Daramue Posted August 12, 2014 Posted August 12, 2014 I think one would say "safe to assume" in that situation...as it may not be a correct assumption, but a strong argument exists to draw assumptions from. Either way, it's a bad habit of mine to over-analyze things and it's not really important. I should have left it alone. My apologies. More on topic. I hope this doesn't stay through the loketests. I think an air option after the cancel is a great tool for both OHs and escapes after blockstrings when the opponent is under pressure and respecting you. We will see, I guess. I understand where both of you are coming from, but until there's confirmation I don't think anything is certain - although it does make me nervous to not see it in that video. Gentarou's supposed tweet about it is also quite incriminating. I suppose we'll see.
zaeris Posted August 12, 2014 Posted August 12, 2014 during the final clip there were both low tk cancel and high tk cancel that ended in just landing or dash ^^, we can still keep the hope up but.... lol still it is more consistent with what arc is doing across the board.
BloodWolF Posted August 12, 2014 Posted August 12, 2014 Agreed. However, it's only the first test. We'll see what they do with the feedback they receive.
zaeris Posted August 12, 2014 Posted August 12, 2014 I'm sure the feedback they will get is an angry mob with pitch fork ready lol
Daramue Posted August 13, 2014 Posted August 13, 2014 Indeed - first loketest with many more to go. ASW loketests tend to include complete craziness in the first one (sometimes the first few) and then the game is released and everything is fine. I'll at least wait for an official changelist. Hoping for the best...
Speakeasy Posted August 13, 2014 Posted August 13, 2014 Wouldn't it be cool if TK cancel took an air option, but to compensate, we got an extra air option?
Yurushi Posted August 13, 2014 Posted August 13, 2014 Wouldn't it be cool if TK cancel took an air option, but to compensate, we got an extra air option? Like a double air dash, or a triple jump?
Speakeasy Posted August 13, 2014 Posted August 13, 2014 Like a double air dash, or a triple jump? Yeah, like that.
kenja0 Posted August 23, 2014 Posted August 23, 2014 Double Crescent Cancels Oh my Gawd. When is that 30 frame 6C gonna be an overhead?
Daramue Posted August 24, 2014 Posted August 24, 2014 Don't get too excited - they are merely walking through a "what if" situation, although I agree that would be exciting.
Speakeasy Posted August 31, 2014 Posted August 31, 2014 I made a Nu Skype chat. PM me if you want to join.
someonewhodied Posted September 25, 2014 Posted September 25, 2014 https://www.youtube.com/watch?v=4mEfLV2VlqY Enjoy.
pokemonblaze234 Posted October 3, 2014 Posted October 3, 2014 Are any of those combos worth learning?
Kimaf Posted October 4, 2014 Posted October 4, 2014 yep. the more easier i think is 4B>2DD>214D>22A>214D>22A>Dash6DD>TK>dash2DD>623C :P
someonewhodied Posted October 24, 2014 Posted October 24, 2014 Its probably redundant at this point but i'm gonna post a video on my oki setups and the mixups off of them. I'm gonna start on it later today.
someonewhodied Posted November 6, 2014 Posted November 6, 2014 Never bothered actually checking this: What moves do we have that can't be neutral teched while charging a flashkick? I know Luna sickle and dia crescent. Anything else?
someonewhodied Posted November 10, 2014 Posted November 10, 2014 heres a short video on midscreen Dia combos into oki. https://www.youtube.com/watch?v=aIMPxJslX14
Kimaf Posted November 11, 2014 Posted November 11, 2014 96 mu-12 like are really funny and i like the imblo middle screen
Speakeasy Posted November 20, 2014 Posted November 20, 2014 I'm looking for more sane uses for Dia parsers. It's been a year but I can't let the dream die! They seem handy for free extra corner carry by way of something like 4B>2DD>6C~66 into corner stuff, as well as the occasional out if you get stuck in the corner but the opponent blocks 6D or something in the air. Thoughts? I'm also going to go ahead and say that there's a Nu/Lambda Skype chat if anybody wants in. I don't remember if I said anything about it before. PM me if you want in.
someonewhodied Posted December 4, 2014 Posted December 4, 2014 Its unsafe as hell. You are asking to get fatal'd if you use 66 parser after an attack gets blocked. Unless you are almost point blank and do it off of blocked 6C the only real use for it in combos is 5CFC>236B~22A>5DD>66>5A>3C>Stuff to get a sideswap off of fatal or 214D~C>(opponent jumps)2DD>66>2147D>Stuff You could do it off of oki for something like: X>luna 3C>A gravity>5DD>214D~22A>66C>66>crossunder 2B(whiff) or something like that i guess.
someonewhodied Posted January 1, 2015 Posted January 1, 2015 Happy Birthday Nu! (how did i remember that, and what am i doing with my new years )
Daramue Posted January 12, 2015 Posted January 12, 2015 So is there a changelist that's been compiled or made for Nu in BBCP 2.0 yet? I'm not sure if these things usually get organized at this point, or will we have to wait for the console release?
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