Coma Posted November 28, 2013 Posted November 28, 2013 (edited) *Note* - When browsing the Yukari Takeba forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. This thread is for discussing anything related Yukari's gameplay only(strategies, move properties, combos, etc). Edited November 28, 2013 by Coma
Chris Chaos Posted November 29, 2013 Posted November 29, 2013 Normals5A: Short range low kick. Jump cancel on guard/hit5AA: Diagonal upwards kick. Jump cancelable on hit/guard5AAA: Yukari shoots 3 sets of arrows 3 times upwards. Only shoots once set on guard.2A: Low kick like Chie/Yukiko. Chains 3 timesJA: Forward knee kick, air to air and jump-in. Hit/guard jump cancel.5B: Yukari shoots a single arrow horizontally. Hits opponents when point blank, but will whiff if further away. Jump cancel on hit. (Charge shoots 3 arrows, blows opponent away, and wall-sticks in corner, improves hit box)2B: Upward 45 degree angle bow shot where she shoots 3 arrows simultaneously. Anti air, but recovery is long and no invulnerability. Back step cancel-able on hit/block, jump on hit. Wall stick on charge.JB: Aerial version of 5B; if you do it early enough in your jump you can do air actions on the way down. Landing recovery, so be careful. Charge gives wall stick, better hit box and 3 arrows.J2B: Downward 45 degree angle version of 2B. Long recovery. Jump cancel hit/guard. Charging gives a ground bounce.*All of her B moves can be charged to add various effects* 5C: Gathers wind right in front of Yukari rising upwards. Jump cancel on hit.2C: Creates an orb that rises upwards, placed further away than 5C. Floats opponent on hit. Guard/hit back step cancel, hit jump cancel.JC: Same was 5C, ground bounces on hit, can jump cancel on either hit (apparently hits twice)5D: Sets up a Garu around 2 character spaces away from Yukari. Active frames long. Can be done after sweep to set up okizeme.2D: Same as 5D, but further upwards.JD: Dame as 5D, but sets a Garu down 2 spacings away. System CommandsThrow (C+D): Knocks the opponent away, can combo super arrow afterwards at any time, can 5AAAetc in cornerAir throw (j.C+D): Throws the opponent downwards diagonally. Damage is large, seems good.All out Attack [AoA] (A+B): Strikes opponent with bow, start-up is vaguely fast; start-up looks similar to her bomb toss.Sweep (2A+B): Low profile sweep. Start-up is fast, reach is good, vital move.Feather☆Slasher (B+D): Moves two character spaces forward instantly. Launching opponent upwards on hit. Side swaps with opponent. Low hitbox/foot attribute; NOT fatal recovery. SP Skill cancel possible. SkillsFeather☆Arrow (236A/B): Long lasting arrow projectile. (Can be done in the air) A version is fast start-up B version is slower, damage is higher and lasts longer。 SB is Fast and lasts longer. Ground version is horizontal, Air version is 30 degrees downwards. Feather☆Bomb (214A/B): Throws a bomb diagonally upward; bomb slowly floats down over time. A version falls in front of you B version Further away than A version SB version throws two bombs. When shot with an arrow, creates an air unblock-able blast. Does not disappear when Yukari is attacked. Bomb disappears once it touches the ground. Feather☆Flip (236C/D): Jumps using Isis’ wind (Can be done in the air; Persona move). C version quick start-up; Projectile Invulnerable when rising. D version slower and jumps higher; Projectile Invulnerable when rising. SB version tracks onto the opponent’s position; Fully Invulnerable when rising. Feather☆Shoot (During Feather☆Flip, A/B/C/D): Shoots a status effect arrow 30 degrees downwards. A and C versions deal Charm B and D versions deal Silence SB version deals Confusion Both effects last for about 2 seconds Mahagaru (214C/D): Sets a Mahagaru orb out (Air possible; Persona Skill). Projectile stays active for a decent amount of time C version puts it right in front of Yukari D version set further away than A version SB version summons both versions of Mahagaru. SP SkillsHyper Feather☆Shoot (236236A/B): Shoots out a fast, super arrow Awakening SP SkillMahagarula (214214C/D): Summons a massive wind pillar. Invuln, startup is fast. Not guaranteed once out. C Version sets up right in front of Yukari, D Version sets up farther away than C version SB Version summons both C and D versions, (Cost 75 SP) Air Block-able Raw damage is 2500
Diveman Posted November 29, 2013 Posted November 29, 2013 I like how after they block Mahagarula, you can either high/low if they block grounded or straight unblockable bomb if they block it airbone
Beautiful Death Posted December 8, 2013 Posted December 8, 2013 Goddamn Yukari's arrow into Wind Pillar super is one of the cheesiest things I have seen in any fighting game. Just.....wow. Stay grounded you get high/lowed and are all but going to get hit. Jump? HA! She fucking shoots you with an unblockable arrow or something. Wow.
Dazardz Posted December 8, 2013 Posted December 8, 2013 Wind Pillar shouldn't even be considered air-blockable with that dumb bomb around. They better fix that. Wind Pillar is probably her best tool, cause I've seen players fullscreen shoot one arrow and cancel right in to that super, because they still have the damn time to run up and start a mixup. Plz don't be in the air when you get hit by it. I don't think you can even roll past it.
Zeromus_X Posted December 8, 2013 Posted December 8, 2013 Is Magarula + air bomb really that dumb compared to some of the BS Teddie can do? So what if you get caught chicken jumping, you might take 2000 damage at most?
diospyros Posted December 9, 2013 Posted December 9, 2013 More yukari combos http://sp.nicovideo.jp/watch/sm22418194 Didn't know she can 5c reflect an arrow into wind pillar to get more damage o.o
Diveman Posted December 15, 2013 Posted December 15, 2013 http://www.youtube.com/watch?v=XXUQm5iAXHQ 17:41 WOW 4.4k off AoA in the corner and confusion stats with oki afterward.
