Angry Guy of DE Posted March 20, 2015 Posted March 20, 2015 the cl.S > far S X2 into 2/5K > 2D knockdown looking more consistent is great, I wonder if that is still crouching hit only and works on the entire cast. 2H looks better now with its range, not quite +R amazing but a clear upgrade to its current version. K pilebunker > 5H >2H in the corner I love. More damage and KD? Sweet.
ApertureBlack Posted March 20, 2015 Posted March 20, 2015 the cl.S > far S X2 into 2/5K > 2D knockdown looking more consistent is great, I wonder if that is still crouching hit only and works on the entire cast. 2H looks better now with its range, not quite +R amazing but a clear upgrade to its current version. K pilebunker > 5H >2H in the corner I love. More damage and KD? Sweet. The 5S x 4 < 5K < 2D that I saw that worked was on a standing Elphelt
Angry Guy of DE Posted March 20, 2015 Posted March 20, 2015 That makes my day to know that Elphelt's hitboxes don't get to ruin stuff.
ApertureBlack Posted March 20, 2015 Posted March 20, 2015 That makes my day to know that Elphelt's hitboxes don't get to ruin stuff. Aircombos still do....But mostly just on the j.D parts. Still looks better.
daymendou Posted March 20, 2015 Posted March 20, 2015 I was looking through the +R thread and now I'm wondering if dash neutral jump (668) will be useful here. FDC Bite range definitely seems longer so maybe they increased the pushback to make re-Bite more comfortable Did anyone notice any DOT dizzies? [emoji3]
ApertureBlack Posted March 20, 2015 Posted March 20, 2015 I was looking through the +R thread and now I'm wondering if dash neutral jump (668) will be useful here. FDC Bite range definitely seems longer so maybe they increased the pushback to make re-Bite more comfortable Did anyone notice any DOT dizzies? [emoji3] Honestly didnt notice more then 1 dizzy. Im under the impression that most people just arent used to using it as a punish yet. Again feels like they just havnt integrated it into their playstyles much like 6K. 2HS thoughts: I see people now doing 2K < 2K < 2H/6HS/JH for pressure in the corner. It looks like a pretty legit mixup and covers alot of options. If you can react to the 2H you get like 200 off of non CH with RC. Helter Skelter thoughts: I saw Helter < JH < 5S < 2D on Elphelt....Good god thats so much better then it was before. They really did finally give a use for Helter, and it was such a cool move too. Also...........WE K-PILEBUNKER MAN NOW .......Seriously, its that good. It changes literally every single corner combo and lets you capitilize off nearly anything with RC. I swear I saw someone K-Pile < Dust < KPile < 5H <Aircombo and it did half health on Sin.
Ballermachine Posted March 20, 2015 Posted March 20, 2015 ^This. I'm pretty hyped with some of the Slayer stuff I saw on Jonio's stream last night. 2H = Welcome back. And holy shit. Ha. And the forced 70 damage proration on Dandy K > Pilebunker makes more sense/seems acceptable to me now. Especially when you see 3-4 of 'em in one combo now... I could be wrong cause I was half-asleep...but I think I also a CH P Pilebunker > 6H> P Pilebunker on Elphelt at mid-screen distance from the corner. Is K Pile confirmed to be 70% proration like in location test 1 or is it the 90% from the 2nd location test?
Onakira Posted March 21, 2015 Posted March 21, 2015 From what I understand, K Pilebunker still has forced 70 proration and P Pilebunker has forced 90. I haven't heard any word of those changing. And those were the notes from the 2nd location test.
Wirya Posted March 21, 2015 Posted March 21, 2015 From what I understand, K Pilebunker still has forced 70 proration and P Pilebunker has forced 90. I haven't heard any word of those changing. And those were the notes from the 2nd location test. 2nd loc test changed it to 90℅.
Onakira Posted March 21, 2015 Posted March 21, 2015 ^ Where is this posted? Cause I'll be happy if it's true. The notes I read for the 2nd location test stated it was removed, and changed back to still being 70% http://shoryuken.com/2015/02/13/arc-system-works-reveals-second-round-of-changes-for-guilty-gear-xrd-sign-update-set-to-launch-in-march/
Wirya Posted March 21, 2015 Posted March 21, 2015 It was discussed a few pages back, look it up. The 70% was believed to be a mistranslation or something.
Onakira Posted March 21, 2015 Posted March 21, 2015 It was discussed a few pages back, look it up. The 70% was believed to be a mistranslation or something. I must be blind. Nice!
