air option, but to compensate, we got an extra air option?

Like a double air dash, or a triple jump?

  • 2 weeks later...
Posted

Don't get too excited - they are merely walking through a "what if" situation, although I agree that would be exciting.

  • 4 weeks later...
  • 2 weeks later...
Posted

yep. the more easier i think is 4B>2DD>214D>22A>214D>22A>Dash6DD>TK>dash2DD>623C :P

  • 3 weeks later...
Posted

Its probably redundant at this point but i'm gonna post a video on my oki setups and the mixups off of them. I'm gonna start on it later today.

  • 2 weeks later...
Posted

Never bothered actually checking this:

 

What moves do we have that can't be neutral teched while charging a flashkick?

 

I know Luna sickle and dia crescent. Anything else?

  • 2 weeks later...
Posted

I'm looking for more sane uses for Dia parsers. It's been a year but I can't let the dream die! They seem handy for free extra corner carry by way of something like 4B>2DD>6C~66 into corner stuff, as well as the occasional out if you get stuck in the corner but the opponent blocks 6D or something in the air. Thoughts?

I'm also going to go ahead and say that there's a Nu/Lambda Skype chat if anybody wants in. I don't remember if I said anything about it before. PM me if you want in.

  • 2 weeks later...
Posted

Its unsafe as hell. You are asking to get fatal'd if you use 66 parser after an attack gets blocked. Unless you are almost point blank and do it off of blocked 6C

 

 

 

the only real use for it in combos is 5CFC>236B~22A>5DD>66>5A>3C>Stuff to get a sideswap off of fatal or 214D~C>(opponent jumps)2DD>66>2147D>Stuff

 

 

You could do it off of oki for something like:

 

X>luna 3C>A gravity>5DD>214D~22A>66C>66>crossunder 2B(whiff) or something like that i guess.

  • 4 weeks later...
  • 2 weeks later...
Posted

So is there a changelist that's been compiled or made for Nu in BBCP 2.0 yet? I'm not sure if these things usually get organized at this point, or will we have to wait for the console release?

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