Volt Posted January 19, 2014 Posted January 19, 2014 What is the difference between the A Super Arrow and the B Super Arrow?
D.R.F. Posted January 22, 2014 Posted January 22, 2014 So other tham her super, what else does she has on terms of mixup
stinkymonz Posted January 23, 2014 Posted January 23, 2014 Sweep 5D gives her a quick wakeup DP tag and one shot at mixup. Corner SB arrow also gives her a quick airdash mixup off spin state. Off throws a running j.D also seems to give her an airdash mixup. She's speedy enough that she can do the AoA/bomb toss 5A mixup occasionally even without Mahagarula support. She also has a iAD j.B RC crossup mixup which might always be a crossup-recrossup ie not a real mixup as long as you react to the iAD. She looks like she has potential for tech traps as well, with the unblockable air bomb and all the arrows capable of redirection.
D.R.F. Posted January 23, 2014 Posted January 23, 2014 All sounds like juicy info. I guess all we can do for now is wait for more videos though:/ Sent from my SAMSUNG-SGH-I747 using Tapatalk
D.R.F. Posted April 4, 2014 Posted April 4, 2014 Any new info about yukari? I haven't seen much outside of taichi's play Sent from my SAMSUNG-SGH-I747 using Tapatalk
Strife Posted April 13, 2014 Posted April 13, 2014 Any new info about yukari? I haven't seen much outside of taichi's play Sent from my SAMSUNG-SGH-I747 using Tapatalk There's a new combo video. It was uploaded yesterday. Those Magarula combos are funny. lol
D.R.F. Posted April 13, 2014 Posted April 13, 2014 Awesome. Ima check that out since magarula is so silly ahah
Adsfzxczxc Posted April 18, 2014 Posted April 18, 2014 Translated changes in P4AU 1.1 (by Sourenga) YUKARI - Feather Flip While C, D and SB versions are rising, Yukari is invincible Landing recovery has been decreased - Feather Shoot You can now move her around while she's in the air Duration of the ailment has been shortened B-version now causes Silence - Hyper Feather Shoot A-version shoots faster Seems like the changes are pretty good. I wonder how the feather shoot movement is going to work? Is it going not stop momentum? or something else?
Diveman Posted April 18, 2014 Posted April 18, 2014 I actually really really like her changes, Silence is a godsend vs characters wich Persona-required Dps, I'm guessing SB feather shot does confuse and silence at the same time? also if Feather flip has inv while she's rising, does it mean she has another reversal at her disposal?
D.R.F. Posted April 18, 2014 Posted April 18, 2014 Well it may not be a reaction reversal, like Hazamas stance flash kick, but it probably can be used to get out of open situations, like projectiles being thrown, thats what I am thinking right now
Chris Chaos Posted April 18, 2014 Posted April 18, 2014 Translated changes in P4AU 1.1 (by Sourenga) YUKARI - Feather Flip While C, D and SB versions are rising, Yukari is invincible Landing recovery has been decreased - Feather Shoot You can now move her around while she's in the air Duration of the ailment has been shortened B-version now causes Silence - Hyper Feather Shoot A-version shoots faster Seems like the changes are pretty good. I wonder how the feather shoot movement is going to work? Is it going not stop momentum? or something else? Yeah, she appears to have nothing but buffs. Also, make note that her C and D versions are only Projectile Invulnerable, while her SB version is completely invulnerable. Granted, her ailment status time is shorter, it's not that big of a change. I actually really really like her changes, Silence is a godsend vs characters wich Persona-required Dps, I'm guessing SB feather shot does confuse and silence at the same time? also if Feather flip has inv while she's rising, does it mean she has another reversal at her disposal? She used to confuse and charm you at the same time IIRC, so now she Charms and Silences you. That alone is a scary combination.
OmnixTSC Posted April 19, 2014 Posted April 19, 2014 She used to confuse and charm you at the same time IIRC, so now she Charms and Silences you. That alone is a scary combination. Silence is definitely going to be important. I'm going to really enjoy making use of that.
Chris Chaos Posted May 2, 2014 Posted May 2, 2014 After looking into more 1.1 footage, it appears that Yukari has Charm, Confusion and Silence: A. Feather Arrow = Charm B. Feather Arrow = Silence SB. Feather Arrow = Confusion So we are no longer able to use meter to place two ailments on the opponent, but we gain a meter-less Silence arrow and they moved Confusion to the SB version.
AchedSphinx Posted May 4, 2014 Posted May 4, 2014 A meterless silence is really nice. I always thought that the Charm/Confusion wasn't as good because Yukari often couldn't make use of it. But at least with silence she should be able to control the opponent more and maybe be more aggressive. I haven't seen many videos of her for 1.1 so I'm looking forward to those.
Strife Posted May 4, 2014 Posted May 4, 2014 (edited) A meterless silence is really nice. I always thought that the Charm/Confusion wasn't as good because Yukari often couldn't make use of it. But at least with silence she should be able to control the opponent more and maybe be more aggressive. I haven't seen many videos of her for 1.1 so I'm looking forward to those. There's a ton of 1.1 footage featuring Tahichi (Yukari) from Akihabara. I should probably add those to the P4U2 video thread. Edit: Done. Edited May 4, 2014 by Strife AchedSphinx 1
AchedSphinx Posted May 4, 2014 Posted May 4, 2014 There's a ton of 1.1 footage featuring Tahichi (Yukari) from Akihabara. I should probably add those to the P4U2 video thread. Edit: Done. Thanks a bunch!
TheRandomGamerD Posted May 9, 2014 Posted May 9, 2014 Interesting character... can't wait to give her a try!
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