BeaM Posted January 26, 2014 Posted January 26, 2014 (edited) Name: MBF-P02 Gundam Astray Red Frame Pilot: Lowe Guele Cost: 2000 HP: 620 Movement Type: Standard | Mode Change: Burst Only, Aesthetic | Transform: No | Special Burst Effects: YesJP Wiki Dustloop Wiki Movelist Weapons[A]Beam Rifle[Damage: 65][Ammo: 4][Down Value: 2][Proration: -30%][Reload Time: 3s/shot][Type: Beam][stagger] Red Frame's movement stops completely while firing, can fire 2 shots at a time.[CSA] Gerbera Straight Throw[Damage: 75][Charge Time: 2s][Down Value: 2][Proration: -20%][Type: Live Ammo][stun] Red Frame throws its sword and stuns the opponent.[AB] Vulcan[Damage: 5/hit][Ammo: 2][Down Value: .3/hit][Proration: -2%/hit][Reload Time: 4s/60 shots][Type: Live Ammo][stagger] Can fire up to 20 shots at a time.[AC] Iai Dash Red Frame dashes forward, has a few followups.[CSB] 150m Gerbera Straight Throw[Damage: 194(A)/169(B)][Charge Time: 2s][Down Value: ?][Proration: ?%][Type: Live Ammo][Down] EX Burst only. Red Frame throws the 150 meter Gerbera Straight and stuns the opponent. Despite using the 150 meter Gerbera Straight, it doesn't count as an EX Burst attack.[ABC]EX Burst Attack Red Frame Equips the 150 meter Gerbera Straight and does a vertical slash. Holding 4 or 6 makes Red Frame do a horizontal slash instead.[Damage: 326(A)/290(B)] Melee[5B] 5BBBBB - Multiple hits with Gerbera Straight.[Damage: 223] 5BB-8B - A few hits with Gerbera Straight into the BuCUE beam saber.[Damage: 189] 5BBB-2B - Multiple hits with a Gerbera Straight into a piledriver.[Damage: 215] 5B-AB - Red Frame does one slash with Gerbera Straight, then detaches from the flight pack and launches the opponent.[Damage: 109] 5BB-AB - Red Frame a few slashes with Gerbera Straight then detaches from the flight pack and launches the opponent.[Damage: 156] 5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent.[Damage: 192] 5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent.[Damage: 217][8B] 8BB - A thrust with Gerbera Straight into an overhead slash.[Damage: 132] 8B-2BB - A thrust with Gerbera Straight into a backwards toss and overhead slash. Damage varies based on how many hits you allow 8B to do before canceling into 2B. Many important combos require that 8B only hits once.[Damage: 146-177] 8B-AB - A thrust with Gerbera Straight, then Red frame detaches from the flight pack and launches the opponent. Noticed a pattern yet?[Damage: 111][4/6B] 4/6BBB - A 3 hit punch combo that ends with one of those cool shoulder slams like the ones Yun does.[Damage: 178] 4/6B-AB - Red Frame does a single punch, then detaches from the flight pack and launhes the opponent.[Damage: 110] 4/6BB-AB - Red Frame does 2 punches, then detaches from the flight pack and launhes the opponent.[Damage: 159][2B] 2B - A melee counter where Red Frame shields himself with a big metal plate. If it hits, Red Frame retaliates with the BuCUE beam saber. It can block a few projectiles, but breaks if it takes too many hits. One of the better counters, but that's not saying much.[Damage: ?][bD8B] BD8BB - A slash > uppercut > slash combo.[Damage: 190] BD8B-8B - A slash > uppercut > BuCUE beam saber spin combo.[Damage: 199] BD8B-2B - A slash > uppercut > piledriver combo.[Damage: 201][bC] BC-BB - A few punches into an energy ball discharge.[Damage: 246][8BC] 8BC - Red frame discharges an energy ball and rushes hand-first into the opponent.[Damage: 155][AC→A] AC-A - Red frame does an overhead slash from the Iai dash and blasts the opponent forward.[Damage: 112][AC→AB] AC-AB - Red frame does rapid slashes from the Iai dash, with the opponent being launched away at the end.[Damage: 162] AC-AB-B - Red Frame does rapid slashes from the Iai dash, then steathes Gerbera Straight and magically makes the opponent explode. Damage varies depending on when you cancel AB into B. Won't come out if the last hit of AB connects before you press B.[Damage: 219-250] Strategy Throw swords and despise friendly fire Cancel Routes A → AC CSA → AC *B → AC *B → BC (excluding the final hit of any melee combo, and 8B-2B) *B → 8BC (excluding the final hit of any melee combo, and 8B-2B) AC → *B (excluding BD8B) AC → BC AC → BC Full Boost Changes HP 600 → 620 Mobility improved (totally confirmed) Red lock lowered BR speed improved Sub muzzle correction improved and fire concentrates CSa no longer crumples after the stun 5B, 8B, 6B now have Sub cancel followups that lead to knockdowns AC - can cancel into any melee (other than BD melee), the old AC→B is now AC→Sub, can not cancel from melee into AC during overheat. BC now has an 8BC version added BC speed increased New awakening CSb super added New awakening super added Other Burst Effect: Red Frame changes into "Powered Red" form, and gains access to a new CSb attack. Attack modifier is increased to 1.17/1.04 in A and B burst, respectively. Defense modifier is unchanged regardless of burst choice. Alt. Outfit DLC: Nope. Custom HUD DLC: WIP, lots of new stuff to test :o Edited October 2, 2014 by BeaM