Martikol Posted March 21, 2015 Posted March 21, 2015 (edited) So if slayer's Sx4>5K>2D works even on standing, does it mean that 2K>c.Sf.S>5K>2D will also work? If so, I'll be glad that we can squeeze out as much as possible damage into knockdown. Also, whats the verdict on the increased input buffer for and against slayer? good or bad? is it true that its a lot more easier to grab him out of a meaty 2D? Edited March 21, 2015 by Martikol
ApertureBlack Posted March 21, 2015 Posted March 21, 2015 So if slayer's Sx4>5K>2D works even on standing, does it mean that 2K>c.Sf.S>5K>2D will also work? If so, I'll be glad that we can squeeze out as much as possible damage into knockdown. Also, whats the verdict on the increased input buffer for and against slayer? good or bad? is it true that its a lot more easier to grab him out of a meaty 2D? Scratch what I said previously. Rewatched it and it was C.S < F.S < 5.K < 2.D Sorry about that. I got too hyped
Onakira Posted March 21, 2015 Posted March 21, 2015 http://www.twitch.tv/joniosan/b/639553598 Stream containing the 5 vs. 5 Slayer team that daymendou kindly informed us about. Starts around 1:08 into the stream. Decent footage...until a Sin player runs through 3/5 of the team...
daymendou Posted March 22, 2015 Posted March 22, 2015 10 minutes of Hase Ain Leo, Umecha Sin, JUN Millia http://www.nicovideo.jp/watch/sm25850684 (Redirector link if you don't have account) At 10:16 you can see normal hit 6P bounce midscreen. CH It's Late builds like 40% meter in corner, K Pile leading to 6D and another K Pile is too good. It's Late not forcing crouch is confirmed though, no more crushing spines Timestamps for 5v5: HEVEN (Venom) vs Moga 1:08:00 Hossa (Leo) vs Moga 1:10:25 Hossa vs Nage 1:14:00 Ain (Ky) vs Nage 1:16:50 Konsome (Potemkin) vs Nage 1:19:30 SOS/Sabi(?)/"GAKU 2" (Sin) vs Nage 1:21:25 SOS vs Taka 1:24:30 SOS vs En 1:26:40 SOS vs Hase 1:29:35 Same Character: Hase vs Nakamura 11:30 Hase vs Training Mode 1:10:45 (ends around 1:27:00) Team Chipp AGF vs Team Slayer Rou 3:02:20 Jonio vs Rou 3:06:35 Yusuke vs Rou 3:10:05 Yusuke vs Tanabata 3:14:40 AGF vs Tanabata 3:18:10 Hase vs Rion (Ky) 7:48:10 Maruhan (Sol) vs Taka (most likely) 8:38:35 Fino (Venom) vs Taka 8:41:50 and 8:46:00 and 8:50:10 and 8:54:40
Onakira Posted March 22, 2015 Posted March 22, 2015 10 minutes of Hase Ain Leo, Umecha Sin, JUN Millia http://www.nicovideo.jp/watch/sm25850684 At 10:16 you can see normal hit 6P bounce midscreen. K Pile leading to 6D and another K Pile is too good. It's Late not forcing crouch is confirmed though, no more crushing spines I can't view this cause I don't have an account, but I'm almost positive it's on Jonio's stream right before Hase starts showing off some combos. Edit: I posted the link in the combo thread.
daymendou Posted March 22, 2015 Posted March 22, 2015 (edited) Yeah those were from the stream, minus the matches Hase lost haha. You can use a Nico redirector to watch vids without an account Also, Tanabata played vs Team Chipp on stream. I'm looking through to see if there were any other casuals played afterwards Edit: Bored of studying. Here's a 2H comparison pic Edited March 23, 2015 by daymendou
Onakira Posted March 22, 2015 Posted March 22, 2015 You can use a Nico redirector to watch vids without an account Oh nice. Good to know.
Martikol Posted March 22, 2015 Posted March 22, 2015 (edited) https://www.youtube.com/watch?v=MLfdA6arSco 20 minutes of 1.10 hase! It's actually just some parts of what daymendou posted, but its good for people who have no account in nico and can't access twitch like me =( Edited March 22, 2015 by Martikol
Martikol Posted March 24, 2015 Posted March 24, 2015 https://www.youtube.com/watch?v=05UVpO5kEDM That one video in w/c the slayer army got bodied by a sin =(
daymendou Posted March 24, 2015 Posted March 24, 2015 More comboshttps://youtu.be/nDLrZCxRx9w Dash momentum transfer is so fast. Random conversions to Eternal Wings will be insane
ApertureBlack Posted March 24, 2015 Posted March 24, 2015 More comboshttps://youtu.be/nDLrZCxRx9w Dash momentum transfer is so fast. Random conversions to Eternal Wings will be insane Pilebunker.avi Regardless, does anyone know how much lenient the new input buffer is? I just want to know how easy getting BDC DoT or quickly doing EW or 2 Hit Dandy on a time will be.
koufdell Posted March 25, 2015 Posted March 25, 2015 by the way , you can see the double hit dandy after ch pilebunker done accidentally against chipp....i will release a vid showing it against multiple characters
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