BeaM Posted January 26, 2014 Author Posted January 26, 2014 (edited) The notation that may be used is as follows: →: indicates that the move functions like a gatling, e.g. RX-78 cancelling a beam rifle shot into a bazooka shot(A→AB) >: indicates a side step >>: indicates a boost dash FC Combos Demo from arcade EXVS, still relevant. Red Frame's AC-A has an interesting property where if it done with the opponent at a certain angle, Red Frame will whiff and slam onto the ground instead of doing the usual fixed height slam. This can be used in combos to launch the opponent high into the air while getting yourself back to the ground as quickly as possible. Combos that make use of this technique will be listed first, since they are super handy, and usually the combos of choice; an exception being if your partner has the other opponent 100% occupied, giving you an opportunity to do the strongest combo you can. Why it's called an FC is beyond me. It was nerfed a bit coming from EXVS, so the super high FC combos no longer put Red Frame on the ground. Why it's called an FC is beyond me. When you rainbow step into A→AC-A, do it with 88 to get directly underneath the opponent and hit the required angle for the FC to work. [table=width: 1200, class: grid, align: left] Input Damage Notes A>>BD8B-2B>8B-2B>A→AC-A 182 Sidestep from BD8B-2B when Red Frame is still spinning in the air. Step from 8B-2B with 88 and input A→AC-A quickly. 8B must only hit once for this combo to work, so cancel to 2B ASAP. A>>BC-B>A→AC-A 192 [/td] 4/6BB>A→AC-A 203 Super quick combo, doesn't hard KD but does a solid chunk of damage quickly. 4/6BB>4/6BB>A→AC-A 224 Probably a combo you'll make use of frequently. 4/6BB→BC-B>A→AC-A 240 Now that BC is faster, this combo is a lot better. BD8BBB>4/6BB>A→AC-A 265 BD8BB-2B>4/6BB>A→AC-A 221 Takes the opponent pretty high up. Known as the medium-height FC. BD8BB-2B>>BD8BB-2B>8B-2B>A→AC-A 228 Takes the opponent as high as they can go. Known as the high-height FC. BD8BBB>BC-B→AC-A 236 [td]BC-B>BC-B→AC-A 271 Max damage FC combo. [/table] Other combos [info=Videos][/info] belated post reservation, good thing no one cares about this suit Edited February 12, 2014 by BeaM
Setsuna Yuki Posted January 26, 2014 Posted January 26, 2014 Don't say that, buddy. I know some Red Frame players who'll be pleased to share their thoughts and knowledge about the suit. People are more curious about the new FB units I guess.
Dances w Ninjas Posted January 26, 2014 Posted January 26, 2014 good thing no one cares about this suit Give it a week. Red Frame is like the Ken of this game. It's gonna be the most popular suit among new players (along with Wing suits) because "Wowie zowie, a Gundam with a katana!"
Amuro_Ray Posted February 8, 2014 Posted February 8, 2014 Nothing really to add just yet but Red frame is one of my fun suits, I like the look of his combos and just go balls deep when I use him. I finally got the game today and just tried using him, only to find out his special combo from the dash is gone
Mightfo Posted February 8, 2014 Posted February 8, 2014 New 8BC is great. High priority, goes active early unlike normal melee attacks, feels like a new key tool in his arsenal.
akai_GO Posted June 30, 2014 Posted June 30, 2014 Bumping this dead-ass thread ><; So I'm working on the Red Frame wiki and have a question regarding the FC combos (btw, FC comes from "Final Cutter" - Kirby's attack in Kirby's Dreamworld, Super Smash Bros (up-B), etc), particularly his BR→AC~A versions. Whenever I test these the BR always downs the opponent before the AC~A even has a chance to hit. What's going on here? Is the BR supposed to somehow miss?? I'm doing the forward-step the wiki calls for... Also, @Amuro, if you're talking about the hundred slices→explosion move, that's still in, it just got moved to AC→Sub
ANhiro Posted June 30, 2014 Posted June 30, 2014 the final cutter combos are for cut resistance, long knockdown, and decent oki positioning. the BR is supposed to hit and down while the final cutter followup is intended to whiff. http://www.twitch.tv/dreamteamstation/c/3971696 You can see an example of what it's supposed to look like at 0:38 seconds in that particular replay
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